(Topic ID: 182548)

Multimorphic P3 update - Feb/Mar 2017

By solarvalue

7 years ago


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Post #1 Production update Posted by solarvalue (7 years ago)

Post #12 Gerry of Multimorphic answers some questions. Posted by gstellenberg (7 years ago)


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#12 7 years ago
Quoted from Aurich:

I love this, very honest, and really true, in my opinion. Building pinballs is tough, not to mention doing things like reinventing flipper mechs to float above the playfield. It's even harder without the support of pre-orders. It's not risk free, we all know that, but it's really something when it pays off.
Wishing Multimorphic luck with this next run of games!

Thanks Aurich!

Quoted from solarvalue:

So, you can play Head's-Up against someone else on another P3 via wi-fi?

That's exactly right.

This will be the first Internet-linked game, no?

In pinball, as far as we know.

Quoted from Cornelius:

[re: Wizard - training game] That's a fantastic idea that probably wouldn't be doable with a "regular" pin! I love it!

It's one of a number of reasons why we designed the CL playfield as we did. A less general layout wouldn't be effective for a pinball trainer. Combined with our abilities to track the ball, highlight/animation ball paths and/or instructions on the playfield surface, and launch a ball from specific points on the playfield, and we can help a player practice almost any pinball skill, even things like live catches and center drain saves.

Quoted from Zitt:

I haven't played Wizard... but if anyone needs some help with pinball skills ... it's proably me. : sad trombone :

I concur.

Quoted from Mbecker:

what about the clear flippers that could be colored on the LCD screen -- idea kind of scrapped as well?

Not scrapped, just deferred until we can afford to spend the engineering resources to make reliable clear flippers. As engineers and pinball fanatics, we want to implement all of our ideas immediately. As businessmen, we have to make tradeoffs in order to build a reliable business in a reasonable amount of time. We have lots of ideas that we chose not to force into the first release. One nice thing about the modular design of the P3 is that we can make enhanced assemblies available as future upgrades once we're sure they're reliable.

- Gerry
http://www.multimorphic.com

1 week later
14
#29 7 years ago

Assembly has begun!

- Gerry
http://www.multimorphic.com

2017-03-11 10.29.06 (resized).jpg2017-03-11 10.29.06 (resized).jpg

#32 7 years ago
Quoted from solarvalue:

A few questions for gstellenberg:
Does the modular nature of the platform cut down on assembly times as compared to traditional pinball?

It's not an apples to apples comparison, but generally speaking, yes. The P3 is significantly more advanced and has more features than any other pinball machine I know that's being manufactured. It has more parts, more coil circuits, more features, etc. So it's difficult to compare it to other machines straight up. That said, because of how it's designed, it takes less time to build than the numbers I heard quoted by Stern the last time I went on a Stern factory tour. The modularity also translates to (in most cases) much improved serviceability.

Quoted from solarvalue:

A few questions for gstellenberg:
Are all sub-assemblies assembled in the same factory?

Yes. The base cabinet is assembled by our cabinet builder, but everything else comes in as raw components and is assembled in the same factory. That's not a requirement, but it's easier to do it all in one place. A lot of parts are used in multiple sub-assemblies.

Quoted from solarvalue:

A few questions for gstellenberg:
Is the upper playfield module the most complex sub-assembly?

Our current two playfield modules are very different. The Lexy Lightspeed playfield is arguably the most complex sub-assembly, possibly more complex that our wall/scoop assembly, but our Cannon Lagoon playfield is pretty easy and quick to assemble.

- Gerry
http://www.multimorphic.com

#35 7 years ago
Quoted from solarvalue:

Thanks for the reply, interesting.
I notice there's no traditional assembly line in the pics, is that because its not an efficient way to build the P3 or is it just because the first run is a small one?

A traditional assembly line isn't very helpful for P3 assembly because of the granularity of subassemblies. Arguably every subassembly could have a mini-assembly line, and the final install of each subassembly into the frame could be handled in an assembly line. That might help a little more when quantities grow significantly higher, but it would also require more space and more people.

The idea of an assembly line is of course that you can create localized expertise and have those people focus on one or just a few tasks (with a small number of parts and tools). With the P3, each subassembly can be efficiently built by one person. That's the granularity we think it makes sense to build expertise.

- Gerry
http://www.multimorphic.com

#36 7 years ago
Quoted from Eskaybee:

Any chance P3 will be at arcade expo in Banning, CA this weekend?

Not this year. We're focused on building machines, getting them to our early customers, and then building up inventory to be able to ship quickly to new customers. We'll be at TPF next weekend for sure, and then we're hoping to work with customers and distributors to get machines at additional shows this year, with Multimorphic representation where appropriate.

- Gerry
http://www.multimorphic

#38 7 years ago

Shows after April of this year are a maybe. We'd love to have machines at all of them. If you run a show and want a P3 there, please contact me. If you know the people who run shows you're attending, please have them contact me.

When we ship a lot more machines, I expect we'll have a presence at most shows. Until then, we'll need to talk about it.

- Gerry
http://www.multimorphic.com

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