(Topic ID: 222461)

Monster Bash Remake (MBr) Owners Club (with Poll & Pics)

By MrSanRamon

3 years ago


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  • 8,355 posts
  • 651 Pinsiders participating
  • Latest reply 1 day ago by LTG
  • Topic is favorited by 254 Pinsiders

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“Monster Bash Remake (MBr) Owners Club (with Poll & Pics)”

  • I'm in on a CE 66 votes
    9%
  • I'm in on a SE 156 votes
    20%
  • I'm in on a LE 377 votes
    49%
  • I'm out for now 175 votes
    23%

(774 votes)

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There are 8,355 posts in this topic. You are on page 167 of 168.
#8301 17 days ago

Finally success. I looked on my laptop and I had downloaded the 1.0.3 version a while back. I ended up having to get a new mirco SD card because I somehow burnt the other one up trying multiple installs. Anyway, I installed the 1.0.3 version and it worked. I don't know what the deal is with the 1.0.3.b6 version I downloaded today but all it did was wipe the 1.0.2 version from the machine and installed nothing in its place.

#8302 17 days ago
Quoted from Lermods:

If I recall, it goes off in the pops, when Frank’s table is hit and when the game ends. Might be a few more instances, but it’s not much more active than that.

The shaker does seem to be a bit less utilized than in other pins, but I feel they've done a really good job integrating it where they have. I particularly like how well it sinks up with the mummy coffin opening. All multiballs seem to have robust shaking when those modes start up, too.

#8303 17 days ago
Quoted from mostater:

The shaker does seem to be a bit less utilized than in other pins, but I feel they've done a really good job integrating it where they have. I particularly like how well it sinks up with the mummy coffin opening. All multiballs seem to have robust shaking when those modes start up, too.

ya i just put a shaker in my MBr. It was FOR SURE not used a lot. I really only noticed it when I did the frankenstein multiball. Otherwise I didn't feel it. Eh wish it was used more but I still enjoy and suggest buying the shaker if you have an extra 150 laying around.

#8304 17 days ago

I enjoy my shaker as well!

#8305 16 days ago

I'm having the scoop SDTM issue and bought a washer like many have recommended, but I can't figure out the proper way to install it. Can anyone who has done this assist?

#8306 16 days ago
Quoted from The_Swearwolf:

Can anyone who has done this assist?

I haven't done it. But I wonder if under the playfield they loosen the popper bracket, slide the washer between the underside of the playfield and edge of bracket. And then retighten the screws.

LTG : )

#8307 16 days ago
Quoted from The_Swearwolf:

I'm having the scoop SDTM issue and bought a washer like many have recommended, but I can't figure out the proper way to install it. Can anyone who has done this assist?

I believe I put mine between the coil and the coil bracket in the picture. I assume it could go on either side of the coil. The purpose is to have the coil secured tight with no slop or movement when in position. Ensure the bracket is pushed up tight when tightening the bracket screws. The spring washer ensures a tighter fit.

image3 (resized).jpeg
#8308 16 days ago

Thanks for the help, I got it figured out and installed. The little nuance I was missing was to take the two nuts completely off the mounting bracket to be able to pull the popper out and get the washer on. Obvious in hindsight but this is my first table so I'm still a little nervous when fiddling with stuff

#8309 15 days ago
Quoted from LTG:

I haven't done it. But I wonder if under the playfield they loosen the popper bracket, slide the washer between the underside of the playfield and edge of bracket. And then retighten the screws.
LTG : )

Is this in regards to the scoop throwing ball down the middle . Recently had become an issue with mine as well. Have tried to adjust 3 or 4 xs.

#8310 15 days ago
Quoted from golfingdad1:

Is this in regards to the scoop throwing ball down the middle . Recently had become an issue with mine as well. Have tried to adjust 3 or 4 xs.

Yes.

Easy cure. Remove balls. ( from game, not yours ) Turn game off. Lift playfield up and lean back.

See the assembly that pops the ball up and down the middle ? Remove it. Two wood screws, one machine screw, one locknut. You can kind of leave it hang there. There are four holes that hold it to the playfield, two on top and two on the bottom. Put a thick washer on the left top and left bottom, on the side that touches the playfield. I taped the washers in place so as not to lose them.

Put the assembly back in, replace screws and locknut. Now it leans to the left a little. ( like the one on AFM )

You can play around in the CGC menu with strength. I set mine to Min. Now it kicks the ball to the left flipper.

