Monopoly Club!! - Own it All!!!

21
Topic is favorited by 21 Pinsiders.

By SilverUnicorn

3 years ago


Stats

  • Started 3 years ago
  • 288 posts
  • 74 Pinsiders participating
  • Latest reply 4 days ago by OTRChief

Find posts in this topic

Find posts in this topic match certain words or written by a specific Pinsider. Or both!


Topic Gallery

P1020092 (resized).JPG
1492287036000414973859 (resized).jpg
20170415_150606 (resized).jpg
IMG_3742 (resized).JPG
Screenshot_2017-03-20-21-35-07-1 (resized).png
20170318_165726 (resized).jpg
2016-12-31 15.53.08 (resized).jpg
15622678_10154886933151450_4968951829723720726_n (resized).jpg
IMG_4065 (resized).JPG
IMG_4064 (resized).JPG


Games linked to topic

Link this topic to the game(s) discussed in it.



There are 288 posts in topic. You are on page 6 of 6.
#251 6 months ago

Hello all, If any of you have insight into an issue I'm having with some bank door opto's, please feel free to chime in on the thread, I appreciate it.
https://pinside.com/pinball/forum/topic/monopoly-bank-door-opto

EDIT: The issue has been resolved. I'll leave the post in case anyone else needs to reference it in the future.

#252 6 months ago

I really enjoy monopoly but I think the game play is better than the build quality that was common for this generation of machines. I think there are a few fit and finish details on this machine that could be easily addressed. For example: Micro switch covers, and pan head color matched brass screws on top of the bank would go a long way.

What bothers me most though? The visible wires and wire ties along the outter edge of the ramps --they really make the game look cheap in my eyes. Does this not bother anyone else? Does anyone have any ideas to address it?

I was considering buying a long run of a colored flexible 1/8th split wire loom and attaching it around the outside edge of the ramps to cover the wires and the zip ties, but it might look worse. I also considered rope lights above the plastic edge (which would also hide the wires below).

Anyone have any other thoughts? Thanks

#253 6 months ago
Quoted from Mocean:

What bothers me most though? The visible wires and wire ties along the outter edge of the ramps --they really make the game look cheap in my eyes. Does this not bother anyone else? Does anyone have any ideas to address it?

I replaced the white wire ties with black ones. Makes them far less noticeable.

#254 6 months ago
Quoted from mattosborn:

I replaced the white wire ties with black ones. Makes them far less noticeable.

I would imagine it would be more obvious but since the clear zip ties are really white, M I guess I could see that working.

I think I'm going to try some $5 blue el wire kit from Amazon to see if it's better or worse.

#255 6 months ago
Quoted from Mocean:

I would imagine it would be more obvious but since the clear zip ties are really white, M I guess I could see that working.
I think I'm going to try some $5 blue el wire kit from Amazon to see if it's better or worse.

Feel free to share some pics afterward. I'd be curious to see how it looks. The wires have only bothered me minimally, primarily because I couldn't think of a good way around it.

#256 6 months ago
Quoted from Mocean:

I think I'm going to try some $5 blue el wire kit from Amazon to see if it's better or worse.

After reading through the Tron thread, seems EL wire can cause issues with optos. Seeing as I rather like my bank door, I guess I'm back to the drawing board.

1 month later
#257 5 months ago

Hey guys still battling with my upper right flipper not staying engaged when you hold the flipper button in. It will flip everytime you hit the button but it won't hold. Did the switch test and found the cabinet switch was flip flopped as far as what one of the stack works the upper flipper. Switched that back. New end of stroke, new cabinet switch. Not sure why it won't stay on. Can someone maybe take a few pics of the lower right coil wiring and upper coil? I see some wires around there tapped up. I'm just curious as there was an operator I ran into who would disconnect certain things to make the games harder. Wondering if he took a wire off. Has anyone else had this issue because if it's not that must be logic issue I'll have to chase down. Thanks!

