(Topic ID: 172149)

Multimorphic P3 October 2016 Public Update

By solarvalue

7 years ago


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#32 7 years ago

I was very impressed when I got to try it out at the RMPS. I was afraid that the floating flipper components would feel weird but it didn't.

I especially like the dynamic scoops, I think that it's a great innovation that a lot of new game play concepts will spring from. I enjoyed Cannon Lagoon because the scoops allow it to just keep returning the ball to the flipper and feeding the shooter, it's a fast game where you don't have to be concerned with keeping balls alive but just making accurate shot after accurate shot, like a 3 point contest in basketball or a shooting range. That makes for a fun quick game that is different than anything else. And you can easily turn that game play concept into a smaller part of a more traditional game, like a mode where it just feeds you quick shots like that.

Combine in all that the interactive screen allows for and I think there are tons of exciting and most importantly fun possibilities. And that was my key takeaway from my experience playing Lexi and Cannon Lagoon, it was just a lot of fun! I found myself wanting to play them again and that is more than I can say for the big name offerings that have come out recently that just don't give me that same feeling.

Good luck to Gerry and P3, can't wait to play a production machine!

#33 7 years ago

Just realized that the scoops are not being used in Cannon Lagoon to catch and return the ball like that, but the same concept could be applied to the scoops and used in any game.

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