(Topic ID: 296123)

Multimorphic P3 unboxing issues..

By AMSNL

3 months ago


Topic Heartbeat

Topic Stats

  • 61 posts
  • 17 Pinsiders participating
  • Latest reply 3 months ago by PinMonk
  • Topic is favorited by 3 Pinsiders

You

Linked Games

  • Heist Multimorphic, 2020

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There are 61 posts in this topic. You are on page 2 of 2.
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#51 3 months ago
Quoted from Rdoyle1978:

I’ve always wondered if an injection mold form could itself be 3D printed … wouldn’t that solve both issues
?

Injection moulds become very hot when in use and they are also subject to high pressures as the molten plastic is 'injected' into the mould so as it stands, no, 3D printed stuff is only good for prototypes not for the actual mould. Who knows, the way technology is moving we might see this as a possibility in the not too distant future?

#52 3 months ago

5k is pretty cheap in a commercial word! If its not, your not making enough profit! The moulds have to be milled from aluminum (short runs or prototypes) and steel for mass production. As mentioned above they go through crazy temps/stresses so need to be super strong.

If i was blowing 12k on a machine id also not expect it to have 3d printed parts. Certainly not the button panel which is used on every game that should be injection moulded. But appreciate these games are made is super low volume so probably not at the volume to warrant the costs of a injection mould yet.

#53 3 months ago

I had a similar thought when I first got my machine about printed parts, but I think focusing on that is a discredit to how many features and money are built into it. I've had my P3 for about a year and a half now, and I've disassembled a lot of it a couple of times for deep cleanings. I've also spent a lot of time playing other machines at friends houses and looking at how they're made. The P3 has a lot more going on. When you get a chance to look at the ball trough and scoop wall fixture, I think you'll agree. It also has 2 full HD displays and a lot of other really cool tech and features. Yeah, it would be cool if there weren't any printed parts, but I think you get a lot more for your money than with other games. Definitely no regrets here. We still love the game and can't wait to see what's coming next.

#54 3 months ago

If people don't like printed parts they should stay away from Spooky also...

#55 3 months ago

I really don’t mind 3D printed stuff. Most mods I put in machines are also 3D printed

It was just that they are rough printed so lot of lines visible etc. My main issue also was the flipper button assy.

Game is awsome tho!

#56 3 months ago
Quoted from bean_:

I had a similar thought when I first got my machine about printed parts, but I think focusing on that is a discredit to how many features and money are built into it. I've had my P3 for about a year and a half now, and I've disassembled a lot of it a couple of times for deep cleanings. I've also spent a lot of time playing other machines at friends houses and looking at how they're made. The P3 has a lot more going on. When you get a chance to look at the ball trough and scoop wall fixture, I think you'll agree. It also has 2 full HD displays and a lot of other really cool tech and features. Yeah, it would be cool if there weren't any printed parts, but I think you get a lot more for your money than with other games. Definitely no regrets here. We still love the game and can't wait to see what's coming next.

I'm actually amazed at how well-engineered and *SOLIDLY* built the P3 Multimorphic platform is. I mean, OK: there are some 3D printed parts, and I know that going in. When I went to take a look at one for the first time ever in person, the nice guy who invited me told me beforehand that "it's built like a brick sh*thouse", and I thought to myself "I'll be the judge of that...", and it *TOTALLY* was. That thing is quite the rock, it is. And more than that: it has extremely interesting and distinguishing features that I think are just so revolutionary. Being able to deftly remove the *entire* flippers-and-slingshots assembly for easy-to-work-on access on one's workbench is categorically phenomenal. The methods used for securing/unsecuring playfield modules are very cool. The whole thing just kind of impresses on a they-didn't-really-miss-much plane of thought.

Are there limitations to it? Of *course* there are, but there are limitations to *any* platform as soon as it's set in stone. There's always going to be some tradeoffs. That being said? I am absolutely buying one in the future, without any doubt. It's impressive as all-get-out to me, even if not every module speaks to me.

#57 3 months ago

AMSNL Let me know when you get all set up and wanna try CCR online! We'll try and organize an Online Battle Royale. It's a ton of fun! Also, join the Discord if you haven't already. Tons of great people in there and we use the voice channels on Discord for realtime shit-talking during Head-2-head matches.

#58 3 months ago
Quoted from boagman:

The whole thing just kind of impresses on a they-didn't-really-miss-much plane of thought.

This is exactly what I thought when I bought Heist and installed the upper flipper module. The upper flipper was an add-on YEARS after I bought the P3. And while the installation took a while, it was like every aspect of it had been meticulously thought out in advance.

I have some gripes about the P3, and I still have some unresolved issues (my fault for not having time to address them - not because they weren't helpful). That said, I really love the platform and can't wait to see where it goes once it truly catches its stride. I have and enjoy all the main playfield modules, but as good as the current games are, I really feel like the best is still yet to come.

#59 3 months ago
Quoted from Sjsilver:

AMSNL Let me know when you get all set up and wanna try CCR online! We'll try and organize an Online Battle Royale. It's a ton of fun! Also, join the Discord if you haven't already. Tons of great people in there and we use the voice channels on Discord for realtime shit-talking during Head-2-head matches.

Sjsilver

Haha awsome!! Will set it all up next week and give a you a PM! Maybe we should open up a topic for online feature for the P3 members only? Times we play discussing all shizzle

I’m working on a big mod as we speak for the machine. It’s almost done and will be free to download and print when ready .!

#60 3 months ago
Quoted from AMSNL:

Sjsilver
Haha awsome!! Will set it all up next week and give a you a PM! Maybe we should open up a topic for online feature for the P3 members only? Times we play discussing all shizzle
I’m working on a big mod as we speak for the machine. It’s almost done and will be free to download and print when ready .!

We could, but the discord server is the best place to do that, since it notifies us when people post.

https://discord.gg/qxAYXnDv

Also, excited to see your mod!

#61 3 months ago
Quoted from gstellenberg:

The noise in your video... there are 2 things there:
1) The high-pitched whine is the power supply fan, not the speaker.

If you're still using the SE-600-48 Meanwell in Multimorphic machines, the stock fan sounds like someone is vacuuming in an adjacent room. And because there's no thermal switch, the fan just runs all the time, not when the power supply needs the cooling. The Spooky/Multimorphic fan kit I sell here and on pinmonk.com fixes this completely.

Ministry of Pinball stocks them in Europe, so easy fix.

https://www.ministryofpinball.com/en/spooky/multimorphic%20plug%20n%20play%20quiet%20fan%20kit.html

Spooky has abandoned the stock SE-600-48 because of the crazy noise and lack of a thermal switch for their Halloween/Ultraman machines. Don't know if they just asked Meanwell to use a better fan and add a thermal switch or if they changed power supplies completely. We'll see.

There are 61 posts in this topic. You are on page 2 of 2.

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