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(Topic ID: 222461)

Monster Bash Remake (MBr) Owners Club (with Poll & Pics)


By MrSanRamon

2 years ago



Topic Stats

  • 7,443 posts
  • 574 Pinsiders participating
  • Latest reply 18 hours ago by LTG
  • Topic is favorited by 239 Pinsiders

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Topic poll

“Monster Bash Remake (MBr) Owners Club (with Poll & Pics)”

  • I'm in on a CE 57 votes
    8%
  • I'm in on a SE 136 votes
    19%
  • I'm in on a LE 355 votes
    49%
  • I'm out for now 171 votes
    24%

(719 votes)

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#7351 27 days ago

Hey guys
I have a basic rules question
Sometimes when I hit the scoop the machine will advance one of the monsters or outright award a whole monster (start a mode). Is there any rhyme or reason to this? Like is it a random award, or is there some way to arm it?

First time it happened I thought it was related to a switch error but clearly it’s in the rules...

Please educate me!

#7352 27 days ago
Quoted from LTG:

Glue it back on.
LTG : )

Would this also apply to the purple domes next to the monster? Mine popped off and I wasn't sure how I should put it back on. Didn't want to superglue it out of fear that I might need to replace the light in the dome, if ever.

#7353 27 days ago
Quoted from Bospins:

Hey guys
I have a basic rules question
Sometimes when I hit the scoop the machine will advance one of the monsters or outright award a whole monster (start a mode). Is there any rhyme or reason to this? Like is it a random award, or is there some way to arm it?
First time it happened I thought it was related to a switch error but clearly it’s in the rules...
Please educate me!

Random. I find the worse I play, the more the machine tries to help me. Kind of the opposite of phantom flip which seems to try it’s best to brick and sdtm me or start frank before I want to no matter what.

#7354 27 days ago
Quoted from PAPinballer:

Would this also apply to the purple domes next to the monster? Mine popped off and I wasn't sure how I should put it back on. Didn't want to superglue it out of fear that I might need to replace the light in the dome, if ever.

A dab of hot glue. Can be removed if and when you need to.

LTG : )

#7355 27 days ago
Quoted from Bospins:

Hey guys
I have a basic rules question
Sometimes when I hit the scoop the machine will advance one of the monsters or outright award a whole monster (start a mode). Is there any rhyme or reason to this? Like is it a random award, or is there some way to arm it?
First time it happened I thought it was related to a switch error but clearly it’s in the rules...
Please educate me!

It follows a pattern, but it is slightly random. If you do not have a monster mode lit at the scoop, then the first award is usually Light Mummy Mayhem or Drac Attack if it doesnt randomly advance another monster. On your third ball the likelyhood of it starting Frank multiball is about 50/50 unless you have already got him lit. Any shot to the scoop when you have 5 out of six monsters lit will start the unlit monster mode somewhere along the lines of 1 in 4 odds but thats about as low as it gets, the odds are usually 1 out of 3 if not 50/50. During any running monster mode, a shot to the scoop is about a 1 in 6 that you get a monster bomb.

This is my strategy for playing MB ->

Get the skill shot, and while ball save is on, try for 3 shots to Frank or Bride... once ball save times out, focus on Bride ramps until you have 5 out of 6, then focus on Frank to get Franks body parts minus the head. Once this is achieved, I will try and shoot shots to Wolfman and go through the pops till I get Mummy mahem lit, then work on Drac until I get Drac Attack lit. Then shoot for Frank to get his head, then Bride to start Bride, Scoop to start Mummy And Drack, then hit Frank to start Frank Multiball. Once in Frank multiball shoot for Frank and Bride until you have both of their instruments lit, then shoot Drac and Mummy shots to light their instruments. Finish Frank Multiball. Now during all of this, at any time, if you can get Creech or Wolfman started, by all means finish their modes while they are active. If you havent gotten them yet, focus on Wolfman until FMF starts, then complete orbit shots till wolfman is complete. At this point I shoot the scoop until it awards me Creature Feature, and lights MB at scoop. Hit scoop again and start Monster Bash. Complete Creech Feech to get saxaphone which should light scoop for MOR. Shoot scoop for MOR. Everything else is gravy....

