Quoted from wesman:
I was fortunate enough to play the games at Helicon last night with my friend. Definitely lots of thoughts lingering for sure....
The game nails the art, presentation overall, and audio callouts, and I'm guessing only has room to develop overtime, to the level of where Batman 66 is at presently. I was worried about too many zany sound effects, and the laugh track, but things seemed fairly balanced, aside from a wacky slide whistle or two too many here and there.
I think we played maybe six or so games a piece, and neither of us made it to Munster Madness, as our skill level is fairly basic, but I did get a sense that we saw a good amount of what the game has to offer, overall. The Grandpa scoop was pretty easy to hit, as were both ramps. The targets on the left and right of the left stairway ramp sometimes deflect a shot a bit too much for my liking, and the power of shots on the right inverted ramp often doesn't flow hard enough to make the loop entirely, and feeds it back down at you. Not sure if that is a flipper strength issue or game design issue.
The Herman Bash toy feels a bit lifeless, and really would benefit from being a mech. It just kinda sits there, and feels a bit large and clunky for how little it does. Otherwise I liked how the color balance on the table was, and felt it was more subtle than the eye garish pop I feared.
I can't say much about code, depth or lack of it, but I can say I don't feel a strong, strong compulsion to play it again. I do, to an extent, to verify my feelings, but less so regarding feeling excitement over the shots, modes or overall feel of the game. We played Addams directly afterwards, and felt if the visual package above didn't exist on the Munsters, and overall audio feel, it wouldn't be that engaging to play, whereas the shots and modes on Addams had us really engaged, and after all of these years of playing it.
Currently, this feels like a game I'd play here and there on site, but wouldn't want to own. I went from wanting that LE on reveal day, then thinking a premium down the road when budgets worn a bit better, to now waiting to see what else develops throughout the rest of the year.
I did watch these French guys play, and they really nailed it, and had far, far more success than I had. I think my high game was towards ten million.
This wasn't even the newest code