Ahh... rule depth. Another raging Pinside dumpster fire thread is just starting to burn...
I enjoy a deep ruleset, Things started picking up after LOTR and TSPP... People don't even know the depth of some machines, like FG, where completing the ultimate wizard mode is on beyond zebra for most. But thats where I draw the line. If the ultimate wizard mode is impossible to get to, then why even try? I enjoy the rulesets of MM, MB, AFM, FT, TG:HSII, CFTBL, TS, SS... etc... but the System 11 pins was where rules started getting more interesting. When they finally started to realize that dumping all the balls on the playfield for a final wizard mode, ball saver on was not enough fun they started cooking up ways to get more fun out of you getting there. Some machine hit that mark, others hand you your lumberjack outfit, complete with axe.