Sometimes I modify the strategy to have Creature/Mummy modes running together because then orbit shots are captured in the pops by the gate and not thrown back at you at 90 miles an hour as they come arond the opposite side.

#7356 26 days ago
Quoted from Bublehead:

It follows a pattern, but it is slightly random. If you do not have a monster mode lit at the scoop, then the first award is usually Light Mummy Mayhem or Drac Attack if it doesnt randomly advance another monster. On your third ball the likelyhood of it starting Frank multiball is about 50/50 unless you have already got him lit. Any shot to the scoop when you have 5 out of six monsters lit will start the unlit monster mode somewhere along the lines of 1 in 4 odds but thats about as low as it gets, the odds are usually 1 out of 3 if not 50/50. During any running monster mode, a shot to the scoop is about a 1 in 6 that you get a monster bomb.
This is my strategy for playing MB ->
Get the skill shot, and while ball save is on, try for 3 shots to Frank or Bride... once ball save times out, focus on Bride ramps until you have 5 out of 6, then focus on Frank to get Franks body parts minus the head. Once this is achieved, I will try and shoot shots to Wolfman and go through the pops till I get Mummy mahem lit, then work on Drac until I get Drac Attack lit. Then shoot for Frank to get his head, then Bride to start Bride, Scoop to start Mummy And Drack, then hit Frank to start Frank Multiball. Once in Frank multiball shoot for Frank and Bride until you have both of their instruments lit, then shoot Drac and Mummy shots to light their instruments. Finish Frank Multiball. Now during all of this, at any time, if you can get Creech or Wolfman started, by all means finish their modes while they are active. If you havent gotten them yet, focus on Wolfman until FMF starts, then complete orbit shots till wolfman is complete. At this point I shoot the scoop until it awards me Creature Feature, and lights MB at scoop. Hit scoop again and start Monster Bash. Complete Creech Feech to get saxaphone which should light scoop for MOR. Shoot scoop for MOR. Everything else is gravy....
Sometimes I modify the strategy to have Creature/Mummy modes running together because then orbit shots are captured in the pops by the gate and not thrown back at you at 90 miles an hour as they come arond the opposite side.

This is an awesome strategy. My shooting is not accurate enough to be this precise.

If I’m playing a friend in the basement my strategy is usually to just go for Frank multiball over and over again. It’s a reliable way to put up 30-50M which beats most people. Plus frank multiball is just fun!

Creech is the hardest for me to get - for some reason I can’t get the timing right off the right flipper. Great to know that can just get awarded from the scoop!!

#7357 26 days ago
Quoted from Bospins:

This is an awesome strategy. My shooting is not accurate enough to be this precise.
If I’m playing a friend in the basement my strategy is usually to just go for Frank multiball over and over again. It’s a reliable way to put up 30-50M which beats most people. Plus frank multiball is just fun!
Creech is the hardest for me to get - for some reason I can’t get the timing right off the right flipper. Great to know that can just get awarded from the scoop!!

Practice the catch and backhand for creech and life gets so much easier.

Those damn bride ramps though...only time I can get her instrument is to pull it into frank or bash and usually I need a couple bombs too.

Same for Wolfy too. I can start his mode no problem...but I always choke on finishing it in single ball play.

#7358 26 days ago
Quoted from Oaken:

Practice the catch and backhand for creech and life gets so much easier.
Those damn bride ramps though...only time I can get her instrument is to pull it into frank or bash and usually I need a couple bombs too.
Same for Wolfy too. I can start his mode no problem...but I always choke on finishing it in single ball play.

I'm hot and cold on bride. I'll get into a groove where I can hit 4 or 5 ramps left and right in a row, flow style.

I've yet to get MOR....someday!

#7359 26 days ago
Quoted from Oaken:

Practice the catch and backhand for creech and life gets so much easier.
Those damn bride ramps though...only time I can get her instrument is to pull it into frank or bash and usually I need a couple bombs too.
Same for Wolfy too. I can start his mode no problem...but I always choke on finishing it in single ball play.

