(Topic ID: 128232)

MMR Owners Club, all things MMR discussed

By SuperPinball

8 years ago


Topic Heartbeat

Topic Stats

  • 10,191 posts
  • 762 Pinsiders participating
  • Latest reply 27 hours ago by DarkWizard
  • Topic is favorited by 378 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_4885 (resized).jpeg
Screenshot_20240413_205351_Gallery (resized).jpg
pasted_image (resized).png
Screenshot_20240405_112258_Gallery (resized).jpg
IMG_0120 (resized).jpeg
IMG_0079 (resized).jpeg
image000001 (resized).jpeg
IMG_0078 (resized).jpeg
c58188905960913cbf4be90bbaee4aaef2743627 (resized).jpeg
IMG_4784 (resized).jpeg
speaker (resized).png
IMG_1579 (resized).jpeg
IMG_5413 (resized).jpeg
06FF4B3E-436D-4FDF-9B65-C28103E2CBF9 (resized).jpeg
IMG_5411 (resized).jpeg
IMG_5410 (resized).jpeg

Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 first pic Posted by SuperPinball (8 years ago)

Post #3445 anti scratch tape Posted by Jarbyjibbo (5 years ago)

Post #4945 differences on all MMR versions Posted by f3honda4me (4 years ago)

Post #5853 Damsel trapper ball, Right troll trapped ball - fixes Posted by evh347 (3 years ago)

Post #6402 Speaker Kit and Widescreen upgrade manual Posted by NeilMcRae (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider pin_guy.
Click here to go back to viewing the entire thread.

#909 7 years ago
Quoted from TimeForNostalgia:

I just had the mantis protector installed. Does it look like it is installed correctly? I feel like it is sitting to high. It also seems to be stopping the ball more often than not. Thanks for the help.

This protector is made out of soft aluminum, you just need to bend it to fit the curvature of the hole.

"This piece is made of soft aluminum to allow for adjustment should there be excessive wear. You must bend this protector in order to install it. "

2 weeks later
#985 7 years ago
Quoted from venom112:

Does anyone know how to turn the knocker off I can't seem to find it in the settings menu

Remove the knocker fuse; it's F4 on the small circuit board located in the right front corner of the cabinet. This card also has a very nice enable LED that lights up whenever the CPU tells the knocker to fire.

1 month later
#999 7 years ago
Quoted from KloggMonkey:

this thing is no Timex for sure

You got that right, I turned mine on today for the first time in over a month and the date/time is off by over 2 days ... but in the future, it thinks it today is the 22nd. Date/time set again.

4 weeks later
#1076 7 years ago
Quoted from LTG:

What are your plans for the metal flap on top of the troll carriage ? It won't fit through the hole in the playfield.

Brute force should do it

3 years later
#7657 3 years ago

ugggh...

Just installed the XL display and it doesnt look as good as the others I've seen.

20201102_145640 (resized).jpg20201102_145640 (resized).jpg
#7659 3 years ago

Thanks LTG.

That would probably be good info to have someplace...Like on the front page of the install guide or even on a sheet inside the box ...

What's the best way to upgrade without a working display?

#7660 3 years ago

Maybe I'm just venting now, but for the $650 I paid for this upgrade you would think that CGC would have to courtesy to included a microSD with the firmware upgrade on it (They did this for the Color upgrade) and information that this needs to be installed PRIOR to performing XL Display mod.

#7663 3 years ago

Thanks for the input guys, I'm just a little aggerated that CGC provided zero information that a firmware upgrade was needed for the display upgrade.

#7664 3 years ago

Ok, I'm now worse off than I was before as I forgot to open the coin door so as soon as the firmware update began the knocker coil locked on and blew the solenoid fuse, this is the exact same thing that happened when I installed the firmware for the Color upgrade many years ago; this one is on me though for fixing the connector pin to the knocker when I first received the machine.

Even better, the update failed at 81%, tried again with the same result; going to reimage another MicroSD and try again.

