My view of Munsters (for what it's worth) after playing it quite a bit at EAG in London yesterday is that at this stage, it that it's *OK*.
The art is great, Video screen/clips great and layout OK. The ramps and shots are very good but no denying it's still a fan layout. Don't get me wrong, I like fan layouts so not grumbling, just point out the fact.
We had a pro next to a premium so played quite a few games on both to compare. My conclusion was that if I was to buy one, it would be the pro. The lower playfield is just pointless, clever, but pointless. Like to 'Stewie' playfield the balls are small and light and the flipper are tiny and weak. You spend quite a lot of time on the lower playfield so it really disrupts the flow of the game. Also, separate buttons for the lower playfield are also pointless. I know you are supposed to play upper and lower at the same time but is that really possible? Takes the skill out of the game and ends in random flipping.
The game is easy. After a couple of minutes you've pretty much lit everything. As Neil McRae has pointed out, it needs a big code revamp for the pinhead community. An option you be to have 2 different codes/rules that you select at the start to keep the casual/operator players happy and us guys that need that little bit more.
This is not a bad review as I did have a lot of fun on both. I just think Stern are producing such great games at the moment out expectations are ever higher. Games do get better, think TWD or BM66 which are now great games.