(Topic ID: 217394)

The Munsters Hype (Because every evening its Halloween)


By Macca101010

1 year ago



Topic Stats

  • 8,181 posts
  • 659 Pinsiders participating
  • Latest reply 6 months ago by guss
  • Topic is favorited by 110 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Post #550 Munsters Premium and LE cabinet art Posted by pinsanity (1 year ago)

Post #8004 0.96 Code change summary Posted by PanzerFreak (9 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1163 1 year ago

You idiots realize he was kidding, right?

2 months later
#2646 12 months ago
Quoted from Sinestro:

an incoherent layout

Two orbits, two ramps, a center shot and a through-the-pops shot - yeah, I see your point?

3 weeks later
#4121 11 months ago

Really loving that Premium!

Kudos to Stern for taking a bit of a risk.

#4129 11 months ago

Is the ball in the lower the same size as Stewie or bigger? A half-size ball would still have some weight to it and play better - Stewie play never really did much for me.

10
#4220 11 months ago
Quoted from Aurich:

Wasn't gonna open my wallet anyways

Not sure if you're in or not on this release, hopefully you'll repeat it a few more times so we can all rest easy.

Anyway, on the topic at hand - do we have a definite answer on the size of the balls in the lower playfield?

#4223 11 months ago
Quoted from Atari_Daze:

Maybe I don't understand modern pins, but aren't these computer games now, could they not have an option of which one the owner prefers?

So they should double their asset costs? That stuff doesn't get made for free.

4 weeks later
#6798 10 months ago

Finally got to play a Pro last night. I liked it. Flows well, the ramps are smooth, no clunky shots that I could feel. Rules pretty simple. However, the standout feature is definitely the Zaps - it’s honestly the best use of the button I’ve seen yet. Not too complicated, easy to use during gameplay, and the Super Jackpot award is superb.

As for negatives, I’d say it was a little too easy. I got the wizard mode on my third game. Maybe needs a little more variety on the level 2 modes. Not a deal breaker for a location game though, it’s mostly fine.

Secondly, the timing and insert use is a little confusing. Needs more polish to really tune it up to be seamless and intuitive.

However, the big elephant in the room is the display graphics. The primary purpose for the display is to convey information to the player and it doesn’t really do this cleanly or effectively. For example, the Zap gauge is really tiny, and the super jackpot indicator is like a half inch with a 4 point font.

The colour choices really reduce contrast and far too much of the screen is eaten up by kitschy skewmorphisms. Also the free fonts used based on their “gothic” look are mostly just dropped in as-is and colored inconsistently. There’s no overall colour scheme and it comes off as jarring.

IMDN has one of the better display graphics and icon use so I’m surprised to see this regression.

All that said, normal people never even look at the display so I guess that’s not a deal breaker either.

Overall I really liked it, especially the Zaps. Looking forward to trying a Premium.

10
#7049 10 months ago
Quoted from bigd1979:

Its crazy to me as no pin really sucks ...

Are you sure?

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