LTG : )

#8311 15 days ago

LTG is this a fix for the issue I’m having?

Basically the ball hits the flipper fine 90% of the time and sometimes the coil feels like it goes limp and just dribbles down the middle because it didn’t “fire” out. I put my VUK coil settings to max with new code too.

Is there anything else I could do or something I have to live with. I sometimes have a good indication when it’s going to happen, when the previous ball coming out of the VUK shows a lot less “umph” I know the next shot in the scoop will be a little dribble SDTM. I thought it was from long games and coil getting weaker but next ball the scoop has ultra power again. And sometimes this happens first ball first game on boot up.

Any help would be appreciated. Thanks!!

#8312 15 days ago
Quoted from Flipper_Ripper:

Any help would be appreciated.

Problems like that are usually related to flipper button switches.

I'd swap your left and right flipper button opto boards. See if problem moves.

I clean mine with a damp Q Tip.

LTG : )

#8313 15 days ago

i tried new washers etc,nothing worked,so i endend
with buying a new scoop,now the problem seems fixed.

#8314 15 days ago
Quoted from LTG:

Problems like that are usually related to flipper button switches.
I'd swap your left and right flipper button opto boards. See if problem moves.
I clean mine with a damp Q Tip.
LTG : )

I have the same problem as Flipper_Ripper with the scoop...exactly how is this related to flipper opto buttons?
How does the scoop firing "lamely" sometimes, be caused by the flippers?

#8315 15 days ago
Quoted from mbeardsley:

I have the same problem as Flipper_Ripper with the scoop...exactly how is this related to flipper opto buttons?
How does the scoop firing "lamely" sometimes, be caused by the flippers?

I made a mistake. I read it as the flipper went limp when the ball hit it. I'm sorry for that.

Quoted from Flipper_Ripper:

Any help would be appreciated. Thanks!!

I'll try again. Please check wiring to coil. Reseat it's connector nearby. Be sure the cone for it in the backbox is on tight. And check inside the scoop for any obstruction.

LTG : )

#8316 14 days ago
Quoted from LTG:

I made a mistake. I read it as the flipper went limp when the ball hit it. I'm sorry for that.

I'll try again. Please check wiring to coil. Reseat it's connector nearby. Be sure the cone for it in the backbox is on tight. And check inside the scoop for any obstruction.
LTG : )

Checked wiring and while I was there I manually pushed the coil rod up and down and noticed a bit of friction once in a while so I replaced my coil sleeve. I noticed once I started up the machine again the thing was shooting balls extra fast! So I think it needed a new sleeve. Now sometimes while running my test I notice it shoots to the right flipper the odd time and also SDTM. Never had an issue with SDTM before unless it was one of those limp dribble ejects. So will have to tweak. Thanks LTG, do you think a sleeve would cause that limp eject? Old sleeve didn’t look too bad.

#8317 14 days ago
Quoted from Flipper_Ripper:

do you think a sleeve would cause that limp eject?

Yes. I'd check the end of the plunger, see if it has a sharp edge or mushroomed. And the top of the coil stop, it it's not flat any more but cupped.

LTG : )

#8318 14 days ago
Quoted from LTG:

Yes. I'd check the end of the plunger, see if it has a sharp edge or mushroomed. And the top of the coil stop, it it's not flat any more but cupped.
LTG : )

Thank you.

So the tip of the plunger is a bowl, sharp edge around the bowl. Is that normal or should the tip of the plunger be flat?

Is the coil stop the bracket with the two screws or the round piece at the end of the plunger?

#8319 14 days ago
Quoted from Flipper_Ripper:

So the tip of the plunger is a bowl, sharp edge around the bowl. Is that normal

Normal.

Quoted from Flipper_Ripper:

Is the coil stop the bracket with the two screws or the round piece at the end of the plunger?

Yes.

LTG : )

#8320 13 days ago

That vuk coil power can be changed in settings, yes?

Have you tried seeing if you can adjust settings and how it affects the play?

#8321 13 days ago
Quoted from northvibe:

That vuk coil power can be changed in settings, yes?
Have you tried seeing if you can adjust settings and how it affects the play?

Yes, the problem is that the power of the coil is not consistent. 95% of the time it will kick it nice and strong to the left flipper, but 5% of the time it "misfires" with a lame kick that usually goes SDTM (though sometimes I can save it with an aggressive slide).

