(Topic ID: 111926)

Multimorphic P3 / LLGG play-testing session: Sat 2/28: 1pm-6pm


By gstellenberg

5 years ago



Topic Stats

  • 65 posts
  • 22 Pinsiders participating
  • Latest reply 5 years ago by Sjsilver
  • Topic is favorited by 2 Pinsiders

You

Linked Games

Topic Gallery

There have been 7 images uploaded to this topic. (View topic image gallery).

IMG_1544.JPG
IMG_1548.JPG
IMG_1542.JPG
IMG_1540.JPG
two_p3s.JPG
4.jpg
IMG_1515.JPG

There are 65 posts in this topic. You are on page 1 of 2.
#1 5 years ago

Just a quick note to invite you all to participate in monthly P3 play-testing sessions. As the P3 and Lexy Lightspeed - Galaxy Girl continue to mature, it's important to get feedback from all of you. Our decisions are guided by our internal goals/roadmap and by your feedback. The primary goal is of course to make a game that you enjoy playing.

The first session will be held at my house this Saturday (12/13) between 1pm and 5pm. Please PM me for the address.

Come alone or bring your family. Kids are welcome, especially pinball-loving kids! Feel free to stop by for a game or two or spend the afternoon with us.

We'll have some snacks and sodas. Please BYOB. If you plan on attending, please RSVP so I can get an approximate headcount.

Thanks. Hope to see you there!

- Gerry
http://www.multimorphic.com

#2 5 years ago

I've been asked what's new in LL-GG since Expo. Well... a lot!

- Bar mode
- Active ball trails
- Progressive scoop mode for various awards
- DoubleShot Multiball
- Respawn
- High Score Entry (scores and achievements)

... and you'll get a sneak peak of the guts of our new, fully re-engineered pinball platform. Come see how our machine will offer an improved experience for players, designers, and owners.

- Gerry
http://www.multimorphic.com

#3 5 years ago

Very kind of you Gerry to have an open house at "your house"! If I was closer I would certainly come to visit. Thanks for the update, I'll be looking forward to pics/video from the event.

#4 5 years ago

If only I were in Austin. So cool. LL-GG and the entire platform is the most exciting new pin, IMO. This is the future of pinball.

#5 5 years ago
Quoted from luvthatapex2:

Very kind of you Gerry to have an open house at "your house"! If I was closer I would certainly come to visit. Thanks for the update, I'll be looking forward to pics/video from the event.

+1
Thanks for the public invite, but you're just too far for me. I wish you the best with the playtest!

#6 5 years ago

Reminder - This event is tomorrow.

Please send me a PM if you plan on attending.

- Gerry
http://www.multimorphic.com

#7 5 years ago

Thank you to all who attended. We had a nice group of folks show up, play the P3, and talk pinball for a few hours. We'll look forward to doing this again next month.

- Gerry
http://www.multimorphic.com

IMG_1515.JPG
#8 5 years ago

As of yesterday.... I'm on the preorder list
:Happy dance:

#9 5 years ago

Thanks for hosting the play-test session Gerry! We really enjoyed it. Really fun and immersive game! And I think people will also be very impressed with the new pinball platform when they see it. Well done!
As with Zitt, I too am on the preorder list .

#10 5 years ago
Quoted from Zitt:

As of yesterday.... I'm on the preorder list
:Happy dance:

Quoted from trapper08:

As with Zitt, I too am on the preorder list .

What great news. I'm also in the group of too-far-to-attend-but-wish-I-could-have-attended. From the comments above, it sounds like it was a great success.

This was also exciting to hear:

Quoted from gstellenberg:

I've been asked what's new in LL-GG since Expo. Well... a lot!

- Bar mode
- Active ball trails
- Progressive scoop mode for various awards
- DoubleShot Multiball
- Respawn
- High Score Entry (scores and achievements)

... and you'll get a sneak peak of the guts of our new, fully re-engineered pinball platform.

Gerry, since you'll be doing these "open house/play tests" monthly, from the sounds of it, would you mind updating a single thread (that we could all favorite/follow) with additions to the machine each month? Maybe you could even comment on some of the play test feedback that was helpful and made it into the next round of revisions. Just a thought.

Congrats on the well-received P(3)resentation!
Ryan Claytor
Elephant Eater Comics
www.ElephantEater.com

#11 5 years ago

I come up with all kinds of stupid ideas at these playtest events...
like:
Remov-a-playa' - Option to Remove a player if start button accidently pressed during ball one.
Save a game - Option to save current game progress - IE allow debug/fixing of machine then resuming said game.

Ok... maybe those weren't stupid - but I've had some doosies I can't remember.

#12 5 years ago
Quoted from Zitt:

As of yesterday.... I'm on the preorder list
:Happy dance:

Quoted from trapper08:

As with Zitt, I too am on the preorder list .

