Quoted from KozMckPinball:
I asked a question about BFTK and never got an answer. With 6 inserts lit and a ball on the flipper, what would have to be done to initiate BFTK and proceed to winning? I'd rather ask a Pinsider who completed it than look it up somewhere else. I'd appreciate your thoughts. I was in that position recently and drained on the return ball from earning castle crusher the last insert. Realized I did not know anything about BFTK. Thanks!
If you have lit all six inserts, to start BFTK you have to hit it into the castle (once all inserts are lit, it opens up). That triggers BFTK which is a 4 ball multiball in 2 parts. The first part you have to hit each of these 1x -- catapult, left loop, left ramp, castle wall (where you lock balls for castle multball), right ramp and right loop. Unlike Royal Madness, you actually have to hit both the left loop and right loop separately. If you get through that, you automatically go to step 2, which is to hit the castle gate 7 times (one for each insert plus the BFTK insert) and then shoot in into the castle (so 8 castle shots total). Phase 2 is difficult because the trolls come up which makes the shot difficult and are indestructible to the ball, but if you have 2 troll bombs you can blow them up and clear the way. In each phase, so long as you have multiball going it is untimed, but if you are down to your last ball, you have 10 seconds to hit a lit shot to reset the timer. If you drain the last ball or run out of time, you have to start the whole thing over again. Hope this helps. If I missed something, hopefully someone will chime in and correct it.