(Topic ID: 222461)

Monster Bash Remake (MBr) Owners Club (with Poll & Pics)


By MrSanRamon

1 year ago



Topic Stats

  • 6,851 posts
  • 528 Pinsiders participating
  • Latest reply 2 days ago by jfaulkner56
  • Topic is favorited by 216 Pinsiders

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Topic poll

“Monster Bash Remake (MBr) Owners Club (with Poll & Pics)”

  • I'm in on a CE 49 votes
    7%
  • I'm in on a SE 117 votes
    18%
  • I'm in on a LE 329 votes
    50%
  • I'm out for now 165 votes
    25%

(660 votes)

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Topic index (key posts)

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There are 6851 posts in this topic. You are on page 136 of 138.
#6751 28 days ago

A few months ago several of you purchased my RGB LED flipper button kits for your games. One feedback I received from a few users is that they wished they were brighter. The idea was maybe if the metal flipper button nut could be replaced with a clear one. Well, those aren't available anywhere I can find, but I have been testing several ideas with 3D printed versions. The best option I tested was to use clear PLA (prints translucent, not clear) to 3D print a much narrower nut that doesn't block the light. I ended up finding that a 1.5mm thick nut does the job quite well and produces the best improvement.

While there is definitely a noticeable brightness gain, it isn't what I would consider to be drastic. However, if anyone wishes to purchase a set of 2 then I will sell them for $5 including US postage - just PM me if interested.

In all of the side-by-side photos the button on the left is with my new 3D printed nut, and the one on the right is with the OEM metal nut. All phots were shot today at 4:00 with it being cloudy outside and the room blinds closed. I would say that the room is dim, but not dark. I used a digital SLR camera on a tripod set to manual mode so that all camera settings were identical for all photos.

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#6752 28 days ago

Bunch of MBR Parts on the pps store www.planetarypinball.com ... playfields, trim, assemblies, misc parts, LED boards, PCB's, wire ramp assys, etc ...

#6753 27 days ago

Hey guys, so having an issue with my right orbit switch not registering. Also during wolfman mode, when I hit the right orbit, it’s not registering and the gate isn’t allowing the ball to go all the way around. No issues whatsoever with the left orbit. Anybody else had this issue? Any help would be greatly appreciated! Thanks guys!!

#6754 27 days ago

You can test the right orbit switch to see if its working. Go into test mode for switches and see if it registers with your finger pushing down on it. It may just need adjusting or if it doesn't, could be a broken wire on the switch below. Should be a easy fix. Good luck.

#6755 27 days ago
Quoted from TheWombat2430:

Any help would be greatly appreciated!

Please go into Tests - Switch Edge. Test that switch. If not working follow it's wires to the board it plugs onto. And reseat the connector and push on tight.

The switch might just need adjusting.

LTG : )

#6756 27 days ago
Quoted from neverahighscore:

You can test the right orbit switch to see if its working. Go into test mode for switches and see if it registers with your finger pushing down on it. It may just need adjusting or if it doesn't, could be a broken wire on the switch below. Should be a easy fix. Good luck.

So the switch seems to activate when I push the switch down but it does seem to have to get pushed further than other switches. How would I adjust this particular switch? Thanks!

#6757 27 days ago
Quoted from TheWombat2430:

So the switch seems to activate when I push the switch down

Check it with a ball. And make sure the wire trip part of the switch is centered in the slot in the playfield it passes through, not dragging on one side of the slot.

LTG : )

#6758 27 days ago
Quoted from LTG:

Check it with a ball. And make sure the wire trip part of the switch is centered in the slot in the playfield it passes through, not dragging on one side of the slot.
LTG : )

It is centered, the switch activates sometimes and other times no. Depends on how far I push it down.

#6759 27 days ago
Quoted from TheWombat2430:

Depends on how far I push it down.

Needs adjusting. So the ball pushes the wire arm down farther. I'd turn the game off. Lift the playfield. Two screws hold the switch bracket, remove them. Lower the switch. Bend the arm up a tiny bit. Bend it past the switch body, so you don't effect the switch arm pushing the tiny knob into the switch body.

LTG : )

#6760 27 days ago
Quoted from LTG:

Needs adjusting.

See picture. The arrows are for making the switch less sensitive. Yellow arrow points to knob you don't want to effect with adjusting. Black arrows point where to make the bend. White arrow points to direction to bend slightly to make less sensitive. Don't do that. Bend in the opposite direction of the with arrow, to make it stick up more through the playfield.

