(Topic ID: 217394)

The Munsters Hype (Because every evening its Halloween)


By Macca101010

1 year ago



Topic Stats

  • 8,181 posts
  • 659 Pinsiders participating
  • Latest reply 10 months ago by guss
  • Topic is favorited by 106 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Post #550 Munsters Premium and LE cabinet art Posted by pinsanity (1 year ago)

Post #8004 0.96 Code change summary Posted by PanzerFreak (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#47 1 year ago

Does a lot people outside the usa ever seen this tv show?
I had no idea what munsters was... not sure if this theme will be a hit outside the usa :-/

6 months later
#2153 1 year ago
Quoted from Budman:

That upper playfield just doesn’t look finished; a work in process. Ramps look to go nowhere for the most part.

that's because that is a picture of the playfield artwork.
there are no ramps on that picture, only the ramp decals (stairs & marilyn)

3 weeks later
#2814 1 year ago

Playfield lay-out looks like a 90% monster bash copy

2 weeks later
#4363 1 year ago
Quoted from JoachimR:

Who's doing the code on this one?

Dwight Sullivan

12
#4689 1 year ago

AC/DC was a Steve Ritchie lay-out

#4729 1 year ago

Lightning flippers is a good idea. The game looks easy...

#5031 1 year ago

Stern made a mistake in the pinball's animation !!
Normally, the fire comes out of Spot's nose. But when you look at the pinball's animations, sometimes the fire comes out of his mouth.
When they use the show's footage it's right, but there selfmade animations are wrong!!

take a look at the stream (13:23) and see the mistake

spot (resized).jpg
#5286 1 year ago
Quoted from Squizz:

Back to Munsters.
What's your thoughts on the rules on being simple to get to Munster Madness?
How are Tournament players going to view this?
Dwight did say on head2head that he tries to code for opperators,home owners and tournament players in the same code.
Tho I feel that this is too shallow for the Above average and Pro players. (Or am I missing something here)
Thoughts???

I know we all have different tastes, but for me The Munsters is way to easy and not mutch to do.
You just have to play yhe 5 main Munsters to get munster madness. yes, you can set the settings harder but than you only have to make the same shots a bit more. and than you can do it over again.

the second goal is keep your superjackpots and cash the in with a multiplier. not a hard task to, because you don't loose your superjackpots after a drain.

So a good game for in a bar and for the average player but most of the people here will get bored with it very fast.

#5413 1 year ago
Quoted from kcZ:

Felt that way with a Stern Star Wars that I played over the weekend. The mystery eject constantly gave me cheap drains.... completely ruined the game for me.

Go to the game settings and lower the scoop coil power. Now your game plays perfect.

1 week later
#6005 1 year ago

I've played Munsters pro this weekend and I didn't like it at all.
It's fun for a few games in a bar, but not for in a collection.
Most people told it was to easy, and not much to do...

Another thing is that Munsters is unknown in Belgium (maybe also the rest of Europe) so for us this is a bad theme.

#6007 1 year ago
Quoted from Who-Dey:

Do you think the theme played a part in you not liking the game? Just wondering because i cant imagine it not shooting pretty good being a Borg game.

For me the theme is not the problem.

#6009 1 year ago
Quoted from Who-Dey:

What didnt you like about it? The rules to easy or it doesn't shoot good or what?

playfield lay out is so basic, rules are very simple, just not my cup of tea.
I like strategy pins (TWD, GOT, SW), but I also know guys who likes The Munsters a lot because of it's simplicity.

1 week later
#6905 1 year ago

So the levels are 90% the same...

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