Quoted from LTG:
Look at the mech below the playfield. Find the switches that open and close when the table goes up and down. Check that they are plugged into the board nearby. And the parts that move make the arm of the switch go up or down as needed.
You can check them in Tests - Switch Edge.
LTG : )
I appreciate the reply and advice.
Quoted from JOESCHALL:
gmano,
As always, everything Lloyd said is correct, but understand that the message you get during testing that the switch is broken simply means that the switch is not being fully engaged. A simple adjustment to (i.e., bending of) the correct switch should likely solve the problem. In this case. there are two long metal switches underneath the mechanism under the playfield that Lloyd references (they are under a square plate, but still mostly visible), and each one is engaged one at a time as Frank goes up or down. Bending the correct switch just a bit so that it's fully engaged as the Frank table moves may be the answer.
I may be able to help you with a video, but first, please describe clearly exactly what's happening during game play. I read your posts above but I can't tell even from those exactly the problem you're having currently. When the two Frank targets are down and you shoot the ball up the Frank ramp, what happens? Does he come down to a vertical position? After you've drained down to one ball during multiball, what happens? Does he go back up to the horizontal position?
Thanks for the reply. Below is what happens.
1. Frank in standing on boot, no targets up behind him as shown in the pics above.
2. If you hit Frank he makes noise and it lights a body part.
3. Once all body parts are lit multiball starts, not sure how many hits after all body parts are lit.
4. When multiball is over he is still standing and everything repeats.
Before I ran the tests the table got stuck in the up position and we could shoot the ramp continuously. I will do what you both say when I have time tomorrow, thanks again for the help.