(Topic ID: 249031)

Most non-linear game from the 90's / early 2000's

By Pinasco

3 years ago


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  • 19 posts
  • 16 Pinsiders participating
  • Latest reply 3 years ago by Pinasco
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    #1 3 years ago

    What game from the abovementioned period would you say is the best when it comes to the variety to play towards high scores from different angles, missions or target strategies. In other words, what is a fine example of a game that doesnt demand that you play it in a single certain pattern to get good points out of it ?

    Many thanks in advance for Your thoughts.

    #2 3 years ago

    Not the most popular game, but Judge Dredd has 9 selectable different modes, multiball/battle dark judges and super game. So plenty of variation there.

    #3 3 years ago

    Open that safe!

    #4 3 years ago

    STTNG is the first that comes to mind, great modes, great story telling and all of them are geared towards getting to the Final Frontier.

    My only complain(besides the left outlane) is that it has the easiest to reach wizard mode.

    #5 3 years ago
    #7 3 years ago

    The Shadow. You can spam the orbit for shadow loops, or you can spam the ramps for vengeance (if you're good at comboing, you can go for super vengeance), or spam the battlefield. Alternatively, you can ramp up the bonus multiplier, and stack up modes with vengeance for high scores. All around a great game with tons of different angles.

    BSD is like this too.

    Honorable mention goes to WH2O. You can either make your way down the river, or try to stack up your 5x with multiball or bigfoot hotfoot or mega millions. My buddy got a high score just going for the insanity falls record.

    #8 3 years ago
    Quoted from mbaumle:

    My buddy got a high score just going for the insanity falls record.

    Wait, stacking 5X with mega millions? Wow, worst 5x evar

    #9 3 years ago
    #10 3 years ago

    TSPP is non-linear and especially because nearly every mode and multi ball stacks with each other. You’re not locked out of any mode just because you’re in one already (alien invasion excepted).

    #12 3 years ago

    Earthshaker, it’s the most advanced, most bestest, greatest “A++” game ever....... according to one person.

    #14 3 years ago

    Surprisingly T2 has multiple strategies to go for some serious points.
    Creech too imo.

    I first read this thread and thought it was asking for MOST linear game in the 90's and I was going to say Pinball Magic hands down!

    #15 3 years ago
    Quoted from adol75:

    STTNG is the first that comes to mind, great modes, great story telling and all of them are geared towards getting to the Final Frontier.
    My only complain(besides the left outlane) is that it has the easiest to reach wizard mode.

    If one hacked the ROM to eliminate the "Start Mission" option on launch, that alone would make Final Frontier much harder to get to. I can't actually think of another game that has a wizard mode that can be started on a plunge.

    Aside from that, TNG was ahead of its time as far as depth goes. And while it's not that hard to get FF, you are compelled to take shots in modes and get the artifacts to make FF meaningful, rather than just timing most/all of them out to get to the wizard mode (like ToM). And of course when you shoot you risk draining.

    At least worth an honorable mention is RBIoN. There's a lot of ways to get the Ripley letters and start the wizard mode, but it's not easy.

    #16 3 years ago
    Quoted from kklank:

    I first read this thread and thought it was asking for MOST linear game in the 90's and I was going to say Pinball Magic hands down!

    Yeah me too...I'd like to get a % of people that thought that overall

    #17 3 years ago
    Quoted from TheLaw:

    Wait, stacking 5X with mega millions? Wow, worst 5x evar

    Lmao, I know! But hey, sometimes you gotta do what you gotta do!

    #18 3 years ago

    Can't believe no one has mentioned TZ......

    #19 3 years ago

    Thanks a bundle for your suggestions - I do appreciate them.

    I will take notes from this thread and investigate some of those titles a little more in detail. STTNG seems like a real interesting alternative as a whole package. I have to give that game more mileage.
    Only problem I have here is that I am, for whatever reason, a little reluctant to widebodies. Maybe it's time to change viewpoints on that . With that said- TZ, being a widebody, would also make a good choice.

    JD is a game that I really must look into further. So far I havent seen or tested one- which is shame.

    Both JM och DM are another example of titles that I will have to look into further.
    Thanks for mentioning Tommy and TSPBP - but the cosmetics of those tables makes them a total no-go for me .

    Shadow is a already a favourite of mine - owning one myself . That's practically the reason for starting this thread, which I maybe should have mentioned earlier.
    From my encounters so far there are not that many standard sized, classic, DMD-pins from the 90's that both look good (Baldwin excluded) and are that versatile in scoring and gameplay.

    From what I see and read so far- I will have to see if JD or STTNG are the most suitable next tables that can match as good additions to The Shadow....

    Happy weekend to you all.

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