(Topic ID: 298215)

MRS Your Entire Pin?!?!

By Sonic

79 days ago


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  • 84 posts
  • 32 Pinsiders participating
  • Latest reply 15 days ago by Sonic
  • Topic is favorited by 19 Pinsiders

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There are 84 posts in this topic. You are on page 1 of 2.
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#1 79 days ago

We knew it would eventually get to this point. It started with a customer wanting to replace every rollover in his @black-knight-2000 then someone wanted to replace every rollover in their Rick and Morty (Blood Sucker Edition) and then someone wanted to replace, not just every rollover, but almost all the switches in his Tales of the Arabian Nights with MRS'! And we delivered ....it called for the creation of a couple unique MRS' we hadn't invented before - but we got the job done! Here's a pic of the whole lot! Heading off to ship to the customer - of all things on his birthday.....

Thanks for your continued support and patronage!

Matt & Dan
M&M Creations

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#2 79 days ago

Happy for your enthusiasm & success!
For those of us unfamiliar with your work it would be helpful if you explained:
What is an MRS?
Why might I want some?
Where can I buy them?

#3 79 days ago
Quoted from YeOldPinPlayer:

Happy for your enthusiasm & success!
For those of us unfamiliar with your work it would be helpful if you explained:
What is an MRS?
Why might I want some?
Where can I buy them?

The MRS switches replace the mechanical 'micro' switches. They work by sensing the metallic ball itself, without needing to touch it. The mass of the ball allows MAGNETIC sensing. What they have done is create specific mounting versions of the same technology, in this case to fit all of the places in a TOTAN where microswitches are being used. The benefit? No more broken switch issues. The MRS switches have no moving parts so they just work 'forever' and they can literally replace the existing mechanical switches just by swapping them in and hooking to the same wire. The key for M&M was to make the mounting brackets to fit each place in a TOTAN, which they apparently have now done. I suspect players that log lots of games on a machine would benefit greatly from these MRS switches. They don't get dirty, gummed up, or fail to actuate due to mechanical failures or bent switch arms, etc. They continue to work as long as a big steel ball passes near it.

#4 79 days ago

Are these custom order only? Selling via a web store?

#5 79 days ago
Quoted from Markharris2000:

The MRS switches have no moving parts

#6 79 days ago

Like going from a rotary phone to voice calling

#7 79 days ago

Whoa that is like $500 worth of MRS!

#8 79 days ago

.

#9 79 days ago
Quoted from Markharris2000:

No more broken switch issues.

How often is this actually an issue? I mean, I've had my TZ since the mid-90's, and I can only thing of one or two times I've had to replace a switch because it went bad.

I mean, not dissing the product, I like the idea all around. But am curious how much of a selling point that specific statement is.

#10 79 days ago

I'd imagine these are primarily useful where you have difficult to adjust switches. A ramp where the ball can go fast enough to miss the switch. A switch that can stop a slow ball and make it get stuck. Switches underneath ramps or a mini-pf that make cleaning ball trails a real pain.

#11 79 days ago

How bout new machines utilizing these. Not sure but could this eliminate the cut out slots on the playfields ?

#13 79 days ago
Quoted from Coyote:

How often is this actually an issue? I mean, I've had my TZ since the mid-90's, and I can only thing of one or two times I've had to replace a switch because it went bad.
I mean, not dissing the product, I like the idea all around. But am curious how much of a selling point that specific statement is.

When he says microswitches, he's not talking about leaf-style switches that have two blades, each with a contact on them. We're talking about the siwtches that have 3 lugs on them, are encased in a plastic shell, and an armature pushes a little clicky nub into the body to activate.

Leaf switches are pretty bloody reliable, overall, aside from needing to be adjusted periodically. MICROSWITCHES on the other hand are absolute garbage, fail way more than leaf switches, and have multiple modes of failure (internally shorted open, internally shorted closed, nub doesn't activate the switch due to bad tension, etc etc etc). Microswitches were great for where you needed to fit a mechanical switch into a smaller space, that's pretty much it.

I don't even think TZ has any microswitches aside from inside the ball trough and start button, does it? I honestly can't remember and I'm too lazy to look up every switch part number.