A tiny bit at a time.

LTG : )

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#6761 25 days ago
Quoted from LTG:

See picture. The arrows are for making the switch less sensitive. Yellow arrow points to knob you don't want to effect with adjusting. Black arrows point where to make the bend. White arrow points to direction to bend slightly to make less sensitive. Don't do that. Bend in the opposite direction of the with arrow, to make it stick up more through the playfield.
A tiny bit at a time.
LTG : )[quoted image]

So the switch when I test it comes up as activating but in game, the switch doesn’t activate at all, even when I’m hearing the switch itself click when pressing on it. Where should I look next? Thanks guys!

#6762 25 days ago
Quoted from LTG:

See picture. The arrows are for making the switch less sensitive. Yellow arrow points to knob you don't want to effect with adjusting. Black arrows point where to make the bend. White arrow points to direction to bend slightly to make less sensitive. Don't do that. Bend in the opposite direction of the with arrow, to make it stick up more through the playfield.
A tiny bit at a time.
LTG : )[quoted image]

Tried reseating the connector, still nothing. When I go into switch test, it works, when I have the glass off and press the switch during the game, it does nothing. Also noticed that when wolfman mode is running, it won’t let the ball pass all the way through to come around from the right orbit to the left. Any thoughts?

#6763 25 days ago

Nevermind guys! Figured out the problem! Turns out the switch on the main gate to the right orbit somehow hopped off and was under the right hinge for activation. All is well now! Thanks so much for the help though guys!!

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#6764 25 days ago

joined the club yesterday

what a beauty

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#6765 25 days ago

We still have some Monster Bash LE's in stock ... ready to ship!

#6766 25 days ago

I can't believe there's still NiB LE's out there...

#6767 22 days ago

Got my SE a little over a week ago. A lot of fun, have about 250 games on it so far, we just can't stop playing it! Came with upgraded legs, I guess they packed the LE version in my box by mistake? Working with CGC to take
care a few issues with ramps but should be dialed in soon. Strange it says on the back made Sept 2018, but build date in the software says June 2019 , maybe in the back of the warehouse for awhile.
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#6768 22 days ago

2 excellent games. Congrats on the mbr. Enjoy!!!!

#6769 19 days ago

Hello, I was wondering if someone has try installing one of the blades in their MBR? And what do they think of the result ? ( I have a LE so already some mirror blades, just thinking to an upgrade )

- tiltgraphic : Scared Stiff: Slime MirrorBlades
- tiltgraphic : Scared Stiff: Slime River MirrorBlades
- tiltgraphic : Stern: Blood MirrorBlades ( I know it should not fit, but one can try )
- PinGraffix : Scared Stiff Pinball Mirror Bladez™ - Bally/Williams
- PinGraffix : Monster Bash PowerBladez

#6770 19 days ago

Some fun bling for your MBr. I also put a set on my AFMr as well. Very easy to daisy-chain into existing speaker lights.

#6771 19 days ago
Quoted from PersonX99:

Some fun bling for your MBr. I also put a set on my AFMr as well. Very easy to daisy-chain into existing speaker lights.

Welll that's a cool idea. Can you see them when you are playing, or is it more of an attract mode effect thing?

#6772 18 days ago
Quoted from Rdoyle1978:

Welll that's a cool idea. Can you see them when you are playing, or is it more of an attract mode effect thing?

They are on all the time, and they change with the speaker lights when you are playing the game. I have since extended this further by adding a hidden strip on top of the backbox and also behind. LOL I dont need lights on in my game room when all the machines are up and running...It's bright enough.

#6773 18 days ago
Quoted from PPS:

We still have some Monster Bash LE's in stock ... ready to ship!

Any chance toppers will eventually be available for separate purchase?

#6774 18 days ago
Quoted from aztarac:

Any chance toppers will eventually be available for separate purchase?

No.

LTG : )

#6775 18 days ago

I dunno..if the line workers can widdle them at home, might be a way to keep money coming in

#6776 17 days ago

My wife playing.

#6777 16 days ago
Quoted from guss:

My wife playing.

looks like she is out scoring you

#6778 16 days ago

Had my first repair this week on my MBrLE which was delivered last April. I had an air ball off Franks feet richochet off the Purple Electrode Tower flasher and split the top of the flasher sphere off. I didn't know how these were attached until I noticed the black pins and when I pulled one out, it became obvious, but then I had ordered a new flasher globe, but not the one-way press washer that keeps it secured to the plastic. A little bit of destructive grinding with the old dremel and I was able to save the washer, and installed the new globe. She's back to 100% again, no credit dot, working all the way.