This was not supposed to be an all day task

DSC00986 (resized).JPGDSC00986 (resized).JPGDSC00987 (resized).JPGDSC00987 (resized).JPGDSC00988 (resized).JPGDSC00988 (resized).JPG

#7667 3 years ago
Quoted from LTG:

The screen says 3.0 is in there even though it failed. Try it.

It failed again with the new SDcard at 81% so enough for tonight. It does boot and appears to be playable, new screen and speakers are working; I'll see if I can get more information from CGC.

Still have the topper and RGB GI lighting to install, hopefully these go smoother than this did.

#7680 3 years ago

Sun of a ... These dont work, not class 10. I couldn't even make that out with my reading glasses on and a magnafying glass
pasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).png

Update: they actually had the same results as the class 10 cards and since the main difference between them is WRITE speed, it looks like it really doesnt matter what class card you use.

#7681 3 years ago

Didn't make a bit of difference, failure still occurred at 81%

pasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).png
#7684 3 years ago
Quoted from Coyote:

Where is this 'log' to check?

/var/log maybe ... I'm assuming its a generic fail message and there is no way to actually look at it.

I downloaded the software again but didn't bother using it as it had the exact same checksum.

pasted_image (resized).pngpasted_image (resized).png
#7687 3 years ago
Quoted from eharan:

You should be good. I spoke with CGC and they confirmed that if it says 3.0, you are good. They said it is timing out in the closure process but the full code is there.

eharan Thank you for posting this ... seems like it could be a common issue then and I wish I read this before I did any more dinking around with my mods for this machine. Interestingly enough, my game retained all the high scores.

In the box with the topper RGB control board I found this:
pasted_image (resized).pngpasted_image (resized).png

So I gave it a go and saw that its v3.0Beta3 but the install also froze at 81% just like all the rest. I'm fairly certain you really don't need a class 10 MicroSD as the main difference between them is WRITE speed, the class 10, 6, and 2 Micro SD cards all had roughly the same install speeds, and all gave me the same results.
pasted_image (resized).pngpasted_image (resized).png

UPDATE: It looks like both the RPG GI lighting upgrade AND the Topper upgrade kits come with a MicroSD card with firmware v3.00 on it, and its mentioned in the installation guide that its required for installation. It appears the ONLY upgrade kit that doesn't come with the MicroSD card and has no mention that you need to upgrade firmware is the HD display/Sound upgrade, which unfortunately for me is the one I started with.

#7720 3 years ago
Quoted from KingPinGames:

how old is your mmr? some of the very early ones might need the actual board updated to a newer version that has more memory on it. open a ticket with cgc and they should be able to tell you wich one you have.

It's old, built with one of the first run playfields that didn't need a diffuser. I'm not sure what firmware the Beagle Bone board has but it's my experience these are color coded mine looks to be blue violet.
pasted_image (resized).pngpasted_image (resized).png

#7748 3 years ago
Quoted from LTG:

He has 3.0 in the game. The screen says failed when update stopped. But if you check the CGC menu first page. 3.0 is in there.

You can contact CGC, they'll tell you the same thing.

I can confirm this is a true statement...it's debatable if this is an issue, some will say that the mere fact that the code fails to complete successfully is in itself an issue regardless if the game works or not. CGC will say if it works it doesn't matter regardless if its a board issue or not. IMO this is driven mainly by cost as if they were to admit to an issue with the original boards used they would have to replace a few hundred of them. I am almost positive if I replace the Beagle bone board the problem would go away, it may also fix the issue I have with the knocker coil locking on every time you start a game update.

#7749 3 years ago
Quoted from andrewket:

Sooooooo WTF? Anyone else have a kit handy and can look? Is it possible someone incorrectly put Z-connectors on all my GI strings but forgot to put it on the topper PCB power cable where it’s actually needed?

I haven't unboxed my kit yet but I plan on doing this mod over the weekend, I'll let you know what I find out.

