(Topic ID: 206374)

Modes in Pinball- Long Term Effect on Enjoyment??

By cheshirefilms

6 years ago


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Topic Stats

  • 53 posts
  • 19 Pinsiders participating
  • Latest reply 6 years ago by Brijam
  • Topic is favorited by 1 Pinsider

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Topic poll

“Does finishing modes/final wizard modes reduce a game's long term enjoyment for good players?”

  • Yes, except for a few titles like LoTR and The Addams Family 4 votes
    5%
  • Yes- for every pin ever. 16 votes
    21%
  • No- just keep the pin dark for a while, the fun eventually returns. 17 votes
    22%
  • No- mode pins are just more fun than non mode-pins 39 votes
    51%

(Multiple choice - 76 votes by 73 Pinsiders)

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There are 53 posts in this topic. You are on page 2 of 2.
#51 6 years ago
Quoted from merccat:

To me a “mode” is any special scoring scheme started by the player through the achievement of a specific shot or series of shots (may also be randomly awarded) in which certain targets in the game become active and/or are worth additional points. A mode may end by timer, the completion of mode active targets and/or shots, or the loss of a ball.
In that regard I wouldn’t consider completing a-b-c-d a mode in itself as while it may do something like advance bonus or award points it’s not making active additional scoring options that are not already there. It could however be a trigger to start a mode.

So would that make Blackout in the game of the same name a mode? How about starting multiball in Pinbot?

#52 6 years ago
Quoted from Brijam:

So would that make Blackout in the game of the same name a mode? How about starting multiball in Pinbot?

Nope.

#53 6 years ago

Why not? Seems to fit the definition given.

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