#258 5 months ago

I've never had an issue but I'll send you a picture shortly (within an hour)

#259 5 months ago
Quoted from PhillyArcade:

Hey guys still battling with my upper right flipper not staying engaged when you hold the flipper button in. It will flip everytime you hit the button but it won't hold. Did the switch test and found the cabinet switch was flip flopped as far as what one of the stack works the upper flipper. Switched that back. New end of stroke, new cabinet switch. Not sure why it won't stay on. Can someone maybe take a few pics of the lower right coil wiring and upper coil? I see some wires around there tapped up. I'm just curious as there was an operator I ran into who would disconnect certain things to make the games harder. Wondering if he took a wire off. Has anyone else had this issue because if it's not that must be logic issue I'll have to chase down. Thanks!

Hope these help!

IMG_4064 (resized).JPG

IMG_4065 (resized).JPG

#260 5 months ago
Quoted from ZeldaOoT:

Hope these help!

nice thanks! What about the wires going to that cabinet switch? I have that same one.

#261 5 months ago
Quoted from PhillyArcade:

nice thanks! What about the wires going to that cabinet switch? I have that same one.

I'll try to take another picture later on tonight when I'm home. I should have take the photo a little further away haha

#262 5 months ago

Ok thanks. I was looking at it tonight a little still no luck. I did install a 3 led strip of white under the apron. Came out nice I thought..

15622678_10154886933151450_4968951829723720726_n (resized).jpg

2 weeks later
#263 4 months ago

I've left the club. I bought my machine NIB in late 2001.

2016-12-31 15.53.08 (resized).jpg

2 months later
#264 63 days ago

Joining the club, I'm buying my monopoly on Wednesday from a local friend who wants to purchase an Aerosmith to replace it.

Anyone know where to purchase the Service bulletin #135 ramp plastic? My bank ramp has a small crack in it but can't find any of these anywhere.

Thanks for the help!

20170318_165726 (resized).jpg

Screenshot_2017-03-20-21-35-07-1 (resized).png

#265 63 days ago
Quoted from FLASHBALL:

Joining the club, I'm buying my monopoly on Wednesday from a local friend who wants to purchase an Aerosmith to replace it.
Anyone know where to purchase the Service bulletin #135 ramp plastic? My bank ramp has a small crack in it but can't find any of these anywhere.
Thanks for the help!

Welcome to the club! If you stop at lowes (or whatever hardware store you choose), you can easily pick up some acrylic and make it yourself. I prefer polycarbonate. Instead of making the small square one and drilling into the ramp, I recommend making it long enough to do the bank ramp and the right ramp, then sharing the screw on the right ramp's switch. This worked well for me and only cost a couple dollars while preventing any ramp damage. Hope that helps.

#266 61 days ago

You can also get some very thin sheets of lexan from Amazon that are quite strong yet can be cut easily with scissors. I used the templates available online to cut an air ball cap for my free parking ramp. If only I could cut down on air balls off the drop target. I brace myself for the inevitable clank of the ball against the glass whenever that target resets.

Quoted from ZeldaOoT:

Welcome to the club! If you stop at lowes (or whatever hardware store you choose), you can easily pick up some acrylic and make it yourself. I prefer polycarbonate. Instead of making the small square one and drilling into the ramp, I recommend making it long enough to do the bank ramp and the right ramp, then sharing the screw on the right ramp's switch. This worked well for me and only cost a couple dollars while preventing any ramp damage. Hope that helps.

#267 61 days ago

I used the ramp flap designs from Todd George: http://www.pinballzone.com/tech/monopolyflap.php
I drew them up in AutoCAD and had them laser cut out of PETG. Don't really want to have any more made... but if someone wants my AutoCAD drawing (or exported to some other vector format) just let me know.

#268 58 days ago

Thanks for sharing those drawings! I'll attempt to make them in the coming weeks.

#269 55 days ago

I need the policeman decal for the drop target. Anyone got an extra laying around that I can buy ?

#270 55 days ago
Quoted from FLASHBALL:

I need the policeman decal for the drop target. Anyone got an extra laying around that I can buy ?

