Quoted from jawjaw:Sorry, but that's just a dumb argument. People are paying outrageous prices for old, beat B/W games with shallow code. They are so in demand, CGC is making good money selling remakes of games with shallow code like AFM and MB. Stern had zero problems moving every single Beatles at a fat premium price. Obviously the market is not driven by so called deep games. Look at how slow JJP is getting out their deep games and how much do they cost? Games are fun not because of the coil count or number of lines of code. Games are fun because of how everything is designed as a whole. Not everyone wants a game that needs a 200 page instruction book to play and modes you will never see. Lyman is not going to work on every single game and Stern is not selling a nib for $3500. That's just ridiculous. It's obvious Stern designed Munsters to be an easier game with easier goals a lot like MB. Calling that inexcusable is even more ridiculous.
What your saying is dumber than dumb and makes little to no sense. Re-read what I said. You’re misquoting it Gary. Lol