Vic, I remember you told me about that and I took your excitement to heart. Several of the other folks have told me about Dude Ranch and the special place it sits in their hearts and collections, so I was excited to get a chance to play one!
I've gotta say that I think there are many standout titles from 1951-53, and Dude Ranch is pretty incredible. I've play tested it on the cabinet quite a bit and have a hard time stopping to play a different game. I'm looking forward to hearing your feedback on this game.
During play testing today, I've been fixing more minor bugs, mainly with new features of the new games.
The '8 balls next game's of the rodeo 1 card is only the second game with a carry-over feature. I changed the order the game reset and suddenly: no more 8 balls. Simple stuff like that.
I am now working on the sixth ball feature in Mississippi showboat. I have it reliably lifting ball 6 now (that was a struggle - I mentioned this some time ago, but the last ball lifts when you press the search button, and can only score on certain cards.) I have to change my search algorithm to check the state of a fake 'searched' relay I put in - if it has been searched and the selector unit is > whatever card number for the sixth ball, it will score. Otherwise, has to pass it by.
Part of the challenge of this and many other sample only or rare games is the lack of paperwork. I have implemented these games as I 'think' Bally or United might have implemented them. There are only two other unproduced games that I know of: Bally Apollo Ball and Bally Continental (reskin of Miss Universe). I will implement the other Continental. As to Apollo Ball, no information has ever surfaced.
The game is working very well, I have a few minor tweaks to make (wrong rollover lamp goes out on certain games, stuff like that), but it's pretty much show-ready.
I spent some more time playing it very rough (for me). Tilted a lot, and found an issue: if you don't wait for the lifter to settle before shooting your next ball, it can(!) lift an extra ball. This happens if you are basically plunging them as fast as they are served. I fooled around with the lifter logic quite a bit today, nothing really helped that. I think I will need to add another hardware switch to fix it, but I am hesitant to do so. We will see what happens at York.