#14 79 days ago
Quoted from YeOldPinPlayer:

Happy for your enthusiasm & success!
For those of us unfamiliar with your work it would be helpful if you explained:
What is an MRS?
Why might I want some?
Where can I buy them?

We work strictly word of mouth - just simply PM me or blubboman ...we have universal MRS' for plastic ramps and rollovers as well as custom MRS' for pins with bowls and such....

#15 79 days ago
Quoted from Markharris2000:

The MRS switches replace the mechanical 'micro' switches. They work by sensing the metallic ball itself, without needing to touch it. The mass of the ball allows MAGNETIC sensing. What they have done is create specific mounting versions of the same technology, in this case to fit all of the places in a TOTAN where microswitches are being used. The benefit? No more broken switch issues. The MRS switches have no moving parts so they just work 'forever' and they can literally replace the existing mechanical switches just by swapping them in and hooking to the same wire. The key for M&M was to make the mounting brackets to fit each place in a TOTAN, which they apparently have now done. I suspect players that log lots of games on a machine would benefit greatly from these MRS switches. They don't get dirty, gummed up, or fail to actuate due to mechanical failures or bent switch arms, etc. They continue to work as long as a big steel ball passes near it.

Correct!

#16 79 days ago
Quoted from FlippyD:

Are these custom order only? Selling via a web store?

We don't have a store - just PM me, testimonial is our modus operandi for the last 2 years now!

In your particular collection - your NBAFB has OEM MRS' (the most at 7 of Williams pins) - we make replacement for those as well....

Matt

#17 79 days ago
Quoted from Palmer:

Whoa that is like $500 worth of MRS!

Well, not that much - but it was $360.....

Matt

#18 79 days ago
Quoted from FlippyD:

I'd imagine these are primarily useful where you have difficult to adjust switches. A ramp where the ball can go fast enough to miss the switch. A switch that can stop a slow ball and make it get stuck. Switches underneath ramps or a mini-pf that make cleaning ball trails a real pain.

Exactly!

#19 79 days ago
Quoted from Sonic:

Well, not that much - but it was $360.....
Matt

Not nearly as crazy as 2k toppers.

#20 79 days ago

That was our first custom MRS!!

#21 79 days ago
Quoted from Frax:

When he says microswitches, he's not talking about leaf-style switches that have two blades, each with a contact on them. We're talking about the siwtches that have 3 lugs on them, are encased in a plastic shell, and an armature pushes a little clicky nub into the body to activate.
Leaf switches are pretty bloody reliable, overall, aside from needing to be adjusted periodically. MICROSWITCHES on the other hand are absolute garbage, fail way more than leaf switches, and have multiple modes of failure (internally shorted open, internally shorted closed, nub doesn't activate the switch due to bad tension, etc etc etc). Microswitches were great for where you needed to fit a mechanical switch into a smaller space, that's pretty much it.
I don't even think TZ has any microswitches aside from inside the ball trough and start button, does it? I honestly can't remember and I'm too lazy to look up every switch part number.

TZ is full of microswitches.

#22 79 days ago
Quoted from Frax:

I don't even think TZ has any microswitches aside from inside the ball trough and start button, does it?

I thought TZ was all micros. Too lazy to go downstairs and look

I know on ES the zone 6 micro I replaced with a leaf switch because it's MUCH easier to adjust correctly as it has to work in both directions, vs. the microswitch that was there, that got flaky.

Oddly micros seem to work better on drop targets? I wonder why that is. Dead spots on leafs really suck.

#23 79 days ago
Quoted from jchristian11:

TZ is full of microswitches.

Sorry, it's been like 7 years since I've been in the guts of one.

#24 79 days ago
Quoted from jchristian11:

TZ is full of microswitches.

And your RFM (3) and SWEP1 (2) have a few MRS'!!!

Matt

#25 79 days ago

Do these still work on wire forms? The Dialed-In right orbit shot can sometimes miss the switch on the wire ramp. But since it's already metal wouldn't that give false positives or just stay on or something?

#26 79 days ago

Is this considered cheating?!? Your game will play TOO SMOOTH! I’m gonna need an IFPA rep to comment on these!
These are like aluminum bats in the MLB, it can’t be allowed!

#27 79 days ago
Quoted from FlippyD:

Do these still work on wire forms? The Dialed-In right orbit shot can sometimes miss the switch on the wire ramp. But since it's already metal wouldn't that give false positives or just stay on or something?

