While people discuss recycled layouts, and what you can do with only 2 flippers, I'll ask this riddle.
Ignoring # of flippers, what do the following games all have in common regarding upper PF layout...?
Answer - They all have a right orbit with the right ramp immediately to the left of them. That's a ton of repetition in one single feature placement across a dozen recent Sterns.
A 2-flipper game doesn't have to feel line a fan layout if you can break up the PF, mix things up, introduce short and long features, include diverters in the layout, and have shots next to each other with different distances. That's why, speaking layouts and feature placement only, I think TWD is such a good 2-flipper layout, same with Deadpool (though one can argue the ramp entrance being to the left of the orbit), and even older games like WCS and CFTBL.
A 2-flipper game really feels like a fan layout when all shot entrances are virtually equidistant from the flippers. It will also feel like recycling when common features are being placed in the same spot over and over again.