Quoted from LORDDREK:So I posted an interesting and relevant tidbit regarding this for anyone who is willing to follow the path I gave a map for but who wants to search or even read anymore. Allow me to summarize:
Foreign guy builds a homebrew of Dragons Lair. Friggen epic build with features you would expect to be found on the most limited of releases.
Uses artwork and other IP features unique to the video game incorporates it to great effect.
As the game reaches completion something bizarre happens. Some postings are made by the maker seeking support for the solicitation of machines being made in the likeness of this fantastic creation.
Now here’s where things go off the rails and I’m working from memory however recent so the order or details might be off. Machine maker gets a cease & desist from the IP holder. Maker claims he never solicited the game and his account was hijacked by some known third party. Regardless IP holders say in no uncertain terms that even showing the machine in public will be met with lawsuits of the most unrelenting manner. A crushed creator crawls back into his den overcome with grief that his life’s work will never see the light of day…
Now I took two things away from the above experience. The first is anyone can sue for anything regardless of laws in place. And a big enough opponent will win thru attrition. You see that everyday. The second is it is far better to beg for forgiveness than ask for permission. The above tale is a perfect example of this.
So I am very curious to see how this works for John as I believe he is quite familiar with both the law and gag orders. I do hope this journey continues to be well documented but will not be surprised if this suddenly “Dies on the vine.”
I don’t know what Canadian copyright law says, but in the U.S. there is a defense to infringement called Fair Use. It is a multi-factor defense for the courts to analyze whether the use is a “fair use” of the copyrighted work. Commercial use is one factor that tends to weigh against a fair use. Not every time, but most of the time. And many courts consider commercial use to be the most important factor. Other facts include: nature of the work; amount and “substantiality” taken; and effect on the potential market.
One-off homebuilds don’t impact the market and are not sold = better chance of a finding of fair use.
Selling the homebuild or one-off: doesn’t really impact the market much, but courts not very happy about you making a buck off someone else’s IP.
Building a whole production line of pins for sale = fair use will likely be rejected.
Taxi is one example. The game initially had Marilyn Monroe as one of the five passengers. After 200 pins shipped, the Estate of Marilyn Monroe said no, and was not interested in a license. (I’m note sure how they settled the 200 shipped and still out in the world.)
And apparently the Dragon’s Lair folks said hell no to a license. That’s the copyright holder’s prerogative. Don’t know if they would win an infringement lawsuit against a home brew Dragon’s Lair pin, but the home brewer did not want to spend $$$$ in legal fees and take a huge legal risk in order to find out the answer.