(Topic ID: 295880)

More and more, gravitating towards less complex rules

By Doctor6

2 years ago


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    #6 2 years ago
    Quoted from Doctor6:

    Hell, I'd lump twd in there, as that has sorta an old school feel, despite being way heavier on rules.

    TWD was the first game that came to mind when I read your post. The genius of Lyman’s code is that someone who doesn’t know the rules can just walk up to it and enjoy it. Complete the drops to qualify modes. Hit the prison and well walker to start multiballs. Make shots to kill walkers.

    #37 2 years ago

    I like games where I can set up multiple stacks and bring them together for a score explosion. Example: set up Bloodbath and 2X, but don’t start them until I’ve started another multiball. I love stacks like that, where I can get 100M points in 15 seconds. Especially in a league or tournament, where I’m going into ball 3 with 10M points. Nothing like looking up at the DMD and being happily surprised.

    #104 2 years ago
    Quoted from NPO:

    Spooky games I just hear "clunk clunk...thud." I dont feel "lost in the game" - I feel like walking away on ball 3.

    It’s very title-dependent for me. AMH and RZ are great shooters, and I find them very fun to play. ACNC and R&M are closer to what you describe. I could create similar groupings for Stern and JJP. I like simple layouts because they tend to be less clunky. Upper playfields don’t do anything for me, unless they have 2 flippers. I don’t like flailing away with one flipper.

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