Quoted from fotoboy:well it seams my machine is always scoring the "when lit" score and not the regular score on rollovers and drop targets.
Do you have the schematic?
Looking at the top left (A1), the lights are controlled by a make break switch. 1B does the 1 roll over and the yellow light in front of the number 1 drop. 2B does the 2s, etc... When you start the game, the reset arm on the 1B-7B bank should go and all the number should light and none of the yellow in front of the drops should light.
Is that how it looks when it starts?
Looking around H4, you can see the scoring switches for the drop targets and the stand up targets. These flow throw and activate either B and C, the 50 and 500 point relays depending on the position of the switches on 1B-7B again.
There's also a third line from the drop target switches to D via the multiplier unit. D is the 10 times point relay. There's a make-break switch on D (at F8) that makes the 50 unit score 500 and the 500 unit score 5000.
So where does this leave us? I can't test this 100% at the moment as my Sky Jump is in pieces, but I think this'll work.
The stand up targets should never score 5000, but if the switches on D are misaligned, I think it's possible. To test, activate all the roll overs so all the yellow lights in front of the drop targets are lit. Then tap the stand up targets. If they score 5000, the problem is on D, right side, second from the back, the make/break switch (probably with the maroon/orange wires).