(Topic ID: 217394)

The Munsters Hype (Because every evening its Halloween)

By Macca101010

5 years ago


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  • Latest reply 2 years ago by Puffdanny
  • Topic is favorited by 93 Pinsiders

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Post #550 Munsters Premium and LE cabinet art Posted by pinsanity (5 years ago)

Post #8004 0.96 Code change summary Posted by PanzerFreak (5 years ago)


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#569 5 years ago

I'm actually waiting for Elvira 3 (pro) but these look really nice! Munsters is a virtually unknown thing here in Europe (unlike Addams Family due to the film) so I don't know if it will sell good in our region.

I hope I don't like Munsters too much cause withouth knowing for sure when Elvira 3 is about to be released, and space available, this could be a hard one to resist.

Curious for the pro images of this title. Are they similar to the premium artwork?

3 months later
#1890 5 years ago

They should avoid online competition with leaderboards, because every game is different, different outlane settings and software difficulty settings. You could never avoid cheating in it so I don't see it work.

Maybe for them to track games, audits, earnings, errors, ... or for operators to remote check their games (uptime, errors, earning audits)

1 month later
#3779 5 years ago

I'm hoping for fun good software... remember with Dwight.
9 ways to score a jackpot sounds a lot like champion pub/ghostbusters

1 week later
#5401 5 years ago

If level 2 is the exact same objective with just more shots to make, then it's not good.

If it adds more variation, logic, etc to reach level 2... to play a really boosted level 2 munster madness then it could work.

Can you reach level 2 in a certain mode before playing munster madness the first time?
A bit like monster bash then, you start a mode (level 1) and/or complete it (level 2)

1 week later
#5876 5 years ago

No readme file on the update? I'm curious.

#6119 5 years ago

Had about 15 games on it on the pro..

The best about the game is:
ramp shots are very smooth, fun and feel 'new'
spot is a fun toy
artwork is one of the best

But on gameplay level not convinced unfortunately.

As modes are very easy and simple fun.. it already starts to feel repetitive (in sounds, gameplay).
You stack the jackpots but you don't have a feeling of actively building them with a strategy. There is some stuff there (boosting, making more shots, etc...) but it just doesn't translate very well to the player.
So you play some modes, get some superjackpots stacked, then try to activate some playfield multiplier, hit the zap button a little in between and finally drop it in the superjackpot shot.

Even if you play munster madness I don't walk away from the game feeling happy about it.

And even how simple it is, if feels a little chaotic.
I also miss the paused moments where you watch little munster clips (like batman 66 does)...
The game should take you inside the moment of the series, and it goes too fast in gameplay to be able to do that correctly.

So first review... not my kind of game.
Had a much better feeling when GOT or SW was new.

1 week later
#6743 5 years ago

You are allowed to personally not to like a game.
Saying it sucks is not the correct whay to say it.

If you let 100 people vote, Metallica will be high in the list of good games.
So this probably means it doesn't suck

Munsters:
- beautiful
- smooth ramps
- lacks ball interaction / toys
- lacks good fun software... I understand the strategy in it, and what is there works ok, but for me it just doesn't click. It's more like you just shoot what you haven't played it... and when playing a longer ball... and having multipliers up, yes you should then cash the jackpots.

The game misses clear instructions/shots or combo's so you can see you are building your superjackpot. You can see it now, but it should be more in your face (with the current jackpot value, the possible value addition for the next set of shots to be made), it should have a little more strategy, for example extending a timer to the running mode to build the associated jackpot higher and higher.
But then not being able to cash when playing the mode.. So you have a reason to decide to continue the mode or not.
Continue (time extend) means building higher jackpots, but more risk to drain and miss out on the jackpots. And being farther away from munster madness as you stay longer in one mode.

I think with small changes like this, you can create a fun risk vs award style of game.
You can make it explode, or you can lose it all.

1 week later
#7136 5 years ago

I guess that with this title, Stern will learn that they cannot pull off anything.

But I agree, they need to step up their toys department for the pro level games. Certainly regarding 'ball interaction'

Like a theatre of magic trunk, medieval madness castle, cv ringmaster, twilight zone gumball, addams thing,

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