Quoted from Ch4p3l:I’ve been struggling with this decision as well. Both modules have their attraction. I know simple solution is get both, which I plan on in time. Rebelguitars and others have me leaning towards Lexy.
I'd pick based on your desired playstyle.
Lexy is a mode-based game. The modes are fun and HUGELY diverse. One mode raises the walls and is all about hitting virtual targets with the ball, then moving to the next room through an open scoop. Super fun. Another mode kills the flipper hold, so you can't trap balls. It's just rapid-fire target shooting. It also has the alien attack ladder, which has an AFM (shoot the middle) vibe to it, and it has a physical 8-ball lock. Really fun to try loading up the entire saucer for the 8-ball. But good luck keeping them all going if you do.
The multiball is a fun risk-reward because you kill(?) more agents per jackpot with more balls in play, so not cashing in on 2- or 3-ball multi can make a big difference. Given that the saucer shot (where you start multiball) is one of the easiest in the game, it has you actively trying to avoid the gimme shot to try and light more locks. Because, if you don't get all the agents in multiball, each subsequent multiball requires more hits to light the lock, so there's definitely some strategy on how/when to go for it.
The CCR playfield is all about flow. Seriously, Steve Ritchie ain't got nothin' on how this layout flows. Really fun, but almost no stop-and-go, so you need to like that style. All current games on this playfield take advantage of the layout by not really having modes, or anything that would require the ball to stop for long. CCR Career mode has the shop where you can upgrade your cart, but honestly, I just quickly click through it and get back to the action. Namely, because I don't think this is implemented all that well. I never have enough money, and when I do, I spend it on race entry fees. I've never felt hampered by not upgrading my cart. I also don't feel like the character you select matters much, even though they have moderately different stats. When I hit shots, I win races. When I'm bricking, I don't. Cart stats (starting or upgrades) aren't very noticeable to me, and I'm honestly not sure if I wish they were or not. I guess I probably wish money was more plentiful (jobs paid more) and upgrading carts was more necessary. Until then, I don't worry about it. Just let her rip. Playfield can also lock 3 balls magnetically on the ramp. Way cool!
And I can't state enough that EVERY owner of a CCR playfield needs to own RitR. It's just a mini-game (sorta), but the vibe and music are so perfectly implemented. It's a 1-ball game (at least by default) so it's quick and fun. It's all about finding and discovering new items. This is the only game where I have purposely avoided watching anything streamed because I didn't want to spoil figuring out the various items. Super fun.
So, TOTALLY different types of layout and style of games. Hopefully there will be some software-only games on the Lexy playfield as well, but either way, prioritize based on how you like to play. Modes, and risk-reward multiball - or fast flow for days.