#1 Elvis left ramp during multi ball then immediately hitting it into the hotel for jackpot
#2 Congo Volcano ramp
#2.5 White Water Jackpots off of upper playfield
#3 Don't laugh Austin powers left right combos during drill mode....same satisfaction with Elvira and Party Monsters during Multiball.
#4 Lord of the Rings.......all ramps!
Quoted from McPin54:#1 Elvis left ramp during multi ball then immediately hitting it into the hotel for jackpot
#2 Congo Volcano ramp
#2.5 White Water Jackpots off of upper playfield
#3 Don't laugh Austin powers left right combos during drill mode....same satisfaction with Elvira and Party Monsters during Multiball.
People hate the theme around here. But when you send a ball up the South Park ramp while avoiding the other 4 on the playfield and swirl it around the toilet for a super jackpot at the last possible second; it's pretty satisfying.
The Million point ramp shot in Robocop where you have to hit it hard enough to make it fly through the air to the other side under the pressure of a timer. Boom.
Also the pop up ramp in Goldeneye hitting the rotating magnet makes a clunk that is incredibly satisfying.
Presently my favorite is combo'ing the Damsel and Peasant ramps on MMr until the diverter drops and free the Damsel.
Top vote is Congo volcano shot. Close 2nd is ST warp ramp shot. It's so rewarding to shot left orbit then bang the warp ramp 5 or 6 times in a row. Metal ramps do sound good. I love hitting combo ramp shots on Shadow and getting super vengeance. Played DI for the first time late last summer. I have to say that had some very satisfying ramp shots.
One of the modes on Batman Forever
is the Safe Trap. You have to hit all four of the ramps while a timer ticks away. Very challenging to to do under duress. Very satisfying if accomplished
What is NEAR impossible is to hit the four ramps in SUCCESSION!
Right ramp, left, upper mini, and then center ramp.
Owned this machine for about three years and have only done this ONCE!
Sure was awesome when I did it though!
Most of my favorites have already been mentioned. I will add the Avengers Black Widow ramp is very satisfying when it doesn't reject. Especially if you can loop it a few times and/or combo it with other shots. That game has such tight shots that stringing a few of them together makes you feel like a badass.
Damn...I do still miss that game. Frustrating as it was. LOL
Quoted from HOOKED:STTNG left ramp for warp shot....that shot always was a challenge.
Especially for super jackpot during MB, doesn't get much better than that.
Insanity Falls in WH20 is sweet too, especially when the ball hits the glass.
The left ramp on Whirlwind comes to mind. The one at #blairally is really difficult to hit, but I recently somehow got the multi millions up to 9 during a multiball, which stunned me. Half the shots were done with a ball trapped in both lower flippers; flip the left ball into the saucer under the ramp, and then use the two-stage activation to hit the ramp without ceding control of the trapped ball in the lower right flipper. Felt great.
And the Starwarp coil on Time Machine.
Lots of variety posted, which is always a good read.
I really enjoy the MMR/MM ramps. Very smooth and look great; they can take a lot of speed too. And the callouts with them are memorable; the jackpot callouts in multiball are very enthusiastic, especially "super jackpot". Cracks me up right now.
And I also really enjoy the TWD LE/Prem ramps. My favorite machine and the ramps are part of it; both TWD ramps have so many nuances to them. I love that the ramps disappear into the back cabinet, and it makes it especially entertaining to watch the slow shots that may or may not make it to the loop point, and estimate position when unseen. Both ramps are somewhat aggressively pitched, so weaker shots are rejected and those rejects are very dangerous potential STDM returns. Also, both ramps are smooth to a certain speed, but notably fast shots can get chaotically rejected back onto the playfield (wild airballs), even more so on the right ramp than the oft quoted left ramp. Both TWD ramps default return to the opposite flipper so repeat 'combo' ramp shots are possible, as well as satisfying. Both ramps have two potential paths as well. Just lots of character and nuances to the TWD Prem/LE ramps, all of which are important to game play.
Tommy, hit the left ramp, to left flipper, shoot the right loop to the upper flipper and shoot the right ramp to the right flipper ... great Combo !
Taxi's ramps are timeless.. never gets old
High Speed upper flipper left ramp is also very satisfying
Probably my top 3
TSPP tree house ramp. Hard shot and very satisfying when you make it. Although its frustrating when you hit it so well it wraps around to the garage door, especially when the hurry up is lit.
Probably in the minority here, but I really liked the TMNT ramps. When you get on a roll and lite all the "TURTLES" then hit the millions then nail the 10 mill shot. unfortunately that is the entire game.
I gotta go with the Stern Star Trek warp ramp. I haven't played that game a ton, but man, getting multiple shots on that thing just feels awesome.
Even though it is gone from my lineup - the Volcano shot in Congo is the definition of satisfaction!
My fav ramp shots are taxi and fish tales. The back and fourth is so fluid, so fast, and just feel good
Quoted from TheLaw:Dirty Harry left ramp for SJ with the gun
My vote to that shoot too
And I will add almost all of the wire ramps from Rollercoaster Tycoon, love to see the ball smooth travel on them.
Also the upper ramps on Judge Dredd with the small flipper, FAAAAST
Quoted from delt31:I love ramp shots. My pick would be Metallica. Not sure if it's that ramp material but I love not only the feel and the look of those ramps but that rattle sound so good. What are your favs?
Steve Ritchie pins has the best ramps shots in pinball. High Speed 2 super charger loop, Star wars Hyper loop, Star trek warp loop, Very exciting.
Quoted from colonel_caverne:No one for GB ramps?
Backhanding the left ramp is great.
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