Quoted from solarvalue:Tough to go past the Cosmic Cart Racing module now that Sorcerer's Apprentice has been released. If you have that playfield you can play CCR Online, CCR Career Mode, Ranger in the Ruins and Sorcerer's Apprentice.
I wonder if MM is going to release another game for the Lexy playfield at some point? Hopefully Nick can get his adventure game Quest for Glory released so that the included value of the Lexy Module is enhanced.
I said before, that I'm possibly the world's foremost Lexy shill, I love that game and unfortunately, most people never gave it a chance. There are a ton of understandable reasons why, but it's resulted in one of the most under-appreciated games. It remains, BY FAR, the most creatively mode-diverse game on the system (and then by definition, possibly in any game). The use of virtual targets, walls/scoops, no-hold flippers, etc. is really pretty genius. (Frankly I'm disappointed that they have gone away from even trying to be this diverse in any future games.)
That said, the more I play SA, the more I like it. I definitely have some wish-list things, but the game is really well done over-all. To combine this with the 2 styles of CCR (Arcade/Career) and Ranger, this playfield is the best bang for your P3 buck, hands down. You could certainly argue that you prefer Heist over all this, but the value prop of this playfield is insane!
Quoted from Zitt:I'd be surprised. It'd more likely come from a 3rd party.
It's theme specific unlike the CCR PF. (toys, art)
Trust me; I'd love to get more bang for my initial investment. I just personally think that Multimorphic is busy building "new stuff" rather than rehashing old stuff. CCR is still fairly new... Canyon Lagoon and Lexy are first gen stuff.
I would imagine this has a lot to do with how SA does and what their profitability is. There is no license to run out, and they already have the tooling figured out on this playfield. With SA they now have a proof-case for the full-blown software-only model. If it does well, why not make a software-only game for Lexy, and Heist, and every other playfield they come out with? If the model is profitable, why WOULDN'T they replicate it across playfields?
And as for theme, you could take one of two paths: say F- it, if the game is fun, people will pay $500 for the game and not care that the graphics have nothing to do with the new theme (and they ARE pretty secondary - it's not like you'd be trying to play Alien on a WOZ playfield) or pick an element of the playfield and roll with it (effectively retconning the rest of the art).
I can think of a few themes off the top of my head that would work well enough with this playfield:
- A more straight-forward Area 51 game, without the rednecks, etc. It's pretty much already laid out for this, but the vibe could be completely different. This could be pretty cool, actually. Either a generic Men in Black, or take a more serious alien artifact, secret base approach.
- A legit space theme based on the saucer. For having two space-tangent themes, they don't really have a space theme (Lexy is on earth and CCR is constrained in the "tube").
- Hell, you could do a Lexy sequel that starts with her leaving earth and focuses on her adventures around the universe. If you use the art style from the last set of artwork, that would be pretty sweet!