#7762 3 years ago
Quoted from andrewket:

The Z connectors are needed on each of the new GI strings. This is because they connect to an adapter cable, essentially a new bus, that is used from the new topper PCB.

Looks like I'll be cutting a lot of wires and crimping a bunch of molex pins for this mod. The first thing I did on the XL display mod was to throw away the wire nuts and remove the pre-soldered wires from the new Sub Woofer

pasted_image (resized).pngpasted_image (resized).png
#7774 3 years ago
Quoted from andrewket:

Getting the old board up was a pain. It didn’t just lift up from one side as the manual suggests.

I decided that the best tool for this job was a flat pry bar https://www.homedepot.com/p/HDX-9-1-2-in-Pry-Bar-PB1-HDX/206509439 you can lay this flat on the bottom of the cabinet and just pound it through; for best results, you want to work side to side pounding it in a few inches at a time until you are close to the middle of the board. The original speaker came out much cleaner than I thought it would.

pasted_image (resized).pngpasted_image (resized).png

#7784 3 years ago

Advice needed ... how to get a cable to reach that's too short?

MMR Topper cable is about 1" too short to reach the board and the board is EXACTLY where its suppose be. I really dont want to move the board as I still have the RGB GI Mod to do and if I raise the board then these wires may be problematic...

I'm actually a little perturbed at how they try to not use a cm more wire that is absolutely necessary.

pasted_image (resized).pngpasted_image (resized).png
#7787 3 years ago
Quoted from LTG:

Quoted from Pin_Guy:
I still have the RGB GI Mod to do and if I raise the board then these wires may be problematic...

Not if you raise it a little.

Not sure how you figure this as these feed from the bottom and if I move it up a little these wires need to be longer than anticipated by the engineer.

I'm annoyed enough, I think I'm going to flat out list it as defective and get a replacement from my distributor; problems like this should never ever happen. The sad thing is the cables on the replacement will probably be too short as well.

#7789 3 years ago
Quoted from guss:

I had no problem wire went on. Didn't move the board.

Does your topper also stick out 1/8" past the front of the backbox sot that if you lower the backbox, the topper actually rests on the glass? This was another unexpected surprise I ran into...I blame myself for this one for trusting the pattern and not trial fitting the pattern to the topper before I started

I even though of that right after I drilled the mounting holes...

#7791 3 years ago

IMO this is poor engineering...maybe I'm too detail oriented but I would never have passed this, with a half inch of free space behind the toper there is zero reason for it protrude past the front edge of the back box. It actually detracts from the appearance of the topper having it hang over the edge like that.

#7793 3 years ago
Quoted from AstonEnthusiast:

Thanks for pointing this out; agree it sounds like poor engineering. Have our mods in the box and planned to start later this week. Appreciate everyone sharing their experiences in this thread!

If you decide to drill these holes 1/8 further back. you are going to have to be very accurate as you only have around 1/4" to play with before the tee nuts wont fit.

pasted_image (resized).pngpasted_image (resized).png
#7796 3 years ago

WARNING! This post contains only factual information and is presented without sugar on top so if you are easily offended you may want to stop here.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

In order to test this topper and board, I temporarily raised the board 2" by screwing the board to the backbox using its bottom mount position holes in the top holes in the back box; this is the MINIMUM height I would want it at to be able to connect the wire to the board without straining the connector and wires.

The next step was to install the small network hub, this device has to screw mount cable ties around it to mount it into the backbox. Whoever put these on really wrenched them down, no way these are coming loose; however, they obviously don't know what the application is for, and can either not read the direction, or the directions were not specific in any way, or did not have enough pictures of what it should look like. Its also possible they didn't give a damn and are just going through the motions.

pasted_image (resized).pngpasted_image (resized).png

Quoted from gunstarhero:

We moved the board up. The RGB speakers mod wasn’t an issue but we did have to move some of the other cables a bit and the ground cable is BARELY long enough.

