Quoted from CrazyLevi:
Munsters is bugging me a bit because the entire game bases itself on the principle of choosing to not score points in the hope of scoring more points later. It's inherently not fun.
I've heard this compared to say Jackbot or Batman66, but that's way off. There's plenty of other chances to score big points in those games that don't rely on "delayed gratification
I thought this was pretty obvious from the start when they revealed the SJ stacking and playfield multiplier...