(Topic ID: 128232)

MMR Owners Club, all things MMR discussed

By SuperPinball

8 years ago


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  • 10,211 posts
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  • Latest reply 7 hours ago by CurtisC
  • Topic is favorited by 378 Pinsiders

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 first pic Posted by SuperPinball (8 years ago)

Post #3445 anti scratch tape Posted by Jarbyjibbo (5 years ago)

Post #4945 differences on all MMR versions Posted by f3honda4me (4 years ago)

Post #5853 Damsel trapper ball, Right troll trapped ball - fixes Posted by evh347 (3 years ago)

Post #6402 Speaker Kit and Widescreen upgrade manual Posted by NeilMcRae (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#9571 1 year ago
Quoted from KING-HENRY:

Merrrry Christmas, MMR Dudes..ONE MMr Elf is in a slight pickle..I made a newbie mistake with these newer machines..I am installing the pinmonk fans on my flippers, and the simplest, yet lamest thing happened...While taking the leaf switch plate off it fell down, doing it's plinko manuever between the main pf board and the playfield itself..stopping somewhere I do not know..I said the F word many times Santa! NOW, what would you guys do? I really REALLY don't want to take that whole board out, to find this little peice of metal..but IF I DON'T FIND IT, I fear that it's going to short out on the topside of that big board (then I'll have real problems at that point). I call this a 'NEWB ON NEWER MACHINES MISTAKE'...The playfield should have been set horizontally, instead of upright (instructions said to have it up, I digress). Any tips or tricks on trying to fish this out? I was thinking an air compresser might sling it out, or take the whole playfield out, and shake it loose that way? Or screw it, it's not going to do any harm?" Thoughts??? MANY THANKS IN ADVANCE!!! HOHOHO!

Sorry for the misfortune, but this gave me an idea. I might look into including a disposable paper or plastic "hammock" you can string across the playfield below the flippers while working to catch anything like this that may fall. Definitely will try testing something like this and see if it's practical, because I've done the same thing, numerous times, and I know better! If it works out, I can look at adding it to the kit sometime in the future. For now, I'll add a reminder about the possibility of this happening to the instructions.

#9573 1 year ago
Quoted from underlord:

Why? We’re all adults here. Be like adding warnings to not stand in pool of water while unplugging pin.
Although an adult diaper for us Dropsie-Doodles would be cool. Seriously. I’m a fucking Klutz. Make it extra sticky when I order please.

I try to make the instructions as easy and painless as possible for all skill levels so pretty much anyone can successfully complete an install. So I err on the side of more instructions/reminders than less. The people that are mod pros can skip them.

But I am already thinking about the implementation of some kind of parts safety hammock. Can't way to try it out and see if it's worthwhile.

#9577 1 year ago
Quoted from PWhiz:

Have to admit, I needed to lookup what a flipper fan mod was. Never heard of that before. Question is, is that really necessary? Is coil overheating a real issue? I've never noticed anything weird with my MMR or other machine like loss of power or inconsistency, even after long play sessions. What am I missing?

Depends on your play style and length of non-stop play sessions. The CGC games definitely have fade in longer sessions. Trap players will get the coils weak faster, but regular or defensive flip players can too, over time. If you're not having an issue of weakness or bricked shots later in long sessions, I wouldn't worry about it.

Here's the temp testing chart for MMr coils for a non-trap player. Not firmly in the fade zone until about 75 minutes in:
MMr Coil Test-sml (resized).jpgMMr Coil Test-sml (resized).jpg

#9580 1 year ago
Quoted from KING-HENRY:

I didn’t find it, but not in the boards. Going to fire it up tonight. I didn’t have a spare leaf screw plate, so I temporarily made my own from a bottle cap lol works/holds great actually!
[quoted image]

Did you check inside the lip of the cabinet speaker? There about an inch or two that's covered by the speaker frame. If the clip hit the back of the speaker cone and slid down, it would be out of sight in there.

#9584 1 year ago
Quoted from KING-HENRY:

Yup yup yup! I checked EVERYWHERE, except where it actually is lol.

If only they had a "Find my EOS clip" feature on iPhone...

#9587 1 year ago
Quoted from KING-HENRY:

UPDATE..I got the pinmonk zen fans installed, minus the missing eos clip..all good. Yeah, all is good. Now to put some continuos gameplay on it, and report back..(most likely won't report back, unless there is a problem)..I have to admit, it was a bitch of an install..the stars and planets might have been misaligned for this one..lol..(and I do mods)

Yeah, losing the EOS clip in the under-playfield pachinko machine was not good. I have a warning about that in the instructions now. But now that you're past that, you'll have no more issues with hot flipper coils and fade, no matter how long you play.

