You want it, you need it, my half-assed Munsters review!
Layout is a good twist on a fairly standard format, with great loop pass orbits and I dig the Dragula shot. No clunk. I like the rising spot dino on the ramp, fun to whack. The loud, lurching Herman doll is kind of underwhelming.
The animations, sound, and music are really good. Serves the theme well.
Game all around looks really nice.
Code: As it sits this has to be the shallowest game since Iron Man. Depth junkies aren't gonna like this one as it currently stands. Really reminds me of a 90s williams game (more so than Iron Man). On my better games I've gotten Munster Madness twice. I know it's a lazy comparison but the software really does remind of of Monster Bash.
As simple as it is the game doesn't do a great job of telling you want to do...I still haven't figured out why I should press the zap button, and the jackpot cancel thing I'm not sure if I like or not. It's all about pumping up the jackpots, instead of cashing them in. Cashing things in is fun, not cashing things in isn't so I'm kind of iffy about this whole thing. It is a lot of fun to finally bring in a 40 million jackpot.
I'm having fun with it, but in the end code will make or break this one. If it stays more or less the same I think this is one for beginners/guests/friends rather than hardcore players/collectors.
I don't know how this became a Beatles vs. Munsters thread but after playing a bit of both I'd certainly rather have a Munsters.