(Topic ID: 278040)

Monster Bash - Remake compared to original

By SaltyRunBack

3 years ago


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Topic Stats

  • 43 posts
  • 24 Pinsiders participating
  • Latest reply 3 years ago by donjagra
  • Topic is favorited by 1 Pinsider

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#6 3 years ago
Quoted from Jmckune:

You’re going to want to play them both and compare for yourself. However in my opinion MBr plays closest to the original compared to MMr and AFMr. The AFM felt the most off to me. The saucer rebound from that powerful drop target was missing and the flippers somehow felt weaker.

Sorry but this post is incorrect. The saucer rebound has sent the ball flying to my flippers on my AFMr on occasion. The flippers being weak is especially funny, every single AFMr owner has had to lower their flipper strength initially because It’s way too strong.

#17 3 years ago
Quoted from TheLaw:

They sort of have your balls in a salad shooter on the levels here. The more $$$ models you have to pay more for lighting which is embarrassingly piss poor. The whole puking color every time you hit a character is nauseating, but you can turn it off. Now the bigger screen and redone dots are awesome, and I was blown away by them which I don't say easily.
So that's really the jist of it, they kind of push you to the higher model.
Personally if I was buying today I would have no problems buying a new one over an OG

The re done dots are available via a $400 chip upgrade. You're basically paying $900 for a bigger screen and RGB lighting, in the case of MB. I personally much prefer the classic look and the RGB lighting is not my cup of tea. CE is an easy decision for me. On AFM literally the only difference is the size of the screen and a spray paint job on the saucers, maybe the SE includes a shaker too but thats not needd on AFM and you can add it for $150 anyway. CE for life.

#21 3 years ago
Quoted from TheLaw:

When I was looking I expected to be CE as well. The size of the screen from me was a huge improvement...but that's the problem is it's basically the only thing i wanted; So it was hard to justify.

For me at least I've never thought to myself "man I wish this screen was bigger". I am sure that side by side the difference is there but to me its not worth what it does to the look of the machine, I just prefer the classic vs "hot rod" look.

#26 3 years ago
Quoted from Jmckune:

Sorry but unless you’ve personally played every AFMr ever you can’t say I’m incorrect. Another poster said I likely played on location with a crap setup which was true. I played several of them at an expo and the old beat up original was the better shooter in that particular case. I don’t know what the settings were on but that particular remake shot like utter crap.

Sure I can. You’re incorrect.

#30 3 years ago
Quoted from Jmckune:

Ok sure, you can say it, doesn’t mean it’s right. I have quite an Arsenal to judge by though...including a nice AFM MM and MB original. The one at the show played like trash
[quoted image]

It’s not right. Virtually everyone in the AFMr owners club has had to lower their flipper strength from stock. You played one game on location without knowing the setup and made a blanket assumption. A NIB game is never going to feel like a 25 year old game. We have all experienced differences in feel across original classic games because of differences in wear/build/maintenance/repair/ambiance. Unless you travel back in time and crack open a NIB AFM, and compare it to remake that is set up in the exact manner, and play them in the same room (room lighting, acoustics, flooring, etc can change feel) you have no idea how it feels relative to a remake.

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