Seems the code on Munsters is trying to copy Monster Bash? Haven’t spent much time on MB, but isn’t the first mini wizard easy and second hard? Also no ball save?
I think it’s fine to make a simple coded game, but it has to be clever code. You can’t just take a “shoot the flashing lights” approach and simply reduce the amount of flashing light shots to make it easier. Then rinse and repeat for the “harder” mode but with more of the same shots.
So many great games have simple code but it’s clever. Look at TNA - really couldn’t be simpler but it’s really clever. Medieval Madness, AFM, both simole code.
Maybe it’s a new Stern directive and listening to Stern people talk on podcasts over the past few months seems to confirm it - simpler more accessible games. Beatles, Deadpool, now Munsters. Bit of a worry IMO. Suits Stern because it frees up a lot of coding staff and therefore lowers costs, but for the home collector it’s not so good. I can get simple games by buying older games. I look to Stern for more depth and longevity.
And making simple but clever games is not easy. As far as I know there’s only one coder at Stern that’s proven he can accomplish that on a regular basis.