Strange. While I agree that the Bride's microphone is the hardest instrument to collect, I think Wolfman's and the Mummy's instruments are the easiest.
It's not uncommon for me to make 3 or 4 repeating left loop shots. I guess everyone's machine (and play style) are a bit different.

#7360 26 days ago
Quoted from Bublehead:

It follows a pattern, but it is slightly random. If you do not have a monster mode lit at the scoop, then the first award is usually Light Mummy Mayhem or Drac Attack if it doesnt randomly advance another monster. On your third ball the likelyhood of it starting Frank multiball is about 50/50 unless you have already got him lit. Any shot to the scoop when you have 5 out of six monsters lit will start the unlit monster mode somewhere along the lines of 1 in 4 odds but thats about as low as it gets, the odds are usually 1 out of 3 if not 50/50. During any running monster mode, a shot to the scoop is about a 1 in 6 that you get a monster bomb.
This is my strategy for playing MB ->
Get the skill shot, and while ball save is on, try for 3 shots to Frank or Bride... once ball save times out, focus on Bride ramps until you have 5 out of 6, then focus on Frank to get Franks body parts minus the head. Once this is achieved, I will try and shoot shots to Wolfman and go through the pops till I get Mummy mahem lit, then work on Drac until I get Drac Attack lit. Then shoot for Frank to get his head, then Bride to start Bride, Scoop to start Mummy And Drack, then hit Frank to start Frank Multiball. Once in Frank multiball shoot for Frank and Bride until you have both of their instruments lit, then shoot Drac and Mummy shots to light their instruments. Finish Frank Multiball. Now during all of this, at any time, if you can get Creech or Wolfman started, by all means finish their modes while they are active. If you havent gotten them yet, focus on Wolfman until FMF starts, then complete orbit shots till wolfman is complete. At this point I shoot the scoop until it awards me Creature Feature, and lights MB at scoop. Hit scoop again and start Monster Bash. Complete Creech Feech to get saxaphone which should light scoop for MOR. Shoot scoop for MOR. Everything else is gravy....
Sometimes I modify the strategy to have Creature/Mummy modes running together because then orbit shots are captured in the pops by the gate and not thrown back at you at 90 miles an hour as they come arond the opposite side.

I follow the exact same strategy but only rarely get the anticipated results lol!

#7361 26 days ago
Quoted from pghpinfan:

I follow the exact same strategy but only rarely get the anticipated results lol!

Same for me but I have been to MOR quite often using this strategy... Now Lymans Lament, on the other hand, if it wasn't for flipper codes, I'd never see it. I have WAY TOO MANY REJECTS from the scoop due to the edge protectors... I mean solid "CLANK" shots to the scoop bounce right back out, and even worse, have a spin on them now that has a major tendancy for SDTM rebounds which I guess I should modify that to be MCBDTM for "massive curve ball down the middle"!

BH

#7362 26 days ago
Quoted from mbeardsley:

Strange. While I agree that the Bride's microphone is the hardest instrument to collect, I think Wolfman's and the Mummy's instruments are the easiest.
It's not uncommon for me to make 3 or 4 repeating left loop shots. I guess everyone's machine (and play style) are a bit different.

Wolfy gets in my head for sure. I have gotten to MoR maybe 3 times ever and I swear I started wolfman on nearly every single ball (including extras).

#7363 26 days ago
Quoted from Oaken:

Wolfy gets in my head for sure. I have gotten to MoR maybe 3 times ever and I swear I started wolfman on nearly every single ball (including extras).

Try using Wolfman and Mummy Mayhem modes together, and just keep shooting orbit shots and try and get the ball to come out through the left side of the pops instead of the right... this keeps ball speeds down and lets you catch and trap balls easier to line up for next shot, and remember you can reset FMF by hitting the scoop. When Mummy and Wolfie are running simultanious, the gate rule changes to trap at the rollovers and prevents wolfie shots from circling around at ludicris speed, and it gives you a Wolfie completion without having to hit the opposit side orbit switch, so Wolfie is easier to get.

