(Topic ID: 222461)

Monster Bash Remake (MBr) Owners Club (with Poll & Pics)

By MrSanRamon

1 year ago

Topic Stats

  • 6,229 posts
  • 483 Pinsiders participating
  • Latest reply 10 minutes ago by GamesbyAPK
  • Topic is favorited by 195 Pinsiders


Linked Games

Topic poll

“Monster Bash Remake (MBr) Owners Club (with Poll & Pics)”

  • I'm in on a CE 41 votes
  • I'm in on a SE 101 votes
  • I'm in on a LE 305 votes
  • I'm out for now 161 votes

(608 votes)

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Topic index (key posts)

3 key posts have been marked in this topic

Post #4230 Potential fix for SDTM from scoop. Posted by Reznnate (7 months ago)

Post #5928 Frankenstein switch adjustment tips Posted by MGM2 (66 days ago)

Post #6026 Links to STDM Tweaks Posted by Oaken (53 days ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#532 11 months ago

Looks great. What a great time for pinball.

1 week later
#720 10 months ago

They hold one of the large mechanisms under the playfield. Same as the original - they are pop-bumper type screws.

3 weeks later
#1476 10 months ago

Unboxed an LE with a friend today. Absolutely beautiful!

#1508 10 months ago
Quoted from bigdaddy07:

I've looked there a few times. Nothing for audio.

I have to believe its an issue in the software, since my AFMLE has outstanding audio. Like I said, I think CGC can open this up with a simple software fix. Since the audio is IMO useless with anything that's turned up below the halfway point, change the volume adjustment level so that the new low is the current halfway point. Let us crank it up!! This is one one major disappointment in the game so far. I played it last night for a while then moved over to my IMDN and it just blew MBR away in audio. For 8k the audio should e better.

I am finding it loud and clear. Even on 8 or 9, it’s pretty loud in my home. How high up are you running it?

#1514 10 months ago
Quoted from bigdaddy07:

In fairness, I upgraded my speakers and sub with FF 10" kit. Still, for 8k, I expected better sound output from MBRLE, especially considering how much better AFMRLE is by comparison.

That's what I want to know. If no one else or few others have this issue, it could be that something is wrong with mine. I may need to open a ticket up.
I have it turned up all the way to 31, the max. On mine at 8 or 9, it would be basically muted.

Open a ticket. Something is wrong for sure.

#1605 9 months ago

MBr is a wonderful game. What a great time to be in the hobby. Just tons of fun.

#1607 9 months ago
Quoted from MEuRaH:

I’m having a hard time finding this adjustment... where is this supposed “CGC MENU”

Hold down escape for a few seconds to activate it.

#1708 9 months ago

No flipper delay. That was debunked with science by CGC in a thread earlier this year.

Edit: here’s the thread


#1714 9 months ago
Quoted from Ricochet:

Anyone have the ball not get recognized in the creature hole? This has happened to me several times now... I'm 99.99% sure its a physical tweak that needs to be done to the switch actuator or switch position.

It’s probably a simple physical tweak. With the power off, bend the actuator arm up so it contacts the ball a little earlier.

#1775 9 months ago

I have turned the shaker off in both MM and AFM - for some reason I just don’t enjoy it on the remakes. Since my MB isn’t an LE, I won’t be adding a shaker.

Otherwise the game is just awesome.

#1826 9 months ago
Quoted from bigdaddy07:

Mine never gets stuck and I have my pitch set to 7.2.
I do get some frustrating SDTM drains coming out of the right orbit. Not a lot, but enough to piss me off, as there's no way I can save the ball. Anyone else seeing this? Sort of reminds me of TWDs right side orbit, but a little less severe.

Is it hitting Dracula’s feet and bouncing to the middle? How’s the ball draining from the right orbit?

#1828 9 months ago
Quoted from bigdaddy07:

I don't think so. It's just smooth sailing down. I'd say it happens every 2 out of 10 times.

Interesting. My issue is that sometime the ball hits Dracula’s feet. Luckily, it doesn’t drain, but it’s not how it’s supoosed to be. Haven’t figured out how to resolve it properly yet.

#1850 9 months ago
Quoted from MEuRaH:

This has been happening to me as well. Right off of Dracs feet, straight down the middle.