You bet...but it ain't easy.....we have 2....the first and more prolific is for Shadow (you can look on the club page)...and the most recent is in the pic for TOTAN....take a look at that twisty bastard - it took a lot of modeling to get that MRS for the wireform left to right return ramp - but we did it...

Matt

#28 79 days ago
Quoted from bonzo442:

How bout new machines utilizing these. Not sure but could this eliminate the cut out slots on the playfields ?

We aren't sure if we'd be happy the day someone approaches us about that or not - I may have to quit my day job that day : )

Matt

#29 79 days ago
Quoted from bonzo442:

How bout new machines utilizing these. Not sure but could this eliminate the cut out slots on the playfields ?

This is sorta how heighway games work. They use all "no contact" switches too. No holes in playfield anywhere

#30 79 days ago
Quoted from Frax:

MICROSWITCHES on the other hand are absolute garbage, fail way more than leaf switches, and have multiple modes of failure (internally shorted open, internally shorted closed, nub doesn't activate the switch due to bad tension, etc etc etc).

I retrofitted micros that are commonly used in today's pins into the twelve drop targets on my '80 Black Knight because they were just not reliable anymore from taking a pounding (the points and the blades too) over 30 years, but replaced all of the ball lock and trough leaf switches with new leaf switches. Plus that system used only 5 volts for the switches, when I cleaned an original switch it would work for a while but soon start failing again. Williams even offered a retrofit way back then to convert all the lock & trough leaf switches to microswitches because the leaf sws would fail so much from any dirt or whatnot on the switch points. So far they are all working without fail and I bought a few extra micros and leaf switches just in case. Really this is the only game I ever owned where I had to replace ANY gold-contact leaf switches at ALL. I don't think that 5 volt system was the best design.

#31 79 days ago

Would these work on a metal ramp or habitrail? Particularly thinking of the left ramp on The Shadow (with the diverter sending the ball across the playfield). I've installed an extended switch mount plastic, longer blade, and still get a combination of misses from the ball flying too fast or occasionally getting stuck on the switch from the ball moving too slow. Less since I made the custom adjustments but still happens. It's a very common problem on that game, I believe.

#32 79 days ago
Quoted from play_pinball:

Would these work on a metal ramp or habitrail? Particularly thinking of the left ramp on The Shadow (with the diverter sending the ball across the playfield).

Yes. I have one in my shadow. Works perfectly.

#33 79 days ago

I recently added one to the Spinout bowl on Taxi. My unscientific observation is that it added two more revolutions of the bowl over the original switch, a much appreciated improvement given how difficult (tedious?) the Spinout shot can be to set up.

#34 79 days ago
Quoted from play_pinball:

Would these work on a metal ramp or habitrail? Particularly thinking of the left ramp on The Shadow (with the diverter sending the ball across the playfield). I've installed an extended switch mount plastic, longer blade, and still get a combination of misses from the ball flying too fast or occasionally getting stuck on the switch from the ball moving too slow. Less since I made the custom adjustments but still happens. It's a very common problem on that game, I believe.

Yep...as chuckwurt noted!

#35 79 days ago

Sounds great. The Bowl on JY is one I like to try it on for sure.

The orbits on Totan and CV could definitely benefit also. My CV can miss fast balls for the left orbit. so can Totan every now and then since the switch triggers a magnet to catch the ball.

My CV is next in line for a full restore and playfield swap later this year. Hopefully more full kits will be available.

#36 79 days ago
Quoted from BertoDRINK1:

Sounds great. The Bowl on JY is one I like to try it on for sure.
The orbits on Totan and CV could definitely benefit also. My CV can miss fast balls for the left orbit. so can Totan every now and then since the switch triggers a magnet to catch the ball.
My CV is next in line for a full restore and playfield swap later this year. Hopefully more full kits will be available.

We have the JY solution available now of course - just PM me....and anything you need for CV or TOTAN - please - just reach out....the kits vary on the owners needs and motivation to install....thanks!

Matt

#37 79 days ago

How do these look installed in a normal switch in a the playfield? The whole thing is beneath the playfield? Is anything in the slit of the switch?