#7364 25 days ago
Quoted from Bublehead:

Try using Wolfman and Mummy Mayhem modes together, and just keep shooting orbit shots and try and get the ball to come out through the left side of the pops instead of the right... this keeps ball speeds down and lets you catch and trap balls easier to line up for next shot, and remember you can reset FMF by hitting the scoop. When Mummy and Wolfie are running simultanious, the gate rule changes to trap at the rollovers and prevents wolfie shots from circling around at ludicris speed, and it gives you a Wolfie completion without having to hit the opposit side orbit switch, so Wolfie is easier to get.

Good to know! Thank you! Left orbit is pretty easy for me to nail but the right is a completely different story. I miss often and get rejected by the gate a good bit too

#7365 25 days ago

Everytime I get a good game going, inevitably that's when drac catches the ball and drops it down the middle.

#7366 25 days ago
Quoted from Bublehead:

....you can reset FMF by hitting the scoop.

What do you mean by this??

==========================================

3.2. Full Moon Fever (4 hurry-ups):
Shoot both loops four times collectively. Those balls will end
up in the jet bumpers. Once FMF is started, however, balls will careen
around, so watch out! Upon starting FMF, a 1M hurryup is lit on both
loops. Shoot to collect and reset the hurryup to 2M, 3M, and 4M.
Either loop will qualify for any FMF shot, but the ball must completely
loop around (it doesn't count if the ball lands in the jet bumpers).
All hurryups stop at 250k for a few seconds and then expire.

Collect all 4 hurryups during one FMF to get the Wolfman's drums.
A monster bomb awards the current hurry-up, starts the next one, and
spots one loop. The hurryup value increases by 250k per completed Full
Moon Fever (ie, FMF #2 scores 1.25M --> 2.25M --> 3.25M, etc.)

If FMF and Mummy Mayhem (q.v.) are active concurrently, the controlled gates
will divert the ball to the jet bumpers, so it will not careen around.
Shots will still count.

==========================================

#7367 24 days ago
Quoted from Bublehead:

Same for me but I have been to MOR quite often using this strategy... Now Lymans Lament, on the other hand, if it wasn't for flipper codes, I'd never see it. I have WAY TOO MANY REJECTS from the scoop due to the edge protectors... I mean solid "CLANK" shots to the scoop bounce right back out, and even worse, have a spin on them now that has a major tendancy for SDTM rebounds which I guess I should modify that to be MCBDTM for "massive curve ball down the middle"!
BH

precisley what ive been experiencing the last few months. anything to do about it?

#7368 24 days ago

Hey guys is anyone having any issues with the mummy door staying open? Mine is intermittent but I'm noticing sometimes it's not opening and closing on time. If it stays open while you're playing the game it will vibrate an eventually close.

Also I'm getting the same type of effect with the bride. Seems like her neck stays up or doesn't "pop" enough.

I was curious if these were common issues and potentially needing some lube of sorts to keep them moving freely.

#7369 24 days ago
Quoted from Blakeski:

Hey guys is anyone having any issues with the mummy door staying open? Mine is intermittent but I'm noticing sometimes it's not opening and closing on time. If it stays open while you're playing the game it will vibrate an eventually close.
Also I'm getting the same type of effect with the bride. Seems like her neck stays up or doesn't "pop" enough.
I was curious if these were common issues and potentially needing some lube of sorts to keep them moving freely.

Sounds like they just need some cleaning. Dust/gunk can make the mechanisms not move freely as they should.

Personally, I find the whole bride neck thing silly and annoying. The noise from her head popping drowns out her callouts, and really serves no purpose. I wish they had used the money they spent on that mechanism on something that would have affected the ball in some way instead. A right-side outlane gate that feeds back into the shooter lane would have been nice, or maybe a left-side outlane kickback.

The mummy's door doesn't affect the ball either, but at least it doesn't obscure his callouts, and it does provide more "flavor" with how it coordinates with the video display.

#7370 24 days ago
Quoted from shokel328:

precisley what ive been experiencing the last few months. anything to do about it?