I can't thank you guys enough for your support!

Quoted from RyanClaytor:

Gerry, since you'll be doing these "open house/play tests" monthly, from the sounds of it, would you mind updating a single thread (that we could all favorite/follow) with additions to the machine each month? Maybe you could even comment on some of the play test feedback that was helpful and made it into the next round of revisions.

Good idea, Ryan. I'll do that.

Quoted from Zitt:

Remov-a-playa' - Option to Remove a player if start button accidently pressed during ball one.

Zitt, should I tell people about your attempts to launch a ball by hitting the start button, resulting in the addition of unwanted players and therefore this idea? BTW - This idea is implemented as of yesterday (and it can be fully disabled via a setting). Hold down both flippers while hitting the start button and it will remove the last player added to the game (as long it's ball number 1 and the current player number is less than the player being removed). It even returns the credit when not in free-play.

Quoted from Zitt:

Save a game - Option to save current game progress - IE allow debug/fixing of machine then resuming said game.

An idea many have discussed over the years. We have definite plans to implement this one, hopefully in conjunction with player profiles.

- Gerry
http://www.multimorphic.com

#13 5 years ago

Doesn't this take developer/manufacturer access and input to a whole new level! Nice one Gerry, you must be the most tolerant, patient and understanding guy in the industry. With the variations in taste that exists in the hobby, getting such first hand conflicting inputs could be kind of difficult/annoying.

Thanks for persisting, my deposit is staying with you, and looking forward to seeing more as it develops.

#14 5 years ago
Quoted from gstellenberg:

Zitt, should I tell people about your attempts to launch a ball by hitting the start button, resulting in the addition of unwanted players and therefore this idea?

Don't blame me... blame me... oh wait.. yeah.
Remember; I think I'm the only guy in existence with a Shooter lane on the left side. Star Trek: The Mirror Universe has corrupted me.
So yeah; I blame the silly designer of ST:MU.

#15 5 years ago
Quoted from RyanClaytor:

Gerry, since you'll be doing these "open house/play tests" monthly, from the sounds of it, would you mind updating a single thread (that we could all favorite/follow) with additions to the machine each month? Maybe you could even comment on some of the play test feedback that was helpful and made it into the next round of revisions. Just a thought.

Done:

https://pinside.com/pinball/forum/topic/lexy-lightspeed-galaxy-girl-progress

- Gerry
http://www.multimorphic.com

#16 5 years ago
Quoted from Zitt:

Don't blame me... blame me... oh wait.. yeah.
Remember; I think I'm the only guy in existence with a Shooter lane on the left side. Star Trek: The Mirror Universe has corrupted me.
So yeah; I blame the silly designer of ST:MU.

That's hilarious!

#17 5 years ago
Quoted from gstellenberg:

Zitt, should I tell people about your attempts to launch a ball by hitting the start button, resulting in the addition of unwanted players and therefore this idea? BTW - This idea is implemented as of yesterday (and it can be fully disabled via a setting). Hold down both flippers while hitting the start button and it will remove the last player added to the game (as long it's ball number 1 and the current player number is less than the player being removed). It even returns the credit when not in free-play.

This is brilliant. Very helpful for those of us with small children as welll. Why this took 70 years of pinball development to implement, I'm not sure, but I'm happy to be living in the future thanks to Zitt and Gerry.

Favorited! Thanks for being so pro-active about all this, Gerry.

Keep it up!
Ryan Claytor
Elephant Eater Comics
www.ElephantEater.com

3 weeks later
#18 5 years ago

Any news on which weekend the play test will be this month?

#19 5 years ago

Yes - I expect to get a public announcement out later this week. (EDIT: It's looking like early next week for the update.)

Jan 24th
Feb 28th
TPF (March 27-29)

- Gerry
http://www.multimorphic.com

#20 5 years ago

Thanks, just wanted to confirm it's not this weekend.

1 week later
#21 5 years ago

For those not on our email list, the next session is this Sat. 1/24 from 1pm-6pm.

If you'll be in or around Austin, TX then, please come by. PM me for the address.

- Gerry
http://www.multimorphic.com

#22 5 years ago

Looking forward to some video from this event tomorrow.

#23 5 years ago

By the way, I was just looking at this old Pinball News Article, the first one about the P3:

http://www.pinballnews.com/learn/p3/index.html

I wonder if they will ever use this early upper-playfield design for a game:

4.jpg

#24 5 years ago
Quoted from solarvalue:

I wonder if they will ever use this early upper-playfield design for a game:

4.jpg 22 KB

Fairly sure that's still the play field for cosmic cart racing. Not sure if that's changed though.

