I can't wait to see how this game develops. You can tell the code and on-screen visuals / info is still very premature, so it's hard to tell from the videos what gameplay and the final experience will be like. The lighting and magnets on the upper playfield look really cool, and I'm looking forward to seeing their version of a flow game.
Loved the red/yellow/green ball launch from the ramp!
I've been a P3 pre-order from the old PVC days, so it's good to see some of the visions coming to life. That said, it's hard coming out of every show and someone else is always the belle of the ball. Hopefully at some point over the next year or so, Multimorphic is in a position to start promoting games more heavily.
My concern is that SO MANY people seem obsessed with toys, playfield models (Back Alley), and overall aesthetics, that most people won't ever see the P3 as showing the "coolest" game at any given show. Post-show hype is temporary, but it would be nice to have some buzz around the P3 at some point. Unless they get a killer theme and show it mostly / fully realized, I'm guessing at best it will take until the aggregate game library is enough for people to stop ignoring the value proposition of the total package.
I know Gerry doesn't want a full siege of orders right now, since they're not ready to support them. But that said, something needs to change if that volume is ever to come. Maybe organic growth from a larger library will do it over time, and maybe the inclusion of their boards in Spooky's TNA and Alice Cooper help extend that timeline? That said, I feel something needs to happen at some point to make people take notice. A real cornerstone game, with a slew of "look what else I could add for super cheap" seems like what it would take.