I played Munsters LE and thought it was an OK game. Looks amazing and played OK. Then after reading the 295 posts on this thread I began to think there's something wrong with my initial assessment of the game. Worst code ever? Before reading the thread I thought it played well and the code was fit for purpose. I've played more exciting games, but also a whole lot of worse games. So I decided to play it for an hour non-stop to get a real feel to it, and form my own opinion. My assessment is that the code is just fine. And it's only at 0.99!
One minor code issue to fix that I don't think has been covered yet in this thread: draining on a short plunge, without triggering any switch, doesn't give you your ball back!
The more I played it, the more depth I found in it. It can only get better. It's great fun. It brings a smile to my face listening to the gags on the screen. It also offers one of the greatest challenges in pinball: multiball on two play fields simultaneously using four flipper buttons. I am going to try and get my brain trained to play each flipper separately. I don't know if I will succeed but I'll try and improve my skill levels. Good code provides good challenges, and also great lighting effects, just like Munsters has. Yes, some of the proposed improvements posted above would be good. Maybe they will be integrated, maybe not. Either way, this game is a long way from being labelled as the game with the worst code ever. It has good code right now and will get better.