#38 79 days ago
Quoted from BertoDRINK1:

How do these look installed in a normal switch in a the playfield? The whole thing is beneath the playfield? Is anything in the slit of the switch?

For the rollovers.... The sensing section fits in the slot and just a bit below flush with the playfield..... They are black... So you don't see much, just that tiny little magnet.... They simply have a superior aesthetic to the stock switches.....

Matt

#39 79 days ago

Any pics of them installed or video in play?

#40 78 days ago
Quoted from Enchantress:

Any pics of them installed or video in play?

Got your PM....sent you a reply - thanks man!

#41 78 days ago

Just replaced 4 of my RZ switches with these MRS switches (One for the problematic upper PF switch, one to match, then others to replace a recently dead H1kC lock switch and intermittent Pussy Liquors shot). First time I've had a 100% reliable game.

#42 78 days ago

Awesome news.....very good! Thanks man!!

Matt
M&M Creations

#43 78 days ago

I hope you sell millions of these. It is such a simple but elegant solution . For whatever reason, I completely dig not having switches visible on the playfield.

To be clear about "simple" since that could be interpreted wrong ... what I mean is that you're not using a bunch of complex stuff. For example, they used a processor with an inductor on Alien for solid state switches. I always thought that was slick, but overkill since TI has had a single chip solution for that available for almost a decade now.

Your solution cuts all of that crap out of the equation and replaces it with some common, passive parts and a 3D printed mount. Plus I believe you gave away a few examples on Thingiverse .

Like I said, I hope you sell millions . I completely dig endeavors like your's and need to stop overthinking when it comes to solutions to problems .

#44 78 days ago
Quoted from frenchmarky:

I retrofitted micros that are commonly used in today's pins into the twelve drop targets on my '80 Black Knight because they were just not reliable anymore from taking a pounding (the points and the blades too) over 30 years, but replaced all of the ball lock and trough leaf switches with new leaf switches. Plus that system used only 5 volts for the switches, when I cleaned an original switch it would work for a while but soon start failing again. Williams even offered a retrofit way back then to convert all the lock & trough leaf switches to microswitches because the leaf sws would fail so much from any dirt or whatnot on the switch points. So far they are all working without fail and I bought a few extra micros and leaf switches just in case. Really this is the only game I ever owned where I had to replace ANY gold-contact leaf switches at ALL. I don't think that 5 volt system was the best design.

Do you have some pics of those retrofitted targets?

#45 78 days ago
Quoted from megadeth2600:

I hope you sell millions of these. It is such a simple but elegant solution . For whatever reason, I completely dig not having switches visible on the playfield.
To be clear about "simple" since that could be interpreted wrong ... what I mean is that you're not using a bunch of complex stuff. For example, they used a processor with an inductor on Alien for solid state switches. I always thought that was slick, but overkill since TI has had a single chip solution for that available for almost a decade now.
Your solution cuts all of that crap out of the equation and replaces it with some common, passive parts and a 3D printed mount. Plus I believe you gave away a few examples on Thingiverse .
Like I said, I hope you sell millions . I completely dig endeavors like your's and need to stop overthinking when it comes to solutions to problems .

Now this guy gets it!! Thank you!!

#46 76 days ago

Would one of these work to replace the missing switch and bracket under the space shuttle on the main ramp?
Not my Pic.

121681d62c886237e690e282c26a45f1dd6ce79d (resized).jpg
#47 76 days ago
Quoted from jcar302:

Would one of these work to replace the missing switch and bracket under the space shuttle on the main ramp?
Not my Pic.
[quoted image]

Yep - we've already sold 2 of our universal ramp MRS to Space Shuttle owners for that very purpose...our MRS adheres underneath the ramp the Space Shuttle cover goes over and replaces that gate and leaf switch...

Matt

#48 76 days ago
Quoted from jcar302:

Would one of these work to replace the missing switch and bracket under the space shuttle on the main ramp?
Not my Pic.
[quoted image]

Oh, and since it looks like you have a Taxi in your collection you can also replace the switch in the spinout bowl to garner more revolutions with our Taxi MRS - makes the ball spinning round - contactless!

Matt

#49 76 days ago

Taxi and space shuttle are must haves for this. Will order soon. I suppose shadow is a good one as well.

#50 76 days ago

Pinbot ramps, ebd star rollover, high speed ramps.

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