I didn't know where to put this, so I hope this is ok.
I have a Gottlieb Haunted House, and you know that it plays a small approximation of Bach's Toccata and Fugue as background music. I also had a Black Hole and currently own a MGOW, but since those play a more of a "pulsing" electronic sound as background, those don't really apply to my question.
On the Haunted House I've wanted to figure out a way to have the background music constantly loop, instead of cut off and restart every time a target is hit. It's awkward, but a limitation of the sound board design I assume?
I know Mark Clayton had been working on his sound board (GSound), which may have allowed me to do this modification. Since that board seems it will never get made, I'm wondering about other ways I might be able to do this. I know this isn't a big deal, but I've always thought it would be an interesting change for this game.