I made a whole bunch of them, they fit and work great. PM me your address and I'll mail it over to you in an envelope, my treat

IMG_3742 (resized).JPG

#271 52 days ago

I'm having issues with the post in the upper left corner. It's supposed to pop up to divert the ball into the A B C lanes and feed into the electric co. pops.

For whatever reason sometimes it will pop up and other times it won't. Just trying to figure out if there's a constant method to this. Or if my machine is having an error somewhere. When I go into coil tests the post pops up just as it should. Also, in switch tests the rollover switch above the spinner heading towards the A B C lanes works every time.

Confused as to what should make the post jump up and when.

Thanks for the help guys!

#272 52 days ago
Quoted from FLASHBALL:

I'm having issues with the post in the upper left corner. It's supposed to pop up to divert the ball into the A B C lanes and feed into the electric co. pops.
For whatever reason sometimes it will pop up and other times it won't. Just trying to figure out if there's a constant method to this. Or if my machine is having an error somewhere. When I go into coil tests the post pops up just as it should. Also, in switch tests the rollover switch above the spinner heading towards the A B C lanes works every time.
Confused as to what should make the post jump up and when.
Thanks for the help guys!

With regards to the pop up component, it is natural that sometimes it comes up, and other times it does not. I cannot recall the exact programming at the moment for when it should and shouldn't happen. There is logic and a pattern to it, but at first blush it doesn't seem like it. Mine does the same thing you're describing, as have the others I've played. I'm willing to bet your machine is functioning properly. Perhaps someone else knows the rationale for when and why it pops up or doesn't.

#273 52 days ago

Just read through the entire thread, never really noticed or took note of a Monopoly before but layout and shots look great! Looking for a Stern to re-theme and Monopoly is pretty rare in the UK and also fairly cheap (usually in need of restoring), does the game have a lot of flow? as my theme requires flow to make any sense.

#274 52 days ago

Anyone know which switch I need for the ball lock? One of them seems to have gone bad.

#275 51 days ago
Quoted from JonM:

does the game have a lot of flow?

Well . . . this all depends on how YOU define 'flow'. I think the pin is monotonously slow and repetitive. Yeah, there are ramps and the bank vault. For me, there is little 'speed', if that is what you are looking for. Lighting up the Monopoly board in the center of the PF is the most challenging aspect of it. Compared to my TWD, Monopoly is painfully boring. The sound and call-outs are not very good either. Not many of them and repetitive.

BUT . . . don't let my negativity ruin your desire for this pin. It IS a beautiful pin, especially if you fill it with LED's, which I did. I still have mine, but it is the least played by anyone in the family or by visitors. I reckon mine will last a long time since it is 'unused' and collecting dust.

Mike in Kentucky

#276 51 days ago

Thanks for the reply Mike, I am not too worried about the factory code/sounds etc, I am mainly looking for a good layout preferably a Stern to re-theme so I will redo the artwork, sounds, call outs etc. Monopoly is quite rare in the UK which is nice to have a different layout, plus pretty cheap to buy and most are beaten up so re-theming one wouldn't feel like I was murdering a pin currently looking at quite a few older/cheaper Sterns for my re-theme one being Monopoly but also WOF, RCT among others.

But like you said if there is little speed to the game then its not going to fit my theme.

#277 51 days ago

P-ROC should work just fine in a Monopoly. I've considered redoing the rules because I do really like the layout and the theme is a family favorite, but the rules could be expanded to make better use of the layout. The most obvious example is how the Chance scoop is basically unused in the game.

The layout is really great and for a retheme I don't think you can find a six pop lawlor with an upper flipper and scoop for less. There's a bash you (bank door), disappearing post, a saucer, two diverters... And whatever the weird electric company toy is. Honestly, there is a ton jammed into the playfied for such an inexpensive game.

My biggest problem with the game is how cheap it looks. We can mod it till the cows come home, but so long as there are exposed wires along the ramps, this game looks out of place in my collection.

