Quoted from Jvspin:As the manufacturer, I think you have to first ask yourself how many additional sales do you expect to get by letting people keep their machine number? Then second, are the potential additional sales (if any) worth the additional overhead?
Actually, I think those questions should have been considered (perhaps they were) when people were allowed to choose their game number for MMr.
Personally, there are a few games numbers I would consider special (#1, #7, #1000, anniversary date, etc...). If I had one of those numbers I would want to keep it but having a special number or not will not influence my purchase of a game.
My point is, it could lead to nothing but a cluster f. If Rick doesn't mind dealing with said cluster f and he makes some additional money by doing this, more power to him. Same goes for the LE's and all the trim options.
Me, I'd make the game and sell the game. You get what you get and I'm able to keep my sanity.