(Topic ID: 222461)

Monster Bash Remake (MBr) Owners Club (with Poll & Pics)


By MrSanRamon

1 year ago



Topic Stats

  • 6,637 posts
  • 510 Pinsiders participating
  • Latest reply 7 hours ago by Who-Dey
  • Topic is favorited by 207 Pinsiders

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Topic poll

“Monster Bash Remake (MBr) Owners Club (with Poll & Pics)”

  • I'm in on a CE 44 votes
    7%
  • I'm in on a SE 109 votes
    17%
  • I'm in on a LE 322 votes
    50%
  • I'm out for now 163 votes
    26%

(638 votes)

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Topic index (key posts)

3 key posts have been marked in this topic (Show topic index)

There are 6637 posts in this topic. You are on page 133 of 133.
#6601 9 days ago
Quoted from mamefan:

FYI: I have an LE and installed 1.0.3, and Frank and his target wall stopped working during play. They work when tested but don't come down during play. Going back to 1.0.2 fixed it. Also, my plasma disc stopped working, and I'm waiting on CGC to send me a new one.

Hmm that’s odd !

#6602 9 days ago

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If anyone needs plastics, I just listed a partial plastics lot for monster bash for CHEAP

#6603 9 days ago

This may be silly but I’m having a hell of a time getting an alternate translite in without it bending inside. Does anyone have any tips or tricks? I feel like I might be making it harder than it really is

#6604 9 days ago
Quoted from fsumassey:

Does anyone have any tips or tricks? I feel like I might be making it harder than it really is

Measure it. Maybe it's slightly larger than the original. Or thicker.

LTG : )

#6605 9 days ago

Any tips on keeping the ball from sdtm out of the right scoop?

#6606 9 days ago
Quoted from Dantesmark:

Any tips on keeping the ball from sdtm out of the right scoop?

I slightly angled the scoop from the bottom. The 1.0.3 version is supposed to help too. 1.0.3 didn't work right for me though.

#6607 8 days ago
Quoted from Dantesmark:

Any tips on keeping the ball from sdtm out of the right scoop?

From a search of "SDTM Scoop"....

https://pinside.com/pinball/forum/topic/monster-bash-remake-mbr-owners-club?tq=sdtm+scoop&tu=

Robert

#6608 8 days ago

My LE has version 1.0.2 I have No problems with stdm or something. Should i do the update? The sound with the version now is also amazing. What do you guys (or girls) think?

#6609 8 days ago

Yes, do the update I never had issues with my scoop, but 1.0.3 adds more shaker integration which is cool.

#6610 7 days ago

I'm still on whatever it shipped with. Hasn't been an issue. Most of what was in the update was just those fixes...nothing new with game code - but not sure if there are actual bug fixes or not.

#6611 7 days ago
Quoted from Yoderboy:

Yes, do the update I never had issues with my scoop, but 1.0.3 adds more shaker integration which is cool.

Yes the code it shipped with has very little shaker in it at all.

#6612 7 days ago
Quoted from zpinman370:

Yes the code it shipped with has very little shaker in it at all.

The new code was supposed to up the volume on the knocker, it was disappointing to me. Hardly any increase on mine.

#6613 7 days ago
Quoted from zpinman370:

Yes the code it shipped with has very little shaker in it at all.

That's my biggest complaint about the machine. The shaker integration is terrible. It should go off so much more than it does. Also during the Frank multiball startup animation, it should go off when the electricity pulses.

#6614 6 days ago
Quoted from metal-mods:

Sure, will take a picture when I get home

Still not at home ?

#6615 6 days ago

Oh crap, totally dropped the ball here lol. Tonight for sure!

#6616 5 days ago

Here's a pic of where to put the spring washer. Sorry for the delay, guess I couldn't find my house hahaha

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#6617 5 days ago

Also, as I post this, the problem seemed to have come back when I installed the 1.03 code (even with the spring washer in place). Was nowhere near as bad as it was without it however.

I think the main problem here lies in the plunger- it's off center from the hole, and about a quarter inch below the ball, so as it's lifting up to push the ball out, it's hitting the ball off center. The real solution here would be to install a longer plunger so that the ball is barely resting on the top of the plunger so that it has positive contact every time, therefore resulting in a consistent launch everytime. Will look into different VUK plungers and see what I can come up with.

#6618 5 days ago

I wonder what is different with some of these. Out of hundreds of games, it's only SDTM on me once, and it was obvious that when it did it, it had hit something as it was coming out. Back to front angle maybe?

#6619 5 days ago

Yeah, I've been wondering why the issues vary from nonexistent to consistent on each different game as well lol. Same with Drac's feet- never been an issue on mine. Maybe the slant does have something to do with it. But I really think that plunger needs to be longer and cradling the ball, so that it's shooting it the same everytime.