#25 5 years ago

Oh wow - that's the original concept machine... 4 prototypes ago. Obviously the focus was on proving out the lower playfield concepts (ball tracking, wall/scoops, floating slingshots, etc) versus crafting a nice upper p/f (which was about a 6 hour rush job in my garage, well before we had a team of folks who actually knew how to fabricate).

There are a couple of things we're keeping from that upper p/f concept for CCR, but the final version will be quite a bit different.

If you come to the testing-session/party tomorrow, you can see the row of prototypes and the progression of designs as we 'morphed' the concept from an idea to an advanced pinball platform.

- Gerry
http://www.multimorphic.com

#26 5 years ago
Quoted from gstellenberg:

If you come to the testing-session/party tomorrow, you can see the row of prototypes and the progression of designs as we 'morphed' the concept from an idea to an advanced pinball platform.

Thanks Gerry. Actually I was kind of doing a similar thing online, looking back through old articles and threads about the P3. It is amazing to see how far you have come.

I know you have been working hard on the Lexy Lightspeed game but I was wondering when you think you will have a basic version of Cosmic Cart Racing to show. It will be interesting to see a demonstration of you swapping a game over from LLGG to CCR on the P3 system.

#27 5 years ago

Damn - I wish I still lived in Austin...

#28 5 years ago

Maybe you should Twitch this event...?

#29 5 years ago
Quoted from gstellenberg:

If you come to the testing-session/party tomorrow, you can see the row of prototypes and the progression of designs as we 'morphed' the concept from an idea to an advanced pinball platform.

- Gerry

I wish you could come to the Louisville arcade expo in March

#30 5 years ago
Quoted from gstellenberg:

If you come to the testing-session/party tomorrow, you can see the row of prototypes and the progression of designs as we 'morphed' the concept from an idea to an advanced pinball platform.

Several stages? Sounds like a multi-morph to me.

OK... bad pun.

#31 5 years ago

Event day bump, hope they get a good turn-out.

#32 5 years ago

Thanks for hosting again Gerry. Great to see the game progressing so rapidly. The new rail systems looks amazing as well - it will really make maintenance and changing games a snap. What you have is truly revolutionary. Can't wait to get one into my pinball room!

#33 5 years ago
Quoted from Bigdaddy1000:

The new rail systems looks amazing as well

Do you mean the system for changing the upper playfield? Please explain for those who couldn't be there.

#34 5 years ago

Great day, great turnout, great feedback and suggestions. I'll try to get some pics up soon.

Quoted from solarvalue:

Do you mean the system for changing the upper playfield? Please explain for those who couldn't be there.

As promised, we gave everybody an early look at how our MFG prototypes are coming together and showed off how the system is designed for modularity and serviceability (not just upper playfields... everything). Traditional playfields (large pieces of wood with mechanisms bolted to them) don't adequately fit the needs of the platform; so we engineered a setup that does. These new MFG prototypes are the realization of our long term vision.

Sorry, we're not quite ready to release all of the details to the public, but we will soon.

- Gerry
http://www.multimorphic.com

#35 5 years ago
Quoted from gstellenberg:

Sorry, we're not quite ready to release all of the details to the public, but we will soon.

No problem, looking forward to it.

#36 5 years ago

Gerry's place was pretty busy, I've only been once before but there were a lot of new faces this time around. Very cool new stuff with the profiles and other new software features and now that I had a better handle on the LL-GG game itself I managed to put up some half-decent scores and actually work through some modes on my few chances to play. It's fairly unforgiving, but when you can chain together some shots and the jackpots roll in and the screen's going crazy- it's fantastic. Pinball at its best.

And yeah, as an engineer myself- the modular platform is *slick*.

#37 5 years ago
Quoted from gstellenberg:

Sorry, we're not quite ready to release all of the details to the public, but we will soon.
- Gerry
http://www.multimorphic.com

Gerry,

That is one promise that I have the utmost confidence in. We have seen evidence of regular progress and the system and framework continues to impress with each improvement. Wondering about the programming side of the business - how far along would you say each pin is? When might we see a hd video showcasing finished games?

#38 5 years ago
Quoted from jeffspinballpalace:

Gerry,
Wondering about the programming side of the business - how far along would you say each pin is?

If you're not already on our email list, please PM me your email address, and I'll add you (this offer goes out to everybody of course). I send regular status updates.

LL-GG is fairly mature. Except for a wizard mode (that nobody's come close to reaching), all of the modes and most of the gameplay rules are in. It's mostly about tweaks, bug fixes, and polish at this point, plus voice callouts and mode introductions. Of course we're also continuing to add new features (like the player profile system) that will give people more ways to enjoy their machine.

When might we see a hd video showcasing finished games?