Yeah I see that, If I actually run this ground wire through the proper route, it will barely make it to the board...but, if I then raise the playfield, there is a great deal of strain on this cable, if I allow enough slack (per instructions) and route it through the split loom with the rest of the playfield wiring, the ground wire is right at 2" too short to reach the board in is raised location meaning it is cut at the exact length needed to work...this is exactly my concern with the RGB GI wiring, everything is so tightly spec'd to save that inch or two of wiring that if anything isn't right you are essentially screwed!

#7797 3 years ago
Quoted from SkaterVet:

Also, be prepared to move the knocker plate a bit to the right.

Thanks for pointing this out, I forgot about that, I milled a half moon shaped notch in mine so I can mount it in its original location. I dont really have to worry about it as code updates on my machine lock on the knocker and blow the fuse. When I discussed this with the CGC engineer, and asked if they can send me a replacement he was kind enough to let me know pinball life has good priced on fuses. I firmly believe that this issue, just like the code update is tied to the original Beagle Bone boards that were used in the very early production run.
pasted_image (resized).pngpasted_image (resized).png

Holly SHIT! I forgot to put the plunger back in ... so much for being detail oriented...

#7802 3 years ago

I've noticed in a few pictures that some of you are using a Custom Williams Logo on your new XL displays. Would anyone that has this custom graphics file be willing to share it with me?

pasted_image (resized).pngpasted_image (resized).png

#7803 3 years ago

I almost forgot to mention that the 7/16" yellow zinc self tapping screws seen in my photos are used to secure the Tee Nuts and prevent spinning are not included in the mod kit and were purchased separately.

#7806 3 years ago

I must be a glutton for punishment!!!!

Despite my Topper wiring being too short to reach the Topper board I'm continuing on with the RGB Lighting mod; unfortunately, the very first step of replacing the Glass Back channel proved to be problematic. You would think it would be easy remove 4 screws and put 3 back in with the new part, but nope the screws holding the lighting protector hit the back of the cabinet making it impossible to mount.

pasted_image (resized).pngpasted_image (resized).png

I'm really starting to feel like a Beta Tester for all of these mods.

#7808 3 years ago
Quoted from Pin_Guy:

You would think it would be easy remove 4 screws and put 3 back in with the new part, but nope the screws holding the lighting protector hit the back of the cabinet making it impossible to mount.

I resolved this issue, I filled the original mounting holes with wood glue and a bamboo BBQ skewer, then redrilled the holes for the back glass channel a little lower and it all worked out. Hindsight, It probably would have been easier to just oval out the screw holes in the new rear channel.

#7810 3 years ago
Quoted from gunstarhero:

Yeah it’s pretty obvious these kits were made with the new Classics in mind and the older SE and LE owners had to make some... adjustments... to make them fit.

I think this statement is 100% accurate.

I finally finished all the mods and I'm happy to report they are all working.

DSC01034 (resized).JPGDSC01034 (resized).JPG

I did have to raise the Topper board by 2 inches for the topper to fit and I'm happy to report the RGB GI cable was more lighting cable was more than long enough to reach the board and I was even able to run it through the split loom. The original holes that I made from the pattern to mount the board did not go to waste as I used these to add cable clamps for a clean appearance as my LE had no mounting plate and few cable clamps. The one thing I had to address after moving the board was the ground cable as it wasn't long enough to reach the Topper board in the new location so I simply made a new one.

DSC01035 (resized).JPGDSC01035 (resized).JPG

If you are thinking of doing the GI Light Mod on an older SE or LE you may want to consider deviating from the manual on this; I did read ahead on how they planned to merge the 2 GI strings for the pop bumpers into the mix and I'm glad I did. If you think putting 4 wires into a wire nut located in a high vibration area is insane please read on ...

Note the augmented instruction require you to have Molex pins and connectors as well as the tool to make them.

