All ... I'm back from ALL day (8-8) of meetings, etc so just checking things ... I'm not sure how to nicely say this on pinside, but will all the posts its a little exhausting to figure out the questions vs the dialog, so I looked thru a couple of pages and caught some of the questions:
- PPS license code discussion: we have several agreements with WMS, but what I am trying to do as we had mentioned in the seminar is two things: a) be able to modify and release 'fix' versions which fix annoying things in the code, and then it needs to be controlled (usually 'sold' with holograms on the chips is the way that WMS has preferred and does not add much to the cost). b) support major code changes/completions - which is a little more tricky as there is more to check, more to manage, more time to spend. I think we have a framework with WMS legal as to how we can do this and discussed further with their attorneys at the show - who were interested enough in pinball to show up and were pretty excited about the MMR reaction, etc - which is good ...
- Things like CC code extensions, I have a compile of CC with extensions that was done years ago, not sure exactly which extensions, but I think many of the missing completion stuff. So, IF hypethetically if there were a CC remake (which I'm not saying there is anything), then the original code, or the extension would be the base, and then possibly we could do more if there was a good way to do more in order to 'complete' the game. Given I'm not really sure what that is and what it would cost, no idea.
- Licenses ... usually cost money unfortunately, so just about anything 3rd party costs more ...
- Jelly Bellies are used by BAA, so if we were to come up with some candy it would be proprietary to PPS.
- For selling spots, I'm not sure, really haven't looked into it. Perhaps we have ways to find things out and work behind the scenes to stop and reverse things ... but who knows what we know and don't know. But we don't support this and that's about it.
- Where best to 'stand in line' for an LE, I think most distributors who had LE allocations have several lists that are longer than their allottment, so I think wait lists may be past due. Standards are offered and earlier the order the earlier the place in the build sequence.
- The game is emulating the original code - it is running that way.
- We do not have the 'how are completed games going to be distributed' - ideally in the most efficient way, but so long as the right games go to the right customers that's a good start
- The little board in the top replaces what used to be called the CPU and Audio/Visual board functionality I would say is a fair statement - this 'lonely' board is about 6" square ... we probably need something else in there to make it look 'busy' ... maybe some backbox 'wall paper' to make it look like it's crammed with electrical components ...