Not that I am aware of, however, I am thinking about taking a small jewelers file and take the hard edge off the inner edge protector. Sort of an “accelerated” wearing down of that edge to make it smoother. My theory is the forward rolling spin on the ball, coupled with the back of the scoop has a tendency to cause the ball to “climb” it and this give the ball “lift” and an impulse rebound which is just enough for it to hit the front sharp lip and come right out. By smoothing the front lip, I am hoping to give it less “purchase” on the ball so as to not help it lip out, and lets the ball fall in. Looks like its time to clean her and put on a coat of wax, and do a little filing. I do know that without protectors, the game plays significantly different, as more missed shots to the center spinner had a tendency to rebound of the left post and fall into the scoop, as well as slow rollers coming anywhere near the edge would just fall in. The thickness of their “Cliffy” style protector has just enough step edge it acts like a mini force field around the scoop where, on an original or unprotected scoop hole, the ball would just slowly roll and drop in, this repels the slow rollers. This makes my scoop shot a mystery target, that is it’s not got a reliable direct shot from the left flipper, slow rollers can but usually don’t fall in, and the only real reliable shot I can hit it with is a backhand from the right from a dead catch. Anyone else having the same experience?

#7371 24 days ago
Quoted from Bublehead:

Anyone else having the same experience?

Yes, but only to a certain extent. It hasn't really bothered me that much, and I agree that the best strategy is to use the right flipper.

#7372 24 days ago
Quoted from Bublehead:

Not that I am aware of, however, I am thinking about taking a small jewelers file and take the hard edge off the inner edge protector. Sort of an “accelerated” wearing down of that edge to make it smoother. My theory is the forward rolling spin on the ball, coupled with the back of the scoop has a tendency to cause the ball to “climb” it and this give the ball “lift” and an impulse rebound which is just enough for it to hit the front sharp lip and come right out. By smoothing the front lip, I am hoping to give it less “purchase” on the ball so as to not help it lip out, and lets the ball fall in. Looks like its time to clean her and put on a coat of wax, and do a little filing. I do know that without protectors, the game plays significantly different, as more missed shots to the center spinner had a tendency to rebound of the left post and fall into the scoop, as well as slow rollers coming anywhere near the edge would just fall in. The thickness of their “Cliffy” style protector has just enough step edge it acts like a mini force field around the scoop where, on an original or unprotected scoop hole, the ball would just slowly roll and drop in, this repels the slow rollers. This makes my scoop shot a mystery target, that is it’s not got a reliable direct shot from the left flipper, slow rollers can but usually don’t fall in, and the only real reliable shot I can hit it with is a backhand from the right from a dead catch. Anyone else having the same experience?

Precisely the same experience

#7373 23 days ago
Quoted from Bublehead:

Not that I am aware of, however, I am thinking about taking a small jewelers file and take the hard edge off the inner edge protector. Sort of an “accelerated” wearing down of that edge to make it smoother. My theory is the forward rolling spin on the ball, coupled with the back of the scoop has a tendency to cause the ball to “climb” it and this give the ball “lift” and an impulse rebound which is just enough for it to hit the front sharp lip and come right out. By smoothing the front lip, I am hoping to give it less “purchase” on the ball so as to not help it lip out, and lets the ball fall in. Looks like its time to clean her and put on a coat of wax, and do a little filing. I do know that without protectors, the game plays significantly different, as more missed shots to the center spinner had a tendency to rebound of the left post and fall into the scoop, as well as slow rollers coming anywhere near the edge would just fall in. The thickness of their “Cliffy” style protector has just enough step edge it acts like a mini force field around the scoop where, on an original or unprotected scoop hole, the ball would just slowly roll and drop in, this repels the slow rollers. This makes my scoop shot a mystery target, that is it’s not got a reliable direct shot from the left flipper, slow rollers can but usually don’t fall in, and the only real reliable shot I can hit it with is a backhand from the right from a dead catch. Anyone else having the same experience?

Yep I notice this more and more...it really is too thick. A better solution would have been to imbed it in the playfield rather than on top of it....but that would have just led to other issues later down the road. The best solution? Go without. I kind of regret putting hole protectors on most of my games. They don't play the same with them because of this reason. reality is that in home use, they aren't that necessary.