The absolute best way to do this is with a Molex connector, and the only thing IMO that requires more the "intermediate level" level of experience that's mentioned in the instructions. Steps 42 for "Right2" and step 45 for "Left 3" tell you to leave these GI strands dangling after you replace the last lamp, and this is good advice as it makes hem easy to locate at the end but DO NOT perform step 47 which has you "Cut all of the wires from the Terminal Strip and cut the wires on the Jet Bumper Lamp side of the Butt Connector". Instead just cut both wires that go to the Terminal Strip from the last lighting sockets on both the Yellow and Orange GI strands (Right 2 and Left 3) as close to the lamp socket as you can in order to leave as much wire as possible to work with.

DSC01025 (resized).JPGDSC01025 (resized).JPG

Strip back both the Orange and Yellow wires and crimp them into a male pin, then do the same for the ORG/WHT and YEL/WHT wires.

DSC01028 (resized).JPGDSC01028 (resized).JPG

Then insert them into your Molex connector.

DSC01029 (resized).JPGDSC01029 (resized).JPG

Per step 50 in the instructions "Locate the Jet Bumper Lamp Cable." We are not going to use the wire nuts, instead install your matching Female Molex connector and pins on this cable. You will want to make sure to insert these pins in the Molex connector so the White wire mates with the White Striped wires and that the GREY wire mates with the pin containing the ORG and YEL wires. Once done, connect them together and route them for a clean appearance.
DSC01032 (resized).JPGDSC01032 (resized).JPG

So now what I need to work on is getting the RGB speaker lights to change colors with the game ... I thought I saw some information posted previously in this thread on how to tie them in.

Best of luck with your upgrades!

#7812 3 years ago
Quoted from 3pinballs:

I'm getting my Royal next week

Congratulations! Im doing these mods to my LE as I missed the boat on the RE. The RGB GI looks really nice but the overall game seems to be darker than it was before I installed the RGB GI lighting kit; this makes sense as the white lights are going to provide more visible lighting than any of the colored lights.

Do me a favor when you get your game by posting a picture of the topper board so I can figure out where they wired the speaker RGBs...I speculate they are on the unused pins of the RGB2 connector and all I'll have to do is remove the pins from the speaker panel and insert them into that connector.

#7814 3 years ago
Quoted from Pin_Guy:

I speculate they are on the unused pins of the RGB2 connector and all I'll have to do is remove the pins from the speaker panel and insert them into that connector.

I KNEW IT! Thanks for the information and guidance on what to do! I'm gonna do it right now!

I also want to thank kapsreiter for his assistance with my Custom Logo!

pasted_image (resized).pngpasted_image (resized).png
#7816 3 years ago

Done, now my game is exactly how I wanted it

pasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).pngpasted_image (resized).png
#7818 3 years ago
Quoted from tilted81:

Think there are anymore mmr se’s out there?

I know of 1 at RE pricing....
pasted_image (resized).pngpasted_image (resized).png

I think My LE is now better than an SE though

#7819 3 years ago
Quoted from gunstarhero:

The speaker lights really make a huge difference don’t they??

They REALLY do! Even with all the problems to work around I'm really glad I did all these mods and have to thank the folks here on Pinside for their assistance with this project.

#7823 3 years ago
Quoted from Pin-Pilot:

I ended up installing "T" nuts to solve this problem.

This would be the best solution, I also used 1" screws; primarily because I couldn't find any 1-1/4" #8-32 screws in my bins.

Ironically, the RGB lighting Kit contained 1/2" screws to hold all the light sockets when the original 7/16" screws are more than long enough for the job.

#7830 3 years ago
Quoted from gunstarhero:

The next fun part is the pop bumper cables. After that tho you’re home free!

Do look at my post on this; its both better and no harder than what the instructions tell you to do.
https://pinside.com/pinball/forum/topic/mmr-owners-club-all-things-mmr-discussed/page/157#post-5959627

#7831 3 years ago

Several people have asked me how to install a custom image in their game, so I decided to post the instructions for creating/adding a custom logo, these were extracted from the Monster Bash Manual.
Custom Logo Instructions.pdfCustom Logo Instructions.pdf

#7832 3 years ago

Earlier today I was looking through some old pinball restoration files and came across a HD Williams logo; one thing I noticed was that there was a "R" style registration mark on it.