I can promise you this: we'll release an HD showcase video before the games enter production, and we're hoping to start the pre-production process in early Q2, with production following the approval process. Of course, those estimates depend on us raising some more operating capital. So far our efforts have piggy-backed on the passion the team and our supporters have for the corporate vision and for what the P3 can do for the entire pinball industry.

- Gerry
http://www.multimorphic.com

#39 5 years ago
Quoted from gstellenberg:

Great day, great turnout, great feedback and suggestions.

Excellent to hear that the play-testing events seem to be growing in popularity! That bodes well for the platform. Gerry, I'd be curious to hear if there were any interesting suggestions/feedback. Not long ago the player profiles were merely a suggestion...NOW REALITY!

Quoted from gstellenberg:

I'll try to get some pics up soon.

PLEASE!!!

Quoted from gstellenberg:

If you come to the testing-session/party tomorrow, you can see the row of prototypes and the progression of designs as we 'morphed' the concept from an idea to an advanced pinball platform.

Pix of these, too! PRETTY-PLEASE!!!

Congrats on the steady build of interest, Gerry!

Wish I could have attended,
Ryan Claytor
Elephant Eater Comics
http://www.ElephantEater.com

1 month later
#40 5 years ago

The next open house is this Saturday 2/28 from 1pm -6pm. Our MFG prototype is playable! There'll be 2 playable P3's and birthday cake. Join us!

- Gerry
http://www.multimorphic.com

#41 5 years ago
Quoted from gstellenberg:

Our MFG prototype is playable!

Awesome, does this mean it will definitely be at Texas?

#42 5 years ago
Quoted from solarvalue:

Awesome, does this mean it will definitely be at Texas?

It will be there.

- Gerry
http://www.multimorphic.com

#43 5 years ago

Sweet....looking forward to talking with you guys in Texas!

#44 5 years ago

Any chance of seeing the game in April at The Michigan Pinball Expo? Fingers crossed!

#45 5 years ago

3 birthdays, 2 P3s, 1 party.

The MFG proto is on the left. The GI is completely configurable and looks great in person (looks bright in the pic).

- Gerry

two_p3s.JPG
#46 5 years ago

The games look amazing Gerry! Im sure everyone will have a blast today! Nice of you to host the party.

#47 5 years ago

A few years ago you had a booth at the ' Rocky Mountain Pinball Showdown ' in Denver , Co. Missed your attendance 2014 . Will you have a booth this year 2015 ? Really hope so !!

#48 5 years ago

Running behind due to the ice. Should be there in hour or so.

#49 5 years ago

Is that different trim on the MFG proto? Besides the upper-playfield differences which have already been discussed in the T-shirt thread what else has changed since the last prototype?

Can't wait to see some new gameplay video! I'm guessing the upper playfield will be more visible now. And, yes, I can wait until Texas if you don't want to reveal more before then.

#50 5 years ago
Quoted from solarvalue:

Is that different trim on the MFG proto? Besides the upper-playfield differences which have already been discussed in the T-shirt thread what else has changed since the last prototype?

It has the same trim. By and large, the machine looks the same from the outside. The guts are very different. Previous prototypes were made to prove out concepts. This machine was built almost entirely to our solidworks model(s). It's super modular and consists of all the features we need to deliver on our platform and serviceability goals.

I realize we have to deliver P3 games before people will fully understand the value of all of our innovations. The gameplay innovations are the easiest to see and enjoy by playing, but the platform innovations are what have the potential to truly revolutionize the industry.

The party turnout was pretty disappointing due to the bad weather conditions in Austin, but we accomplished our main goal of getting a full day's worth of test time on the new machine before SXSW and TPF. We now have a nice list of things we need to address... some hardware, some software. Thanks to all who attended.

- Gerry
http://www.multimorphic.com

IMG_1540.JPG IMG_1542.JPG IMG_1548.JPG IMG_1544.JPG
Promoted items from the Pinside Marketplace
$ 9,995.00
Pinball Machine
Flip N Out Pinball
From: $ 20.00
Cabinet - Other
Rock Custom Pinball
9,995 (Firm)
From: $ 18.00
Apparel - Men
Pinside Shop
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
6,500 (Firm)
$ 39.95
Playfield - Protection
Little Shop Of Games
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
From: $ 99.00
Lighting - Under Cabinet
Rock Custom Pinball
From: $ 19.99
$ 89.99
Lighting - Led
Lighted Pinball Mods
$ 139.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 59.00
Playfield - Toys/Add-ons
Sparky Pinball
$ 14.95
Playfield - Other
Hookedonpinball.com
From: $ 19.50
Apparel - Unisex
ArcadeMade
$ 27.99
Playfield - Protection
Lee's Parts
$ 9.99
Eproms
Matt's Basement Arcade
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
There are 65 posts in this topic. You are on page 1 of 2.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside