Quoted from imharrow:It is interesting, like everything the posts are suspended from the clear polycarbinate (I assume that is what it is). They are very easily adjusted, and if the holes there are not good for you, drilling some new holes doesn't feel as destructive as drilling a playfield.
Correct. The "surface" of the lower playfield is standard 1/4" polycarbonate that you can buy at lowes/homedepot / etc.
They did this in that material so that anyone can find a replacement lower PF when it gets too scratched up to be useful. At least that is what Gerry has said at most of his seminars I have attended in the past.
I don't remember where the posts are mounted. My assumption is that they are in the polycarb... but they might be part of the lower flipper assembly as well.
Quoted from Brijam:I really like the idea that third parties can develop titles for the platform. I think this is a smart move. With deep respect, the company has a strength in engineering but not art. Either focus on engineering and let third party artists and designers loose on your platform, or bring in an experienced art director. Or why not both?
Here's the way I see it. Chicken vs Egg senerio.
Developers do not flock to an unknown platform where there are may be small numbers of platforms available. With Xbox, PSone, etc... there are millions of units out there to get paying customers.
When it comes to the P3; Multimorphic HAS to build games which demonstrate the technology.. He has to build enough of a customer base to make it enticing enough for third party developers. This is what I believe you are seeing here - Building technological, but playable demos that enable a test bed for developers to start with.
We don't need another SkitB, Heighway, or Dutch Pinball scenario. Smart people know this - so Multimorphic appears to doing the right things to minimize expenditures so that they can grow the company long term. Outsourcing to an expensive or otherwise unknown 3rd party does not seem to be good for short term growth. Once they have shipped an good base of games; then we'll see more interest in the platform.