I downsized it and added it as my new UserLogo

The image I used can be found here:
https://drive.google.com/file/d/1mGTVpmNuFG4XuzlKMgV6mqfLelrbMmwu/view?usp=sharing

Please don't download this and install it in your game, I'm only showing it here as a reference image.

#7857 3 years ago
Quoted from Rokablly:

MMR LE (local pickup) for 85

Seems high, I was going to sell my perfect condition HUO LE (documented) for 8K (with the color chip) and pickup a RE, but the RE fell through. IMO the seller thinks his machine is worth more than it is.

#7880 3 years ago
Quoted from sizzler747:

My MMR SE is coming tomorrow!!!

GRATZ!!!!

I must know...Where did you get it and how much did it set you back?

1 week later
#7911 3 years ago
Quoted from Otto110:

Not that any of us would ever sell our beloved MMR's....But the question is, what do we ask for a standard with the upgrade kit installed.

If I was to sell my extremely low play HUO (documented) first run MMR-LE after installing the sound/XL display, RGB lighting, and Topper mods I would ask $10K for it, and I'm sure it would go quick at that price.

#7919 3 years ago
Quoted from davej:

Hi, just installed the display upgrade. A couple of questions. Should the speaker lights be on or do I need the light upgrade for them to be on.

If you have the topper board from either the topper or RGB GI mod you can plug the speakers into it to achieve interactive RGB speaker lighting.

#7928 3 years ago
Quoted from Highscoresaves:

From what I recall, the shaker motor, all metal trim, side mirrors and back panel lighting is what would be "missing" if you did all the cool upgrading...

If you had an LE to start with it the only thing missing would be the mirror blades...and if it was an early run LE you wouldn't have a light diffuser installed to reduce the playfield lighting so you can read the writing on the inserts; all of the early run machines without this issues were Gold Powdercoated as CGC made the gold machines first. Plus as already mentioned you would have a cool ass serialized plaque.

I could be mistaken on this, but doesn't the RE have full RGB playfield lighting as well?

#7929 3 years ago
Quoted from LTG:

Scroll down to the chart :

https://www.chicago-gaming.com/coinop/medieval-madness

See the differences there.

Keep in mind that this chart doesn't contain any information on the LE version and is only for currently produced games and that LE owners also had a choice between Gold Powder Coat, Black Powder coat , or Stainless Steel trim.

3 weeks later
#8054 3 years ago
Quoted from guss:

Did you reformat the card ? It worked for me

This may help with getting the logo image to be recognized but it wont help with the installation image since all partitioning and formatting will be overwritten by the imaging process.

If you are using Windows, you can't just simply format the drive that was imaged in this manner to erase it since the files in the data partitions are going to be setup as a Linux filesystem, which Windows cannot read; the best way to blank the drive will be to remove all of the partitions completely.

Before:
pasted_image (resized).pngpasted_image (resized).png

After:
pasted_image (resized).pngpasted_image (resized).png

The SD card is unstable at this point as it has no filesystem; the filesystem layout (partitions) must be recreated and then formatted.

After you remove the partitions, you will want to remove the drive and reinsert it for the new partition information to be reread, Windows can be flaky if you don't. You can then create a new partition in Disk Management; I usually create new partitions without formatting them and then format the partition in a different step, this is a personal preference. Just remember if you plan on formatting this as a FAT device the maximum allowable partition size for FAT is 4GB.

Finished:
pasted_image (resized).pngpasted_image (resized).png

1 week later
#8087 3 years ago
Quoted from northvibe:

What have people done for flipper button wear protection?

nothing. a decaled HUO machine just isnt going to see enough play to get worn.

Quoted from northvibe:

For my MMR I remember hearing the side rails are a pita to take off (glue/sticky tape?)

3M Automotive trim molding tape, really good stuff.