#7374 23 days ago
Quoted from Zablon:

Yep I notice this more and more...it really is too thick. A better solution would have been to imbed it in the playfield rather than on top of it....but that would have just led to other issues later down the road. The best solution? Go without. I kind of regret putting hole protectors on most of my games. They don't play the same with them because of this reason. reality is that in home use, they aren't that necessary.

I put a play field protector on mine and it covers the scoop cover some... so I still get those fall in shots. the protector was kind of spendy and it took me hours to install it, but with titan rubbers and the protector it plays pretty fast and not really any change from playing on the factory play field

20201003_114007 (resized).jpg
#7375 22 days ago

Clearing out pinball memorialia and from my time with MBr I have a mint Universal Monsters Legacy of Horror coffee table hardcover book. Definitive and out of Print, with brodart dust jacket protector. 252 pages. $100 shipped. PM me if interested.
20201004_130517 (resized).jpg20201004_130722 (resized).jpg

#7376 22 days ago

Duplicate- delete

10
#7377 20 days ago

Hi just joined the club last Thursday Got a MBrSe to put in the back corner of our shotgun music room in our little tavern - since we haven't had bands in forever I figured people could try to get the band back together! I had no idea this game was so blacklight responsive, but this weekend I messed around with our overhead led band lights and turned one to blue/blacklight and aimed it at the machine and holy crap it looks amazing at night!! Its like a whole different game from playing during happy hour to later at night, phone video doesn't do it justice but here's a little clip of how it changes when I flip the light switch...it comes Alive

IMG_6685 (resized).JPEG

#7378 17 days ago

Hi all......I did a factory reset and the volume won't go lower than 8 and its quite loud at that level. How do I get it back to being able to lower it?

#7379 17 days ago

There's a setting called something like "min volume override"

#7380 17 days ago
Quoted from insight75:

Hi all......I did a factory reset and the volume won't go lower than 8 and its quite loud at that level. How do I get it back to being able to lower it?

Adjustments A.1 #28 I believe, minimum volume over ride. Turn it opposite of what it is now.

LTG : )

#7381 17 days ago
Quoted from DazedandConfused:

I am getting balls stuck in the left Ball and Chain ramp. This happens when the ball runs out of momentum part way up the ramp. Is there any easy fix for this suspended animation? Thanks.
[quoted image]

Pic the bubble level please....

#7382 17 days ago
Quoted from LTG:

Adjustments A.1 #28 I believe, minimum volume over ride. Turn it opposite of what it is now.
LTG : )

Thanks guys for responding. Seems strange to have this over ride but I'm sure there is good reason for it....

#7383 16 days ago

I didn’t see a setting to change the high score 3 initials to 10 characters, is this not an option on CGC machines? Thx

#7384 16 days ago
Quoted from ArcadeBar:

I didn’t see a setting to change the high score 3 initials to 10 characters, is this not an option on CGC machines? Thx

In the Williams programming. Not an option. Williams didn't want kids putting in dirty words/sentences.

LTG : )

#7385 15 days ago

Hello, does anyone know the official powdercoat color for LE trim? Thanks in advance!

#7386 15 days ago
Quoted from LTG:

In the Williams programming. Not an option. Williams didn't want kids putting in dirty words/sentences.
LTG : )

Ok thanks, Yea I was thinking since they upgraded the screen and added graphics that maybe they would also give that modern option but I guess not

#7387 15 days ago
Quoted from CHIEF1893:

Hello, does anyone know the official powdercoat color for LE trim? Thanks in advance!

On the CGC flyer it is described as "Electric Blue Metallic". Not sure if there is a more official name than that.

#7388 15 days ago

Gotcha, I was wondering because i plan on getting the speaker panel, coin door and hinges done. I guess i could just take the lockdown bar as an example for color matching.

17
#7389 11 days ago

Hi everyone, hope it's OK to post this here -
I just created new Monster Bash Side Art Blades fit for all Monster Bash machines using my hand-drawn artwork, and I wanted to share them with you.

These are high-quality vinyl decals that are applied to the interior cabinet sides, just above the playfield.

