Quoted from bean_:I had a similar thought when I first got my machine about printed parts, but I think focusing on that is a discredit to how many features and money are built into it. I've had my P3 for about a year and a half now, and I've disassembled a lot of it a couple of times for deep cleanings. I've also spent a lot of time playing other machines at friends houses and looking at how they're made. The P3 has a lot more going on. When you get a chance to look at the ball trough and scoop wall fixture, I think you'll agree. It also has 2 full HD displays and a lot of other really cool tech and features. Yeah, it would be cool if there weren't any printed parts, but I think you get a lot more for your money than with other games. Definitely no regrets here. We still love the game and can't wait to see what's coming next.
I'm actually amazed at how well-engineered and *SOLIDLY* built the P3 Multimorphic platform is. I mean, OK: there are some 3D printed parts, and I know that going in. When I went to take a look at one for the first time ever in person, the nice guy who invited me told me beforehand that "it's built like a brick sh*thouse", and I thought to myself "I'll be the judge of that...", and it *TOTALLY* was. That thing is quite the rock, it is. And more than that: it has extremely interesting and distinguishing features that I think are just so revolutionary. Being able to deftly remove the *entire* flippers-and-slingshots assembly for easy-to-work-on access on one's workbench is categorically phenomenal. The methods used for securing/unsecuring playfield modules are very cool. The whole thing just kind of impresses on a they-didn't-really-miss-much plane of thought.
Are there limitations to it? Of *course* there are, but there are limitations to *any* platform as soon as it's set in stone. There's always going to be some tradeoffs. That being said? I am absolutely buying one in the future, without any doubt. It's impressive as all-get-out to me, even if not every module speaks to me.