#8089 3 years ago
Quoted from northvibe:

For some reason I get the feeling my kids and guests will get the cab gross with dirty fingers

I get that, I rub hand sanitizer all around the buttons on machines I play out in the wild.

2 weeks later
#8157 3 years ago
Quoted from boostedskex:

I own a MMrLE and purchased the upgrade mods. Any specific tips or steps to take before starting the install of the mods? I have watched SuperNova's install on youtube. Just looking for any hiccups anyone has run into specifically with the LE.

You should read ALL of the posts I made regarding installing these mods on an LE.

They start here:
https://pinside.com/pinball/forum/topic/mmr-owners-club-all-things-mmr-discussed/page/154#post-5943489

This is a good overview post for all the mods on the LE.
https://pinside.com/pinball/forum/topic/mmr-owners-club-all-things-mmr-discussed/page/157#post-5959627

3 weeks later
#8280 3 years ago
Quoted from pinballaddicted:

If that was a Stern game, Stern would have given us a new PCB no question.

Yeah...I'm not so sure about that. My Metallica Premium has had Hammer magnet problems since day 1 (like many of them) but after receiving 2 replacements and having them both fail in a short period of time Stern has basically washed there hands of these issues. My local distributor went through 4 of these boards and eventually sold his public demo machine with the hammer disabled.

3 weeks later
#8342 3 years ago
Quoted from Quick:

I’ll probably let one of my games go. The question I have is he asking way to much? These MM games don’t come around often.

Depends ... I have a first run low play HUO LE with XL display/sound package, RGB lighting, and topper mods all professionally installed. If it was for sale I would ask 12K for it.

https://pinside.com/pinball/forum/topic/mmr-owners-club-all-things-mmr-discussed/page/157#post-5959828

1 week later
#8381 3 years ago
Quoted from NeilMcRae:

ts fantastic, built into JJP games (Wonka and GNR but coming to all games) and support for SAM Spike, WPC and even classic bally and stern's.

I just checked this out, looks like a simple install; I'm going to add my STTNG, TZ for sure and may look into adding LOTR, and Aerosmith as well.

2 months later
#8532 2 years ago
Quoted from Dpirhana:

Had the same thing when I installed the XL display kit. The Speaker Adapter cable provided does not work correctly with some machines.

Thanks for posting this, now I'm going to have to check my sound. I'm being super lazy here, but is there a diagram that shows what signals are on each of those wires?

#8534 2 years ago
Quoted from LTG:

Here are the instructions.

If you have an LE do not use the PCB board mounting templates they wont work well for you; also verify your topper mounting template before drilling any holes or your topper may extend beyond the front of your head.

Other thoughts:
My kit contained a 1-1/4" hole saw. I did contact CGC about this and they said "we ran out of the 1-1/2" hole saws but the one included in the kit is high quality and will work fine." It was made in China so I just threw it away.

Promoted items from Pinside Marketplace and Pinside Shops!
14,550 (OBO)
Machine - For Sale
Grand Forks, ND
13,500
Machine - For Sale
Calgary, AB
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 89.99
Lighting - Led
Lighted Pinball Mods
 
$ 150.00
Cabinet - Other
Starcade Amusement
 
$ 45.00
Playfield - Toys/Add-ons
Lermods
 
$ 44.00
Playfield - Toys/Add-ons
Lermods
 
$ 100.00
Cabinet - Decals
Creative Mods
 
$ 1,059.00
Pinball Machine
Mircoplayfields
 
12,950
$ 37.99
Lighting - Interactive
Lee's Parts
 
19,500
Machine - For Sale
Las Vegas, NV
$ 69.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 35.00
Boards
Pinball Haus
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: € 8.00
Playfield - Toys/Add-ons
PPmods
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 9.95
$ 119.99
Cabinet - (Alt) Translites
FlyLand Designs
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
From: $ 55.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 24.99
Cabinet - Decals
Bent Mods
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 29.95

You're currently viewing posts by Pinsider pin_guy.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/mmr-owners-club-all-things-mmr-discussed?tu=pin_guy and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.