Time sure has a way of moving fast when I'm locked away making games.
Multi-Races has a few updates...
1) I painted the buttons I received from Hula (thank you again!!) with instructions to note which was the Play All and which was the Extra Ball button.
I did this by hand and approximated the font used on the Turf King sitting beside it. I'm no artist, and it took many attempts. I think they are passable, but this game deserves better than passable. On the way to work today it hit me: adhesive vinyl stencil! I could digitally mock these up using the appropriate font and then just paint through the stencil to get a perfect look. Now, to find an inexpensive vinyl plotter/cutter... or make a stencil by hand using an xacto. Because of the size, I think a computerized cutter would probably be best. If anyone has one and would be willing to be paid for a small project, let me know!
2) Multi-Races is now open source! As with the Multi-Bingo, I wanted to wait until the majority of the work was 'complete'. In the case of Multi-Races, I have working implementations of as many games as possible.
I figure it might be useful to know the limitations of this release, though.
a) I did not have access to (most of) these machines, so I had to guess on some of the portioning from images. The manuals and schematics for the Bally bingos have definitely spoiled me as far as detailed drawings and wire color (and even rivet wiring!) information on all units. For the one balls, I sometimes had a sideways photo in the manual, usually with any extra switches labeled, but not necessarily any of the rivet functions! Much less wiring. The games themselves are a bit simpler, but I did have to fudge a few portioning-related things in games with advancing odds and the like. I'm happy to further refine this and will of course update the open source repository as more information comes to light. For now, though the intense accuracy of the Multi-Bingo was not achieved, I'm pleased with the way that the games play. That probably means that my portioning is too lenient, haha!
b) I don't have clearance to release the backglass artwork for each game from the rights holders - as with the Multi-Bingo, if you wanted to make your own, you can do so, but you'll need to provide your own backglass images.
c) I haven't had time to make a manual for the game yet or scan the schematic. In fact, I can't locate the schematic currently! So I may have to draw another at some point. Once I do I'm sure the original will show up immediately.
If you're interested, the game uses the core multi game 'engine' I put together for the Multi-Bingo. If you're familiar with that game, you can build a version that plays one, a dozen, or all 142 games through the use of a menu system and a few glue scripts. These are included in the repository, along with the communication scripts for the supplemental score/instruction card computers.
The repository is located at https://github.com/bingopodcast/multi-races-public - if you end up building one of your own, I'd love to hear it! And of course if you have the ability to improve the portioning on any of the games using a meter, a ream of notebook paper, and lots of time, I would welcome the assistance.
Unlike the Multi-Bingo, Multi-Races uses almost all of the electromechanical components in a one-ball horserace game, which means that it requires no speakers and has no emulated sounds. It's all pure motors, steppers, and aural goodness.
In other news, I'm still working on a perfect solution for dispensing tokens. I need to find something to make the tokens the perfect weight and height, but this has proved actually very difficult.