I bent the right rail out just a snug and it’s much less frequent now. When it hits his feet, it’s often going to the left flipper, so, while it might not be exactly as Gomez designed, it’s not draining here.

Would be good to hear from original owners if this happened. I can’t see how it wouldn’t. A straight shot down should avoid Frank, but if it’s bouncing off the rail, there’s no way that I can to completely avoid it.

#1852 9 months ago
Quoted from Rdoyle1978:

For what it's worth, my original MB also does this - I have gotten to be a master nudger when the ball circles the right side. it never seems to hug the ball guide the way it seems to be intended. But fear not! I just put up a 500M game today. Personal record baby!

Thank you so much for that - I am learning to nudge a lot on this game. What an amazing pinball machine.

#1859 9 months ago

Update installed. Much louder and clearer audio. It didn’t bother me before, but it’s certainly a nice change.

#1862 9 months ago
Quoted from Kneissl:

Any idea what the color upgrade costs on the standard?

It’s 399, I believe.

#1863 9 months ago

Now that the fix is in for the logo - does anyone have a good Williams logo image that they’re using?

#1876 9 months ago
Quoted from hawknole:

I think contacts should face the front, I could only insert one way.

That is correct.

#1885 9 months ago
Quoted from Ricochet:

Please check this link... I've made several different logos...
320x80 is pretty limiting in terms of what you can do

Thank you!

#1899 9 months ago

There was a second coin door key in the plastic bag that contained the manual.

#1901 9 months ago
Quoted from WizWiggy:

I'm assuming 4 keys total, 2 coin door and 2 backbox like a new Stern? Thanks.

No - I got three total. Two coin door and a single backbox hanging on the inside coin door hook.

#1910 9 months ago
Quoted from dts:

Help me out...I'm on the list for MBRLE but have come across a STLE with a few hundred plays. Which will hold the most interest over time? I know, we are all different, but I'm curious what you guys think if you have a lot of experience on both.

I own both. Completely different games. ST is a great Steve Ritchie flow game. MB is a pinnacle of pinball title. They compliment each other.

#1960 9 months ago

I am really enjoying it - very happy with the purchase. It really feels like one of the true pinnacles of pinball as an art form in the 90s. I own AFM and it compliments that game very well.

#2009 9 months ago

I am getting a lot of SDTM drains from the scoop - have tried different kicker settings to no avail. Game is level - any ideas?

#2012 9 months ago
Quoted from Ricochet:

Make sure you are controlling “R” popper..
I assumed it was “L” eject ... because ... well it’s to the left of the auto plunger ejector (derrrrr)... forgot about the creature ejector. This was my issue (neglected to RTFM...which I rarely do)... thought I was changing the setting but was actually not. I had to set mine to max. After that ... no more SDTM issues.

Thanks for mentioning that - I am indeed using the right adjustment in the menus. Just cannot seem to get it right yet. I will keep trying.

#2173 9 months ago
Quoted from drummermike:

I tried with no success to update the new code. The folder says "MonsterBash102" only. No installer.img. I download a zip opener that did NOTHING. Any help is appreciated. Thanks

Mac or Windows? Which Zip opener? More details will help us help you.

#2193 9 months ago

I will keep the factory scoop protection - it’s doing it’s job and taking the hits rather than the wood. Would be good if they sold spares of those if one wanted to replace it cosmetically.

#2229 9 months ago

Anyone have any idea why Phantom Flip isn’t working/lighting out of the box?

Open a ticket - working fine here. It’s a little disorienting when it works

#2287 9 months ago
Quoted from indypinhead:

The one thing I've noticed on my MB....(I'm not sure if this has been pointed out)...The side rails are attached using 2 flat head screws. Did they abandon the double sided tape method?

I think it changed with MB. My AFMr doesn’t have it but MBr does.

#2294 9 months ago

Welcome to the club! Beautiful game

#2344 9 months ago
Quoted from indypinhead:

My initial take on the LE, after owning it for a day...
I don't care much for the the T-molding on the front edges of the backbox plywood. I wish it looked like my MMr.

What T molding?

#2499 9 months ago

It’s puzzling to hear people describe the game as easy. It’s one of the hardest games I’ve ever played.

#2512 9 months ago
Quoted from hocuslocus:

question - when shooting a full left orbit during wolf mode where is the ball supposed to wind up?
A) left flipper
B) right flipper
Wanted to know which way I need to bend the ball guide, as I don't remember from the original.
Getting mainly C's

Should be right flipper. I haven’t had a drain on mine.