Every time I think about reprogramming monopoly I renew my interest in it (and re-wiring the ramp-mounted flash lamps and switches), but there's only so much time in the day for these projects ...and my pinball plate is already overflowing.

So, for you? I say, do it! Then share your work with us.

#278 51 days ago

Yeah, I'm like Mocean . . . DO IT! I don't want my negativity to ruin what might end up being a great thing for you. If you can get one cheaply, as you say, then what is there to lose? Lot's of stuff on the PF and you might enjoy the hell out of it. And you won't know for sure until you buy it and do it!
Mike

#279 51 days ago
Quoted from ZeldaOoT:

With regards to the pop up component, it is natural that sometimes it comes up, and other times it does not. I cannot recall the exact programming at the moment for when it should and shouldn't happen. There is logic and a pattern to it, but at first blush it doesn't seem like it. Mine does the same thing you're describing, as have the others I've played. I'm willing to bet your machine is functioning properly. Perhaps someone else knows the rationale for when and why it pops up or doesn't.

If anyone else knows the true pattern to the upper post. I'd love to understand when / why the upper left post comes up. It does after all play a big part in earning the extra ball.

#280 50 days ago
Quoted from FLASHBALL:

I'd love to understand when / why the upper left post comes up.

I would too! All I know is it comes up at times and then it goes down. I can't see a rhyme or reason.
Mike

1 week later
#281 42 days ago

Any advice on how to stop airballs from hitting the cop/ my airballs are vicious.Sometimes hitting the glass

#282 41 days ago
Quoted from cnuts13:

Any advice on how to stop airballs from hitting the cop/ my airballs are vicious.Sometimes hitting the glass

Likewise, unaware of any way to change that though.

#283 38 days ago

Does anyone happen to have a small piece of mylar I can cut and place where the railroad ramp drops the ball? I'm starting to see and feel a little wear there and thought I would take a little bit of preventative measure before it gets worse.

Also thanks to @zeldaOoT for the policeman decal for the drop target!

20170415_150606 (resized).jpg

1492287036000414973859 (resized).jpg

#284 38 days ago
Quoted from FLASHBALL:

Does anyone happen to have a small piece of mylar I can cut and place where the railroad ramp drops the ball? I'm starting to see and feel a little wear there and thought I would take a little bit of preventative measure before it gets worse.
Also thanks to zeldaOoT for the policeman decal for the drop target!

You're welcome, anytime! With regards to Mylar, I know marcos sells it pretty cheap by the foot. Shipping is the main expense.

#285 35 days ago

Just curious, what are some of the high scores from fellow monopoly owners?

I've had my game a month now and my GC is only 38 million.

#286 34 days ago
Quoted from FLASHBALL:

Just curious, what are some of the high scores from fellow monopoly owners?
I've had my game a month now and my GC is only 38 million.

Mine was 98 million and change. As great a game as it was, I was very upset not to hit 100 lol.

4 weeks later
#287 5 days ago

I'm purchasing a new left ramp for my monopoly machine. The one I have is broken where the bank switch is mounted but the rest of the ramp is in pretty good condition. If anyone is interested in repairing mine I'll take photos and sell it real cheap. Just send me a message and we can work out the details.

#288 4 days ago

I made a topper from Monopoly banks. It was simple to make with a half inch board painted black and 3 banks screwed to the board.

P1020092 (resized).JPG

Promoted items from the Pinside Marketplace
$ 40.00
Lighting - Other
Rock Custom Pinball
5,000
Machine - For Sale
Fleetwood, PA
2,795
Machine - For Sale
Riverside, CA
From: $ 15.95
From: $ 119.99
Lighting - Backbox
Rock Custom Pinball
Hey modders!
Your shop name here
$ 66.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 24.95
$ 119.00
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
$ 45.00
Lighting - Other
PinballToys
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
$ 149.99
Lighting - Other
Rock Custom Pinball
$ 59.00
From: $ 17.00
Apparel - Unisex
Double Danger Pinball
$ 24.95
There are 288 posts in topic. You are on page 6 of 6.

Reply

Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.