(Topic ID: 67443)

MMR PPS and Overall Update - Official PPS (Oct 21, 2013)

By PPS

10 years ago


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#1921 10 years ago
Quoted from jalpert:

It's a lot harder and more complicated than you think.

It's really not hard or complicated, though there are a lot of details to think through. If the system is architected well, it can likely achieve a result that has no perceptible differences from the original and be implemented without touching a single piece of original code. If it's architected poorly, then certain challenges can't be overcome.

I have no knowledge of the particular implementation used in MMR, nor of the team that's developing it. I am, however, willing to help out if the need arises.

- Gerry

#1925 10 years ago
Quoted from pezpunk:

i think it's ridiculous to be like "if it's done right, it's EASY! i'll show em how!" the devil is in the details and everything seems so much easier from miles away. i'm also a software engineer, and if there's one thing i've learned in this trade, it's never trust the guy who says it's easy.

Having run original code on multiple WPC and WPC-95 machines, including MM, using a new hardware platform and an emulated software environment, I think I'm in a unique position to speak on this topic with some authority.

While developing pinMAME support for our P-ROC board, I tested the system running on an MM, AFM, ToM, JD, and LoTR (Stern Whitestar). Since then, many of our customers have successfully run emulated environments on numerous other machines.

We've also had a number of people work with us on researching the viability of rewiring an existing game with our PDB driver boards and using the P-ROC and PinMAME to play the original code. I assure you that most games can be made to work glitch-free without complicated enhancements to the emulation environment, and possibly without any enhancements at all (depending on the game). MM and AFM have no features that present difficult emulation challenges.

I don't want to derail this thread any more than this topic already has. Please contact me privately if you'd like to discuss any of this in more detail.

I respect Rick's efforts on this project and wish him and his team success. People have been wanting MM remakes for a long time now, and I'm happy to see it finally happening.

- Gerry
http://www.pinballcontrollers.com

6 months later
#4204 9 years ago
Quoted from PPS:

The testing house I believe does UL/CE testing - cannot export without CE and so they are similar types of testing packages is my understanding. Additionally there are various locales in the US (so I'm told) which require testing by recognized entity, etc. Anyways, I'm sure a number of boutiques are choosing to be ignorant, which may create issues down the road at the hardest time when money is on the line and games are being built

I can't speak for all of the 'boutique companies', but many of our P-ROC customers are at least having the dialogue and asking the right questions. Instead of assuming they are or aren't testing, I'd encourage interested consumers to ask them directly.

I can speak for us (Multimorphic), and the P3 will be thoroughly tested and certified.

There are many people who specialize in compliance-related areas and understand all of the ins and outs of the certification processes and requirements. I worked with one while doing hardware design at a couple of my previous jobs, and we have been consulting with one since before we started the company.

- Gerry
http://www.pinballcontrollers.com
http://www.multimorphic.com

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