#6620 5 days ago
Quoted from NightTrain:

That's my biggest complaint about the machine. The shaker integration is terrible. It should go off so much more than it does. Also during the Frank multiball startup animation, it should go off when the electricity pulses.

yes indeed- mine hardly goes off at all - is the 1.03 code solve some of this issue or not worth the upgrade?

#6621 5 days ago

Definitely pitch is a factor. Plus my original game kicks SIGNIFICANTLY harder than the sort of pathetic dribble out the remake does.

Perhaps the kicker tip hitting the ball off Center is also a factor. Has anyone compared parts to see if the remake uses a different length, or if the coil is fixed in a different way somehow?

#6622 5 days ago
Quoted from Rdoyle1978:

pathetic dribble out the remake does.

Did you try making the kick stronger in the CGC menu ?

Quoted from Rdoyle1978:

Has anyone compared parts to see if the remake uses a different

Built to Williams specs.

Something else is going on if yours dribbles out. Way the ball sits in there ? Or rests on the plunger ? Misformed plunger end ? Loose coil or sleeve ?

LTG : )

#6623 5 days ago

Problem is that the ball doesn't rest on the plunger, the plunger tip is about 1/4" below ball, and slightly off center towards the rear of the scoop. Between those 2 things and the play between the plunger and coil sleeve (which is obviously necessary) it's creating a random shot out of the scoop each time.

Since last night's post, I taped some shims between bottom of plunger and rubber grommet so that tip of plunger is higher, and ball is resting on it every single time. I threw the ball in the scoop by hand 50 times in a row and it came back to the same spot on left flipper nearly everytime. It didn't drain once. I then put the glass back on and played 3 games, aiming for scoop as much as possible- not a single drain.

#6624 4 days ago
Quoted from metal-mods:

Problem is that the ball doesn't rest on the plunger, the plunger tip is about 1/4" below ball, and slightly off center towards the rear of the scoop. Between those 2 things and the play between the plunger and coil sleeve (which is obviously necessary) it's creating a random shot out of the scoop each time.
Since last night's post, I taped some shims between bottom of plunger and rubber grommet so that tip of plunger is higher, and ball is resting on it every single time. I threw the ball in the scoop by hand 50 times in a row and it came back to the same spot on left flipper nearly everytime. It didn't drain once. I then put the glass back on and played 3 games, aiming for scoop as much as possible- not a single drain.

Any chance for some pictures? Thanks for posting this - would be good to figure out the trick to consistency.

#6625 4 days ago

Sure, will do. I'm going to fabricate an adjustable jacking plate with a rubber pad on top as well, so it keeps a factory look. This taped-in shim method looks like sh*t lol. If it works well, I'll fab a bunch up and make them available pre-made, as well as show how I made it for the people who have the ability/desire to make it themselves.

#6626 4 days ago
Quoted from LTG:

Did you try making the kick stronger in the CGC menu ?

Built to Williams specs.
Something else is going on if yours dribbles out. Way the ball sits in there ? Or rests on the plunger ? Misformed plunger end ? Loose coil or sleeve ?
LTG : )

Mine works great, it’s an original Williams I think because others are getting SDTM drains from the scoop, they have lowered the coil strength. This leads to a wimpier game IMO

#6627 4 days ago

Even with the coil strength increased to max with the new code, every once in a while it shoots out a real weak one.

#6628 4 days ago
Quoted from metal-mods:

Even with the coil strength increased to max with the new code, every once in a while it shoots out a real weak one.

Weird

#6629 4 days ago

If it isn't hitting the ball center, it won't matter how strong it is.

#6630 4 days ago
Quoted from Zablon:

If it isn't hitting the ball center, it won't matter how strong it is.

So what's the deal then? If it's original Williams specs, are the games just assembled wrong?

#6632 4 days ago

I put one of those in mine. It’s okay. The pop-out is still fairly inconsistent but this design allows for some greater adjustment. Namely the ability to slightly turn the assembly allowing for reduced balls sdtm. I still get one every now and then - probably less than 5% sdtm though.

#6634 3 days ago

Now that you mention it.... I did get the Mantis one and NOT the Marco one.

#6635 2 days ago

After 6 months with my LE I'm ready to trade it for something else. Any thoughts (pro/con) on trading for Stranger Things, Elvira HOH, or Star Wars?

#6636 1 day ago

I’d pick Star Wars .. too bad I just picked up an MBR SE as I would have considered that trade

Stranger things we need time to see if it’s any good .

#6637 7 hours ago
Quoted from Polidori:

After 6 months with my LE I'm ready to trade it for something else. Any thoughts (pro/con) on trading for Stranger Things, Elvira HOH, or Star Wars?

Jurassic Park or Elvira

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There are 6637 posts in this topic. You are on page 133 of 133.

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