#6779 14 days ago

Brand new MB special edition, sometimes it starts ok and plays fine and a sometimes it just loops and loops and does not start. Any ideas on what is wrong ?

#6780 14 days ago
Quoted from Mnluz:

Brand new MB special edition, sometimes it starts ok and plays fine and a sometimes it just loops and loops and does not start. Any ideas on what is wrong ?

I'd start by turning the game off. And reseating the connectors to the beagle board in the head. If that board has a reset button, it wouldn't hurt to push that once either.

LTG : )

#6781 14 days ago

spinner error on test report, yet works and registers spins just fine. what should be done? Thnx!

#6782 14 days ago
Quoted from shokel328:

spinner error on test report, yet works and registers spins just fine. what should be done? Thnx!

If it doesn't clear when you spin it, then next step is a factory reset.

LTG : )

#6783 14 days ago

Just joined the club with a MBr-SE. I've noticed that when in Frankenstein multi-ball that often his switch doesn't register unless it is hit just right. Some previous posts talk about adjusting the switch. But it is unclear to me how or where to adjust it. Any advice/pointers would be appreciated.

#6784 14 days ago
Quoted from mbeardsley:

Any advice/pointers would be appreciated.

The switch is hanging right behind Frank. You can't miss it. If you know how to adjust the wire part of the arm on a micro switch, it needs to come out a teeny tiny bit so he's more sensitive.

LTG : )

#6785 14 days ago
Quoted from mbeardsley:

But it is unclear to me how or where to adjust it. Any advice/pointers would be appreciated.

Red arrows point to wire arm of the micro mini switch.

LTG : )

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#6786 14 days ago

Wow, okay, that was not at all what I thought. I expected it to be down by his feet somewhere.

I will give that a try, thanks.

#6787 14 days ago
Quoted from Mnluz:

Brand new MB special edition, sometimes it starts ok and plays fine and a sometimes it just loops and loops and does not start. Any ideas on what is wrong ?

check cable to screen.

#6788 14 days ago
Quoted from NeilMcRae:

check cable to screen.

Did that and the RJ45 cables, seems to work now. Turned on and off a couple of times and it is fine

#6789 13 days ago

Is there a trick to prevent "bleeding" between the "instrument" inserts at the bottom of the playfield?

For example, when the Wolfman's drums are lit enough light comes through the Mummy's guitar to make it look like it is on. Similarly, the Bride's microphone looks like it is lit when Frank's keyboard or the Creature's sax is lit.

It makes it hard to know which instruments you still need when they all look lit already.

#6790 11 days ago

Joined the club today with a NIB SE.

Really glad with it but no goody bag??

#6791 11 days ago

Congratulations. I didn't get a goody bag either with my LE

#6792 11 days ago
Quoted from Angel:

Congratulations. I didn't get a goody bag either with my LE

Oh I got a bag in my LE... I would not call it a “goody” though... more of a “WTF?” bag

#6793 11 days ago

I'm still not sure what half the stuff I got in my bad was...

#6794 10 days ago

Just realized CGC forgot to put a tilt bob in mine

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#6795 10 days ago

Your tilt bob should have been in your goodie bag as well as the odd little spring-nut that holds it in place. Open a ticket with them if you didn't get it - you will never find that spring-nut anywhere! (Well, I couldn't, so I opened a ticket).

#6796 10 days ago

Mine was missing the spring nut...I need to open a ticket..

#6797 10 days ago
Quoted from Nihonmasa:

Just realized CGC forgot to put a tilt bob in mine [quoted image]

Mine was missing the plump bob also.

#6798 10 days ago

It’s never installed it’s in the coin box as was mine. If it’s not there open a ticket.

#6799 10 days ago
Quoted from TomN:

It’s never installed it’s in the coin box as was mine. If it’s not there open a ticket.

was with some bolts in the coin box, did not see at first. Apologies!

#6800 10 days ago
Quoted from Nihonmasa:

was with some bolts in the coin box, did not see at first. Apologies!

Glad you found it. Now you will have to be more gentle. lol

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There are 6851 posts in this topic. You are on page 136 of 138.

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