All of the artwork was hand-drawn by me, artist Brian Allen. Ships directly from the artist.

• Officially licensed from Williams/Bally, and comes with a genuine Hologram sticker to prove authenticity.
• Printed on thick Matte White Opaque Air Egress/Perm, high-quality vinyl.
• The Air-Egress vinyl adhesive we use makes for easy and forgiving installation, even if you have never installed them before.
• Printed with vibrant, fade-resistant colors.
• Laminated with a scratch-resistant protective coating that will keep them looking like new for up to 10 years
• The textured, matte laminate will also minimize the number of reflections from the Playfield lights.
• Fits all Williams Monster Bash pinball machines.
• Set of two pre-cut decals (one for each side).

You can check them out here:
https://www.flylanddesigns.com/product-category/pinball-and-arcade-artwork/

THANK YOU!!!

Monster Bash Art Blade Watermarked (resized).jpgMB-Sideblade-holding-1-low-res (resized).jpgMonster-Bash-Sideblade-1-low-res (resized).jpgMonster-Bash-Sideblade-11-low-res (resized).jpegMonster-Bash-Sideblade-2-low-res (resized).jpegMonster-Bash-Sideblade-2-low-res (resized).jpgMonster-Bash-Sideblade-8-low-res (resized).jpegMonster_Bash_SideBlade_Bally_WMS-low-res (resized).jpgMonster_Bash_SideBlade_Bally_WMS-low-res_01 (resized).jpg
#7390 11 days ago
Quoted from brian-allen:

Hi everyone, hope it's OK to post this here -
I just created new Monster Bash Side Art Blades fit for all Monster Bash machines using my hand-drawn artwork, and I wanted to share them with you.

Those blades are awesome!! I just purchased and installed different blades and am now regretting it...

#7391 10 days ago

F24CE5CA-87F6-4C61-BBB4-CF1566E818D8 (resized).jpeg
#7392 10 days ago

Those blades are incredible

#7393 10 days ago

Those blades are very nice. I can't part with my mirror blades though. They make everything pop even more.

Also. Had an awesome ball 3 and got my first Monsters of Rock tonight! Only got up to around 420m though. I also realized that the naming of the features is a bit confusing. When you get a Monster Bash it says "get ready for the Monsters of Rock", and when you get a Monsters of Rock is also says 'here come the Monsters of Rock".

#7394 10 days ago
Quoted from Zablon:

Those blades are very nice. I can't part with my mirror blades though. They make everything pop even more.
Also. Had an awesome ball 3 and got my first Monsters of Rock tonight! Only got up to around 420m though. I also realized that the naming of the features is a bit confusing. When you get a Monster Bash it says "get ready for the Monsters of Rock", and when you get a Monsters of Rock is also says 'here come the Monsters of Rock".

Yes, they really should have had more/better callouts to differentiate the two modes.

#7395 10 days ago

Is there a way to turn off the "BONG" sound when you turn on the game?

#7396 10 days ago
Quoted from cloggedDrain:

Is there a way to turn off the "BONG" sound when you turn on the game?

Don't do that, it is one of the most classic sounds ever, really gets me excited and I wish all my games did it!

#7397 9 days ago
Quoted from brian-allen:

Hi everyone, hope it's OK to post this here -
I just created new Monster Bash Side Art Blades fit for all Monster Bash machines using my hand-drawn artwork, and I wanted to share them with you.

[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Man those blades are bad to the bone!!! I literally just got an email today that my blades from retro refurbs just shipped, otherwise I would've been all over these!

#7398 9 days ago
Quoted from cloggedDrain:

Is there a way to turn off the "BONG" sound when you turn on the game?

It would be nice if you could turn it down at least. It's so loud on this game.

#7399 8 days ago

I forgot how fun Mb was. Happy to have the remake.

A924BBF6-3708-4B3A-B501-F706DB5651BC (resized).jpeg
#7400 8 days ago

i will offer clear plastic protector sets (for the SE&LE with rgb lights)

a kit contains 6 pieces

45,- shipped

or fluorescent for 50,- yellow or green

tom

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