#2524 9 months ago

On a strong loop shot from the left, it avoids Dracula’s feet. On some shots to the right, especially a pop bumper exit, it sometimes ricochets off the inner left ball guide into his feet. On my game, when this happens, it diverts to the left flipper so it’s not a big deal. Maybe 1/50 times it went down the middle. My understanding from earlier in the thread is that this is normal on MB.

#2535 9 months ago
Quoted from Rdoyle1978:

Is the LE playfield different somehow? I thought they were all the same

They are the same.

#2647 9 months ago

My SE is beautiful. I hope everyone is happy with their games when they arrive.

#2668 9 months ago

I’m getting crazy airballs off of Frank’s Monster when he’s in standing position. Plastic is gonna get broken. Is there an angle of stance that corrects this? Or are airballs just a thing with MB?

Flippers still on default? If so, try -3 or -4.

2 weeks later
#3481 8 months ago
Quoted from TheLaw:

Boy that's the issue... Funny i never knew there was a bigger screen and now a would feel like it's a must.... But that color GI is just so not going to work for me.
Have to sleep on this one for a bit.

You can turn the color GI off. Get the SE and enjoy the display. They give you all the options in the CGC menu.

#3551 8 months ago
Quoted from whitey:

MBR owners try this out ?

It works great.

1 week later
#3760 8 months ago
Quoted from VividPsychosis:

Thank you, that seems easy enough!

Yes, that was such a good and simple suggestion - I hope it helps. I will try that this weekend as I get occasional feet bounces.

3 weeks later
#4444 7 months ago
Quoted from TheBigDog:

My LE coin door. Turned out pretty nice I think.
[quoted image]

That is just awesome!

2 weeks later
#4897 6 months ago
Quoted from Rdoyle1978:

Weird. I wonder if the CGC ones attempted to “fix” the scoop by making the holes more tight. There’s always the Mantis super-reinforced one, which does allow adjustment

Yes, but you’d lose the scoop LEDs if you went to the mantis. I think an idea is to enlarge the scoop mounting holes to give it more torsion adjustability.

#4899 6 months ago
Quoted from Rdoyle1978:

I guess so, but that’s like a $4 fix to replace them

Yeah, and defeating the SDTM would be more important to me than the light. My game is behaving now, but I get the frustration factor for anyone with cheap scoop drains.

2 weeks later
#5194 6 months ago
Quoted from Zablon:

LE #1222 finally made it!
A few things... I can't get the back glass off.. Key won't turn... Is it the same as the coin door?
Also this small plastic piece with adhesive appeared on the floor.. Any idea where it goes?
[quoted image][quoted image][quoted image]

Backbox key is hanging inside the coin door on a hook. It’s a different key.

No idea what that piece of plastic is.

#5284 6 months ago

The SE is a great machine - no complaints at all

1 month later
#5695 4 months ago
Quoted from Oaken:

Newbie issue here: I am having a problem with the “D” in D-I-G not always registering when a ball goes thru the gate. Happens about 50% on plunge and maybe 25% during the gameplay. Annoying during plunge because I lose the skill shot.
What are the usual suspects for this sort of thing?

Likely that the switch needs a slight bend in the arm to register better. Put the game in switch test and roll a ball over it and see how consistent it is. Then try bending the arm to help it. It’s just a switch.

1 month later
#5930 66 days ago

Just installed. It fixes a number of things:

This version includes the following enhancements and bug fixes:

1) Added setting to keep right popper coil activated longer to help avoid center drains from the popper.
2) Added Shaker Mode settings to increase length and frequency.
3) Adjusted volume down at lower settings (1-8).
4) Improved audio quality.
5) Increased volume of knocker sound through speakers.

I don't have a center drain issue on mine, so, no change here. But it looks like it delays the eject to allow the ball to full settle and have a consistent strike.

#5936 66 days ago
Quoted from Moeman65:

When did this code come out and where can I find it?

Not sure when it came out, link here:


1 month later
#6178 12 days ago
Quoted from Vino:

Can SE/LE owners chime in if RGB can be turned on/off in settings or set to a steady color?
ex: warm/cool white?
Thank you

Yes. This is done in the CGC menu.

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