Quoted from RustyLizard:
The flippers, slings and pops still have that 'Spooky Pinball' feel but more refined. I can't quite put my finger on it but the cab seemed to contain the mechanical sounds a little better than AMH almost as if it were sealed up better or as if it were insulated or made of better materials.
I wanted to play a few games on my AMH today to confirm and only comparing RZ to AMH.. I totally agree with RustyLizard. The RZ felt a little more 'solid'.. Almost like there was more sound damping in the cabinet. The way the ball bounced around, the flippers flipped etc seemed just more 'solid' feeling.
I had at least one ball that I was able to have a reasonably long ball time on it. So I know that the game is very playable. I was able to control things quite well. I just couldn't make all the shots yet, let alone know what shots to even shoot. LOL.
The music has been very well matched to pinball play. What I mean is that you can really get into the zone playing, the music enhances what going on, feels like it belongs and is not forced.
The display graphics are very cool. The callouts put a smile on my face. I loved the end of game match animation.
The actual artistry of the art work up close and personal is stunning. I loved the witch on the playfield best!! There might be some other cool stuff happening, while I don't think its secret, I will let the Spooky staff relay anything that is not already known.
The only thing I'm not totally in love with is the upper playfield. I might have to give that more time. It is hard to shoot, that is for sure, chicken and gas.
My daughter flipped a few games too. She thought it was hard. lol It was funny, she asked what 'red hot pussy lover' was.