(Topic ID: 217394)

The Munsters Hype (Because every evening its Halloween)

By Macca101010

5 years ago


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Post #550 Munsters Premium and LE cabinet art Posted by pinsanity (5 years ago)

Post #8004 0.96 Code change summary Posted by PanzerFreak (5 years ago)


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#3998 5 years ago

A few quick pics from the CES unveiling, premium looks pretty awesome and there's even a multi ball in the lower play field

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#4169 5 years ago
Quoted from Aurich:

What’s the point of 4 buttons if you can’t play them both at once? I assumed that would be included.

I got to a mode where you had a multiball going on both playfields, total mayhem and I just ended up flipping all 4 continuously without any control whatsoever

17
#4312 5 years ago

Ok, I played about 6 games today on the premium so here are my first impressions. I did not play the LE or the Pro, so this is just based on the few games on the Premium. I do want to start by saying that I've never watched the Munsters so I have no emotional ties to the theme, but in general monster themes seem to fit the pinball genre pretty well. Also, I'm an average player at best (and even that's probably giving myself a bit too much credit) but have played most solid state pins to have an opinion on what I like. With that, here goes

I really liked the B&W Premium, next to the LE for some reason it seemed to work better with the theme. I know it's not for everyone, but definitely not bad and even the colored inserts didn't seem to be in conflict with the black and white theme. They layout of the playfield was great, the ramp shots were smooth and not too hard, and there was a lot (and I mean A LOT) to shoot.

The toys were well designed, although I have to wonder how easy it'll be to maintain the lower pf as it was packed with ramps and switches and stuff. Accessing the lower pf was not infrequent or hard, I think in one game I must have made it there like 5 times. The timer dictates how long you can stay there, and making ramp shots added time to the timer.

The game does a good job in guiding what to shoot and what to do next. There are several modes to go after, although I didn't quite get the hang of the rules based on just a few games. It felt to me that the ball times were long (again, in reference to my mediocre skills at best) and I even made it to the Munsters of Rock in one game. Granted, it was just code version 0.90, but if I can make it to the wizard mode then not sure what that means to the more skilled players.

I liked the multiballs, and there was one even on the lower playfield. I even got to a point where I had a multiball going on both playfield at the same time. Total mayhem, and impossible to control so I just kept on double flipping all 4 buttons at the same time. I think it'll take a little bit of practice to be able to control both pf's at the same time

I didn't really pay attention too much to the animations or call outs, but the animations that I saw seemed fitting to the theme and well made. The noise at CES prevented from really hearing the music or call outs so can't comment on that.

In a nutshell, I really liked it. Fun layout and plenty to shoot but I had to wonder what the long ball times mean for lastability or fun for better players

#4524 5 years ago
Quoted from Kkuoppamaki:

Ok, I played about 6 games today on the premium so here are my first impressions. I did not play the LE or the Pro, so this is just based on the few games on the Premium. I do want to start by saying that I've never watched the Munsters so I have no emotional ties to the theme, but in general monster themes seem to fit the pinball genre pretty well. Also, I'm an average player at best (and even that's probably giving myself a bit too much credit) but have played most solid state pins to have an opinion on what I like. With that, here goes
I really liked the B&W Premium, next to the LE for some reason it seemed to work better with the theme. I know it's not for everyone, but definitely not bad and even the colored inserts didn't seem to be in conflict with the black and white theme. They layout of the playfield was great, the ramp shots were smooth and not too hard, and there was a lot (and I mean A LOT) to shoot.
The toys were well designed, although I have to wonder how easy it'll be to maintain the lower pf as it was packed with ramps and switches and stuff. Accessing the lower pf was not infrequent or hard, I think in one game I must have made it there like 5 times. The timer dictates how long you can stay there, and making ramp shots added time to the timer.
The game does a good job in guiding what to shoot and what to do next. There are several modes to go after, although I didn't quite get the hang of the rules based on just a few games. It felt to me that the ball times were long (again, in reference to my mediocre skills at best) and I even made it to the Munsters of Rock in one game. Granted, it was just code version 0.90, but if I can make it to the wizard mode then not sure what that means to the more skilled players.
I liked the multiballs, and there was one even on the lower playfield. I even got to a point where I had a multiball going on both playfield at the same time. Total mayhem, and impossible to control so I just kept on double flipping all 4 buttons at the same time. I think it'll take a little bit of practice to be able to control both pf's at the same time
I didn't really pay attention too much to the animations or call outs, but the animations that I saw seemed fitting to the theme and well made. The noise at CES prevented from really hearing the music or call outs so can't comment on that.
In a nutshell, I really liked it. Fun layout and plenty to shoot but I had to wonder what the long ball times mean for lastability or fun for better players

Ok, quick follow-up. I managed to get two games on the pro today so here are my quick thoughts on that. I'm usually leaning towards premium versions myself (with few exceptions, like GoT) but I have to say this one was very nice. I haven't looked at the actual differences between the models, but it the only meaningful difference is the lower playfield, I'd say pro is a good version to go for. Don't get me wrong, the lower playfield is nice, but it introduces an element of stop and go (while you wait for it to start) and it's a bit of a complication i.e. it's makes control harder and despite the ramps etc it's probably in the long run not that exciting.

With that, it felt like the pro version was a players game without too many compromises or missing features. I still like it a lot, but have a concern that better players might find it too easy. As I said I'm not a good player, but on my first pro play I managed to get to Munsters of rock (you can see that game on the dead flip pro version stream at around 2:56 mark).

If I were to purchase this pin, and I very well may, I'd definitely consider the pro version. Lot's of action and fun to play

#4838 5 years ago
Quoted from Who-Dey:

What are your thoughts about Premium vs Pro model? Im talking about the gameplay, not the cabinet art. Is the lower playfield a must have or something you think would get old after awhile?

I played both and although I’d like to play mores before locking the answer I’d take the pro over premium based on how it plays. The lower pf is nice but a bit gimmicky imho, introduces an element of stop and go and had a feel of less control. The Black and white theme is very nice though, I have to admit

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