Quoted from Rarehero:I loved the concept & proto that I played in 2011 or '12, but soured on it when they revealed the actual games.
When the entire playfield is an LCD, you can't have art & animation that looks like PS1 games and 99 cent iPhone apps. It makes a modern product like this look immediately dated and/or amateurish. They've needed some really excellent art directors and animators...that costs money, and they haven't been willing to invest in the talent required. This has kept them from making a truly great modern game on this platform. Aside from bad LCD visuals, the cabinet and translite art as been horrible as well. (Even the new Lexi art, which is an improvement, isn't great...it still looks like an early pass)
They CANNOT make this a success on selling it as a platform or appealing to engineer types. I love playing Revenge from Mars because it's a super fun GAME...I think of it as a game, not a P2K platform. P3 needs to make a GAME that sells units. That hasn't happened yet.
Completly agree. Great inovation based on a screen playfield but art and animations doesn’t follow and are not great IMO. Also it’s a bit too much for me as fas as screen. I mean we are all already spending a lot of times behind smartphones, tv and computers and other screens... and pinball was a return to a mecanical experience were the screen is not the main thing. I can’t deny it’s interresting evolution but not for me.