X-Men feels pretty good when you lock in on the many shots. Whitewater feels nice when you're going for the river shots.
Right ramp on road show is fun to hit. Especially if you get the whole left left right blast zone combo down
Every single shot on TZ feels great. The orbits, through the pops, both scoops (especially the piano), and both ramps are just great. It's simple, but it's one of my favorite multiball jackpots to hit due to the shot itself and how the machine reacts.
Others that are just great feeling games include: AC/DC, AFM, I500, Congo, DM, Tron (that EOL combo is boss), SM, Seawitch, WH2O, DI, El Dorado, Joker Poker. I could go on, but man, when a machine just feels good, it's a joy.
Quoted from pin2d:I'm curious about what pins you think are the most satisfying shooting pins. For me, the new Star Trek, SM, TWD, and Demo Man have a lot of shots that just feel good to hit...what others?
I agree with all of these.
Quoted from pin2d:Thoughts on IM and GB? I haven't been able to spend much time on them but like them when I played them.
IM shoots great. GB is on the tight side and tight shots kill flow as you end up with a lot of bricks compared to a smooth game like Star Trek.
Star trek left ramp. Right ramp. Left spinner. Then warp ramp over and over and over. Love it
Also Dr dude gift of gab is a really satisfying 'thunk!' Shot
I love myself some Judge Dredd! Keeping the ball in the upper most part of the playfield, looping the ball around, through the blackout ramp etc. It's tough, and you mostly can't see the ball, but it's hella smooth.
Quoted from pin2d:Thoughts on IM and GB? I haven't been able to spend much time on them but like them when I played them.
Are these games that you're looking at?
I own a GB, IM, and White Water (which I mentioned earlier).
GB isn't a flowy game. Shots can be satisfying, but it's not really what I'd consider a shooter. The right ramp feels particularly good when you nail it, though. Fun game with great theme integration. Tough game.
IM is a fun and fast game that fights back. Ramps feel good, but not really a shooter. The center spinner during "Do or Die" is an incredible rush when you nail it. Probably my favorite game in my collection. It's also one that good for multiplayer due to the short ball times and easy to understand rules.
As far as satisfying shooters, White Water fits this category much more than GB or IM.
Quoted from Allibaster:Are these games that you're looking at?
Games I'm interested in. Rules used to be the most important thing to me but I recently had an epiphany that I love Stern Star Trek even though the rules/modes feel a little repetitive to me. I'm having dreams about hitting that warp shot. I'm also really liking hitting the ramps on TWD. So I'm looking for games to try out that have similar satisfying shots.
You know, upon further consideration, I'd put Doctor Who on the short list of amazing shots.
The fly away Dalek targets are a blast and the O shot to complete the booms and Who loops are great.
Quoted from Hougie:The Shadow
Yes! Nothing like stringing together multiple ramp shots for Vengeances and Super Vengeances!
Wish I could manage it on someone else's Shadow, though. On my own it's almost easy for me, but on others I can't seem to get the hang of it, and those ramps are shots you do not want to brick.
Spider-Man for me. I think it is just about a perfect layout. I can't help myself going for a four way combo even though I know I shouldn't.
Quoted from DanQverymuch:Yes! Nothing like stringing together multiple ramp shots for Vengeances and Super Vengeances!
Wish I could manage it on someone else's Shadow, though. On my own it's almost easy for me, but on others I can't seem to get the hang of it, and those ramps are shots you do not want to brick.
I've only played a few Shadows but you are right. Except mine feels more difficult. Tough to get dialed in on shots and you have to be spot on or else ball does not make it up the ramp. Does feel good when you can string together ramp shots and bang the diverters.
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