Here are the items I would like to address before York:
https://github.com/bingopodcast/bingos/issues/112 - Adding a new Big Time backglass - the one I have is really really rough. I asked someone on Facebook to snap me some photos of their game and I am going to use those - just need to carve out the time to do it!
Similarly:
https://github.com/bingopodcast/bingos/issues/66 - Adding a new Parade backglass - the one photo I was able to find was taken at very low resolution. okorange snapped some photos when he restored his Parade recently, and I finally had a chance to touch up the image and push it into the game. I still have to rework all the lit elements (drift as small as 1px will look incredibly bad).
https://github.com/bingopodcast/bingos/issues/100 - Ball 6 will sometimes load if you hit the right set of conditions in the right order. The game knows fully well that it loaded it, too, which makes it all the more frustrating. I am going to write a universal set of lifter routines to address.
https://github.com/bingopodcast/bingos/issues/63 - Redo Miami Beach portioning - games older than approx 1954/5 have almost no documentation in the manual for step units. They cover the broad strokes, which is good, but there is no information about how the rivets are wired on the spotting disc, for example. A person (@blackcatbone?) recently documented all of the portioning units for Miami Beach. For these older machines where documentation is not available, I have had to make educated guesses. At first, I was not super good at that. As I started reading up on the later games, I got a little better, and recently I went back through and tried to tidy up a little. Miami Beach in particular is still a little too 'tight' - it's hard to earn feature awards. I am confident that implementing proper portioning will make that better. I have a few other open issues marked 'help needed' where the documentation is not available.
If you own these games and are interested in helping, please contact @baldtwit. He is an absolute treasure and your work in cleaning and documenting your mixers will allow not only my game to function better, but anyone else who happens to be fixing a broken or hacked up game.
https://github.com/bingopodcast/bingos/issues/65 - Redo Carnival Queen portioning - similarly, okorange has documented the first Magic Screen game. Note that even though the spotting disc was documented in this era, the portioning units (mixers and reflex) were not. baldtwit mentions that Carnival Queen was too tight and didn't give features easily enough. I've worked on one or two and don't remember that. My fudged current implementation is also pretty free with the features, so I'm looking forward to getting this accurate. I believe I implemented based on a later game's reflex and mixer docs, which probably explains why it is relatively loose.
https://github.com/bingopodcast/bingos/issues/64 - Redo Safari portioning - a person, I don't believe is on Pinside(?), has recently added documentation for Safari's portioning units! Looking forward to getting those in the game as well.
It's really neat that there has been so much movement on new documentation recently. I am very thankful for everyone that adds to the collective pool of documentation.
Physical issues:
1) Drawer is a little loose in the front left side - using the drawer glides that I chose based on a recommendation (they are CHEAP) - the drawer can actually fall out if you are rough with it. I need to shim up or otherwise adjust that corner of the glide to prevent the drawer from falling on your foot while you play. (It really only happens if you jerk the drawer in or out or really lean on the buttons HARD). If I recall, everything was square before I added glides and physically installed the drawer mount, so I dunno what I messed up.
2) Drawer buttons need metal cover plates to guide them straight up and down. If you push slightly to one side or another, it can physically jump off the switch.
3) White button was painted last night, but needs physical modification of the drawer lockbar piece holding it to allow for a switch to be depressed. I may weld or epoxy on a piece of metal to the end of the button to actuate the switches.
Pre-York, I have lots of stuff going on in my personal and professional life. I hope to be able to do all the above stuff, but honestly, I could leave the drawer at home (thanks to the adaptive controls) and everything else is pretty minor (all things considered).
Post York:
1) Build Mystic Gate playfield (install connectors, make shutter board)
2) Build Galaxy playfield (install connectors and shutter board).
3) Build Miss Universe playfield (install connectors and shutter board)
4) Finish Surf Club playfield build (need one more connector)
5) Locate ABC playfield or make my own
6) Figure out how to make Hi-Fi brackets and install appropriate coils. Theoretically, I can do this on the default playfield. If it changes the play at all, I will find another playfield to use specifically for Hi-Fi.
7) Add coin flash to everything.