I have the same problem with the auto-plunger. Most of the time it kicks out nicely into the lanes above the pop bumpers, but once in a while it barely gets it into the right-side wolfman lane.

Fortunately, I never have that sort of problem with the flippers - they are strong and consistent.

#8322 13 days ago

Ive noticed that the sdtm kick out seems to occur while something else is running, like Drac or Frank or both. i think the power draw has something to do with, but thats how a look at things after working QC for 15 years. I have adjusted kick out strength but did not fix issue and variance between that adjustment is minimal . im going to try the washer and new sleeve fix today.

#8323 13 days ago

interesting.... I'll have to keep an eye out for this behavior.

With people having this issue, are there "mods" that use power installed? like extra leds', subwoofer, topper etc?

#8324 13 days ago
Quoted from mbeardsley:

Yes, the problem is that the power of the coil is not consistent. 95% of the time it will kick it nice and strong to the left flipper, but 5% of the time it "misfires" with a lame kick that usually goes SDTM (though sometimes I can save it with an aggressive slide).
I have the same problem with the auto-plunger. Most of the time it kicks out nicely into the lanes above the pop bumpers, but once in a while it barely gets it into the right-side wolfman lane.
Fortunately, I never have that sort of problem with the flippers - they are strong and consistent.

Go under the playfield and move the plunger manually. I find when I did that it would go up and down smoothly but sometimes bind. I think the bond ones would be my “weak” limp plunges. I happened to have new sleeves around and replaced my coil sleeve on Popper and that thing fired like a bat out of hell on first start up. I had to turn down the power on the VUK. Then it started to shoot to my right flipper but upon further inspection last night I saw the coil stop was loose so I retightened it snug and boom we are in business and The popper is now perfect!!! Guess I needed a new sleeve. If you don’t have a sleeve handy clean your old one. I also noticed my old sleeve didn’t have as much “meat” after the ridge as my new sleeve. Don’t know if that makes a difference or not. Good luck man.

#8325 10 days ago

Looking for an LE around NE Ohio if anyone is selling. Cash or I have a like new Stern Star Wars premium with rare topper for trade. Pm me details

#8326 6 days ago

Finally! Today was the day I collected all the instruments and reached Monsters of Rock mode! I also reached Monster Bash twice, and got Mosh Pit near the very end too. Easily my best game ever at 552 million! The Ball and Chain (Bride) mode had been my biggest obstacle, until someone here noted the spinner will reset the mode timer. That was what I needed. Thanks for the tip. Now to finish MM and AFM!

B7FA4FF7-B997-481D-BEDB-539392863F8D (resized).jpeg
#8327 6 days ago
Quoted from Pinkitten:

Finally! Today was the day I collected all the instruments and reached Monsters of Rock mode! I also reached Monster Bash twice, and got Mosh Pit near the very end too. Easily my best game ever at 552 million! The Ball and Chain (Bride) mode had been my biggest obstacle, until someone here noted the spinner will reset the mode timer. That was what I needed. Thanks for the tip. Now to finish MM and AFM!
[quoted image]

Did you get Lymans Lament? If not, you are not finished! Mwahahhahaha

#8328 6 days ago
Quoted from Zablon:

Did you get Lymans Lament? If not, you are not finished! Mwahahhahaha

#8329 6 days ago

Yeah, I have not made it to Lyman's Lament. I've had a game over 3.2 billion, but had only about 35 shots to the scoop. Considering that a non-trivial amount of kicks from the scoop go SDTM, I'm not sure it's really possible to get to 44 (at least on my machine).

But I do not plan to do the cheat code thing...as I want it to be a surprise if I ever do make it.

#8330 6 days ago
Quoted from Pinkitten:

Finally! Today was the day I collected all the instruments and reached Monsters of Rock mode! I also reached Monster Bash twice, and got Mosh Pit near the very end too. Easily my best game ever at 552 million! The Ball and Chain (Bride) mode had been my biggest obstacle, until someone here noted the spinner will reset the mode timer. That was what I needed. Thanks for the tip. Now to finish MM and AFM!
[quoted image]

Did you get the 666 award? That is just as tough as MOR IMO

#8331 6 days ago
Quoted from Rdoyle1978:

Did you get the 666 award? That is just as tough as MOR IMO

I doubt that I will ever get that, as my strategy usually involves trying to complete the instruments individually. There really is no advantage to trying to stack a bunch of the monsters into the multi-ball. The only one I really care about stacking with Frank is the Bride, as having the timer stopped for her is a big help.