1 month later
#9613 1 year ago
Quoted from PaulCoff:

MMR Left flipper died on me tonight when I turned it on (no credit dot) and the moat Vuk and castle gate is not always registering after ball hit. I spotted this screw on the ground of the cabinet. I don’t think it had anything to do with the flipper…
Maybe it’s a fuse issue?
Any suggestions please. See pics. Thank you for your time.
Thanks.
[quoted image]
[quoted image][quoted image][quoted image]

F3 is clearly blown on the solenoid board. (Blue board in the center, the bottom fuse of the 3 on the left)

Also, do you have a multimeter?

Make sure you have a few 4A fuses (F3 takes 4A, slow blow), because if the coil is bad or the transistor has blown, that new fuse may blow again. It's why I asked if you have a multimeter.

#9615 1 year ago
Quoted from PaulCoff:

Totally…just realized. What is the proper fuse for it? Strange things have been going on since I installed the color chip.
Thanks brother![quoted image]

The chart says 4A. It looks like the one that blew was a fast blow, so that may be the problem. It's supposed to be a slow blow. Once you get the fuse out, you can read the metal band at the top to see what the one that blew was before you give it a proper burial in the nearest trash.

#9617 1 year ago
Quoted from PaulCoff:

Cool. I’ll check it out. This is the only meter I have in my “Pinball go bag.”
[quoted image]

Yeah, not going to cut it. You need to spend $50 for a cheap, disposable chinese multimeter like Klein tools autoranging MM400 or about $190 for a Fluke you'll have forever. That and a (weller, hopefully) soldering station are the first two tools for a pinball maintenance kit.

#9619 1 year ago
Quoted from PaulCoff:

Totally. Could you send me a link to a meter you suggest? Thanks again for the quick response. I appreciate your time.
May I use a 5A or a 4A?

I would stick with 4A it calls for because if the coil or transistor is shorted, when you power up, it could pull an extra amp of power and blow something else up along with the new fuse.

Cheap chinese multimeter:
https://www.amazon.com/Multimeter-Auto-Ranging-Klein-Tools-MM400/dp/B018EXZO8M

Fluke "forever" multimeter (apparently prices have gone up since the pandemic, but this is a GREAT multimeter):
https://www.fluke.com/en-us/product/electrical-testing/digital-multimeters/fluke-117

Weller soldering station:
https://www.amazon.com/Weller-Digital-Soldering-Station-WE1010NA

Hakko soldering station:
https://www.amazon.com/Hakko-FX888D-23BY-Digital-Soldering-Station/dp/B00ANZRT4M

#9622 1 year ago
Quoted from Pinkitten:

Are there 2 screws on the left side of the flipper coil? Trying to find where your screw came from. I think both are there, just one is in a shadow.
[quoted image]

The one that dropped is not slotted, and it has a lock washer, which the flipper plate screws do not. It's more like the kind of screw you see on the gunmetal gray assembly just below the moat area on the right side.

#9624 1 year ago
Quoted from northvibe:

$45 FLUKE-101 Digital Multimeter https://a.co/d/9m2fNrr
Best cheap meter you can get

It's a nice multimeter, but the lack of a backlight is a dealbreaker for me recommending it. Especially on a pinball machine it can be in the dark or bad lighting a lot.

#9630 1 year ago
Quoted from PaulCoff:

The Moat VUK is keeping the ball and not releasing it onto the playfield… there is the moat sound and flash. I’m going to check on it more tonight and see if it has anything to do with the switch, screw, or hopefully not a fuse / transistor issue. Thanks for everything

Switch needs adjustment, or broken switch wire, or blown 12v fuse (I think the switches run off 12v on MMr, not sure) on the power board. If it's the ONLY switch not registering, adjustment or broken wire are most likely.

#9631 1 year ago
Quoted from northvibe:

Ah, haven’t had an issue yet, but I can see a backlight being awesome. However personally I would take a higher quality build over a cheap with a back lite. I have a fluke something, Klein and Jensen and they all work ok, but the fluke from my dad is better hands down. Luckily for pinball stuff we don’t need a whole lot of features for basic troubleshooting

Yeah, Fluke is my go-to brand. But for the level of 99% of pinball diagnostic, if a person is on a budget and can't get the 117 with the TL175E test leads, I'd recommend a decent Chinese one with a backlight over a Fluke without. But the Fluke 117 is the #1 recommendation. It will be the last multimeter you buy.

#9633 1 year ago
Quoted from LTG:

Opto switch in there. If wires are intact, I'd try cleaning the optos next. Damp Q Tip works good.
LTG : )

Ah - what he said.

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