Quoted from Shaker:Gerry and Co. can't win this one:
When they release a game with lots of screen interaction, like Lexy, they get: We want a traditional game!!!
When they release a game that concentrates on playfield interaction, like Weird Al, they get: We want a modern game!!!
- Mark
It wasn't that long ago that people were clamoring for "innovation in pinball". Along comes the P3, which is the most transformative and innovative pinball machine in our hobby's history, and many people simply fear it. Which to be fair, its human nature to fear what they don't understand.
I'm using the word, fear figuratively, not Michael Meyers fear.
And of course, when it's something people don't fully comprehend, they will belittle and dismiss.
I roll my eyes everytime I see someone post, "there's nothing in the middle of the playfield". That's probably the most common criticism made and the most naive. And it tells me they have judged the P3 only from pictures or having very little time actually playing one.
But that is, and has been, a Multimorphic issue that they need to solve and I think they're just now turning the corner on that.
By the way. That blank middle of the playfield has two banks of stand up targets, one on each side, and are multipurpose depending on the game you're playing. For example, during ROC's, when you hit a side target, they will launch missiles sideways to blow up the asteroids in their path instead of your pinball doing it. And on different games they do different things, hence, multipourse.
And how the pinball interacts with the ever-changing screen imagines in that "blank playfield" is a process I'm not skilled enough to describe. - I'm a simple end user that just loves the WOW factor it all provides.