If the 666 thing was worth a lot of points, then maybe it would be worth it. But since it is just a display thing, it's just not worth the effort.

#8332 6 days ago

I didn’t notice anything suggesting I made it to Lyman’s Lament. Didn’t earn a 666 award or animation either. Only succeeded to put the band together for MOR. If there is more to achieve I’m glad to hear it! I saw that 3 billion score when I posted mine…4 MOR??? That’s bonkers!

#8333 6 days ago

holy crap you guys....I'm gonna have to step my game up :-p I'm lucky to get 2 monsters and instruments. I do have the occasional blow up game but I think I'm still sub 100 million

#8334 6 days ago
Quoted from mbeardsley:

I doubt that I will ever get that, as my strategy usually involves trying to complete the instruments individually. There really is no advantage to trying to stack a bunch of the monsters into the multi-ball. The only one I really care about stacking with Frank is the Bride, as having the timer stopped for her is a big help.
If the 666 thing was worth a lot of points, then maybe it would be worth it. But since it is just a display thing, it's just not worth the effort.

It’s the One Last Thing! Lyman’s Lament is truly harder though

#8335 5 days ago

What is the 666 award?

#8336 5 days ago
Quoted from pghpinfan:

What is the 666 award?

Quoted from Rdoyle1978:

You have to get all 5 monsters going -at the same time- And then hit the Frank ramp. It’s pretty hard to do, and the points definitely don’t reflect the difficulty!

#8337 5 days ago

Omg I have to try this

#8338 5 days ago

Any word about Chicago Gaming making another run of these? And if so, when? thanks!

#8339 5 days ago
Quoted from andre060:

Any word about Chicago Gaming making another run of these? And if so, when? thanks!

Haven't heard a peep about MBr. You may want to contact them or a distributor to see if they have plans. Sounds like MMr and all the new stuff.

#8340 5 days ago

Yeah, I don't know when they would have time at this point. I don't think they have any plans to bring this one back out any time soon.

#8341 5 days ago

unfortunately when AFMr and MBr were originally released they sold super slow. It was when the market shifted when games started flying off shelves.. I think that my of left them not wanting to make more.. However everyone has to have MM, so that is a easy one to want to remake.

#8342 5 days ago
Quoted from northvibe:

unfortunately when AFMr and MBr were originally released they sold super slow. It was when the market shifted when games started flying off shelves.. I think that my of left them not wanting to make more.. However everyone has to have MM, so that is a easy one to want to remake.

AFM sold slow?! That seems insane right now

#8343 4 days ago
Quoted from Rdoyle1978:

AFM sold slow?! That seems insane right now

Yes I know!
I bought my AFMr SE at msrp one year ago, I also had the option to buy a LE from the same dealer at msrp if I wanted. They had stock.

#8344 4 days ago
Quoted from Richard-NBA-SF2:

Yes I know!
I bought my AFMr SE at msrp one year ago, I also had the option to buy a LE from the same dealer at msrp if I wanted. They had stock.

I remember seeing stock of MBr too, wish I bought back then!

#8345 4 days ago

Be forewarned... the super 666 Easter egg for starting all 6 monsters at once is a blink and you miss it - "6" "6" "6" that flashes on the display as Frank MB starts and a Monsters bonus of 15mil - Quite the anti climax but most often occurs by shear force of will of Lyman coding and the "randomness" of scoop awards when monster modes are stacked.

#8346 4 days ago

Anyone know the height in inches of the LE with topper?

#8347 3 days ago
Quoted from t2000tjt:

Anyone know the height in inches of the LE with topper?

About 84 inches.

LTG : )

#8348 3 days ago

I have 84 1/4” haha. Hmmmmm

#8349 3 days ago
Quoted from t2000tjt:

I have 84 1/4” haha. Hmmmmm

Worst case screw the rear leg levelers in a bit. The front ones, remove the nut so the screw can go further into the leg and put the nut on the top side. To help you get a good playfield pitch.

LTG : )

#8350 2 days ago

Grand Champion 722 Million and finally added my initials for MOR Champion at 210M, just over the 200M default.

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